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Searched refs:FMOD_ChannelGroup_SetVolume (Results 1 – 7 of 7) sorted by relevance

/dports/games/barony/Barony-3.3.7/src/
H A Dinit_game.cpp410 FMOD_ChannelGroup_SetVolume(music_group, musvolume / 128.f); in initGame()
473 #define FMOD_ChannelGroup_SetVolume OPENAL_ChannelGroup_SetVolume in initGame() macro
481 FMOD_ChannelGroup_SetVolume(music_group, musvolume / 128.f); in initGame()
619 #undef FMOD_ChannelGroup_SetVolume in initGame()
H A Dsound.cpp213 FMOD_ChannelGroup_SetVolume(soundAmbient_group, (sfxAmbientVolume / 128.f)); in sound_update()
237FMOD_ChannelGroup_SetVolume(soundAmbient_group, dynamicAmbientVolume * (sfxAmbientVolume / 128.f)); in sound_update()
249FMOD_ChannelGroup_SetVolume(soundAmbient_group, dynamicAmbientVolume * (sfxAmbientVolume / 128.f)); in sound_update()
262 FMOD_ChannelGroup_SetVolume(soundEnvironment_group, (sfxEnvironmentVolume / 128.f)); in sound_update()
286FMOD_ChannelGroup_SetVolume(soundEnvironment_group, dynamicEnvironmentVolume * (sfxEnvironmentVolu… in sound_update()
298FMOD_ChannelGroup_SetVolume(soundEnvironment_group, dynamicEnvironmentVolume * (sfxEnvironmentVolu… in sound_update()
H A Dgame.cpp2896 FMOD_ChannelGroup_SetVolume(music_group, 0.f); in handleEvents()
2900 FMOD_ChannelGroup_SetVolume(sound_group, 0.f); in handleEvents()
2904 FMOD_ChannelGroup_SetVolume(soundAmbient_group, 0.f); in handleEvents()
2908 FMOD_ChannelGroup_SetVolume(soundEnvironment_group, 0.f); in handleEvents()
2935 FMOD_ChannelGroup_SetVolume(music_group, musvolume / 128.f); in handleEvents()
2939 FMOD_ChannelGroup_SetVolume(sound_group, sfxvolume / 128.f); in handleEvents()
2943 FMOD_ChannelGroup_SetVolume(soundAmbient_group, sfxAmbientVolume / 128.f); in handleEvents()
2947 FMOD_ChannelGroup_SetVolume(soundEnvironment_group, sfxEnvironmentVolume / 128.f); in handleEvents()
H A Dinit.cpp644 FMOD_ChannelGroup_SetVolume(sound_group, sfxvolume / 128.f); in initApp()
645 FMOD_ChannelGroup_SetVolume(soundAmbient_group, sfxAmbientVolume / 128.f); in initApp()
646 FMOD_ChannelGroup_SetVolume(soundEnvironment_group, sfxEnvironmentVolume / 128.f); in initApp()
H A Dmenu.cpp14056 FMOD_ChannelGroup_SetVolume(music_group, musvolume / 128.f); in applySettings()
14057 FMOD_ChannelGroup_SetVolume(sound_group, sfxvolume / 128.f); in applySettings()
14058 FMOD_ChannelGroup_SetVolume(soundAmbient_group, sfxAmbientVolume / 128.f); in applySettings()
14059 FMOD_ChannelGroup_SetVolume(soundEnvironment_group, sfxEnvironmentVolume / 128.f); in applySettings()
/dports/games/zdoom/zdoom-2.8.1/src/sound/
H A Dfmod_wrap.h377 …FMOD_RESULT setVolume (float volume) { return FMOD_ChannelGroup_SetVolume(this, volu… in setVolume()
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/libs/fmodex/inc/
H A Dfmod.h2212 FMOD_RESULT F_API FMOD_ChannelGroup_SetVolume (FMOD_CHANNELGROUP *channelgroup, float volume…