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Searched refs:FL_NONMARK (Results 1 – 7 of 7) sorted by relevance

/dports/games/bstone/bstone-1.1.9/src/
H A D3d_act2.cpp788 new_actor->flags |= FL_NONMARK | FL_NEVERMARK; in SpawnOffsetObj()
2532 new_actor->flags |= (FL_NEVERMARK | FL_NONMARK); in SpawnBarrier()
2555 new_actor->flags |= (FL_NEVERMARK | FL_NONMARK); in SpawnBarrier()
2599 obj->flags |= (FL_NEVERMARK | FL_NONMARK); in TurnPostOff()
2609 obj->flags &= ~(FL_NEVERMARK | FL_NONMARK); in TurnPostOn()
2720 obj->flags |= (FL_NEVERMARK | FL_NONMARK); in T_BarrierShutdown()
2735 obj->flags |= (FL_NEVERMARK | FL_NONMARK); in T_BarrierShutdown()
2825 obj->flags &= ~(FL_NEVERMARK | FL_NONMARK); in T_BarrierTransition()
2873 obj->flags |= (FL_NEVERMARK | FL_NONMARK); in T_BarrierTransition()
4187 ob->flags |= FL_NONMARK | FL_DEADGUY; in DoAttack()
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H A D3d_play.cpp1650 if (!(ob->flags & (FL_NONMARK | FL_NEVERMARK))) { in DoActor()
1669 if (ob->flags & FL_NONMARK) { in DoActor()
1722 if (ob->flags & FL_NONMARK) { in DoActor()
H A D3d_state.cpp1140 ob->flags |= (FL_NONMARK | FL_DEADGUY); in KillActor()
H A D3d_def.h310 #define FL_NONMARK (0x00000080) macro
/dports/games/rottdc/rottdc-1.0-2/rott/
H A Drt_def.h476 #define FL_NONMARK 0x80 macro
H A Drt_stat.c1069 else if (!(temp->flags & FL_NONMARK)) in LoadStatics()
1325 temp->flags |= FL_NONMARK; in SpawnStatic()
1413 temp->flags = (stats[mtype].flags|FL_ABP|FL_NONMARK); in SpawnInertStatic()
H A Drt_actor.c735 if (!(new->flags & (FL_NEVERMARK|FL_NONMARK))) in LoadActors()
1116 if ((ob->flags&FL_NONMARK) && actorat[ob->tilex][ob->tiley]) in DoActor()
5536 if (!(ob->flags & (FL_NONMARK|FL_NEVERMARK))) in MoveActor()
6147 if ((temp->flags & FL_NONMARK) || (temp->flags & FL_NEVERMARK)) in QuickSpaceCheck()
10649 tempstat->flags |= FL_NONMARK; in DamageStaticObject()
10682 LASTSTAT->flags |= (FL_ABP|FL_NONMARK); in DamageStaticObject()
10882 LASTSTAT->flags |= (FL_ABP|FL_NONMARK); in ExplodeStatic()