Searched refs:FL_NONMARK (Results 1 – 7 of 7) sorted by relevance
788 new_actor->flags |= FL_NONMARK | FL_NEVERMARK; in SpawnOffsetObj()2532 new_actor->flags |= (FL_NEVERMARK | FL_NONMARK); in SpawnBarrier()2555 new_actor->flags |= (FL_NEVERMARK | FL_NONMARK); in SpawnBarrier()2599 obj->flags |= (FL_NEVERMARK | FL_NONMARK); in TurnPostOff()2609 obj->flags &= ~(FL_NEVERMARK | FL_NONMARK); in TurnPostOn()2720 obj->flags |= (FL_NEVERMARK | FL_NONMARK); in T_BarrierShutdown()2735 obj->flags |= (FL_NEVERMARK | FL_NONMARK); in T_BarrierShutdown()2825 obj->flags &= ~(FL_NEVERMARK | FL_NONMARK); in T_BarrierTransition()2873 obj->flags |= (FL_NEVERMARK | FL_NONMARK); in T_BarrierTransition()4187 ob->flags |= FL_NONMARK | FL_DEADGUY; in DoAttack()[all …]
1650 if (!(ob->flags & (FL_NONMARK | FL_NEVERMARK))) { in DoActor()1669 if (ob->flags & FL_NONMARK) { in DoActor()1722 if (ob->flags & FL_NONMARK) { in DoActor()
1140 ob->flags |= (FL_NONMARK | FL_DEADGUY); in KillActor()
310 #define FL_NONMARK (0x00000080) macro
476 #define FL_NONMARK 0x80 macro
1069 else if (!(temp->flags & FL_NONMARK)) in LoadStatics()1325 temp->flags |= FL_NONMARK; in SpawnStatic()1413 temp->flags = (stats[mtype].flags|FL_ABP|FL_NONMARK); in SpawnInertStatic()
735 if (!(new->flags & (FL_NEVERMARK|FL_NONMARK))) in LoadActors()1116 if ((ob->flags&FL_NONMARK) && actorat[ob->tilex][ob->tiley]) in DoActor()5536 if (!(ob->flags & (FL_NONMARK|FL_NEVERMARK))) in MoveActor()6147 if ((temp->flags & FL_NONMARK) || (temp->flags & FL_NEVERMARK)) in QuickSpaceCheck()10649 tempstat->flags |= FL_NONMARK; in DamageStaticObject()10682 LASTSTAT->flags |= (FL_ABP|FL_NONMARK); in DamageStaticObject()10882 LASTSTAT->flags |= (FL_ABP|FL_NONMARK); in ExplodeStatic()