Searched refs:FMOD_ChannelGroup_SetVolume (Results 1 – 7 of 7) sorted by relevance
/dports/games/barony/Barony-3.3.7/src/ |
H A D | init_game.cpp | 410 FMOD_ChannelGroup_SetVolume(music_group, musvolume / 128.f); in initGame() 473 #define FMOD_ChannelGroup_SetVolume OPENAL_ChannelGroup_SetVolume in initGame() macro 481 FMOD_ChannelGroup_SetVolume(music_group, musvolume / 128.f); in initGame() 619 #undef FMOD_ChannelGroup_SetVolume in initGame()
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H A D | sound.cpp | 213 FMOD_ChannelGroup_SetVolume(soundAmbient_group, (sfxAmbientVolume / 128.f)); in sound_update() 237 …FMOD_ChannelGroup_SetVolume(soundAmbient_group, dynamicAmbientVolume * (sfxAmbientVolume / 128.f)); in sound_update() 249 …FMOD_ChannelGroup_SetVolume(soundAmbient_group, dynamicAmbientVolume * (sfxAmbientVolume / 128.f)); in sound_update() 262 FMOD_ChannelGroup_SetVolume(soundEnvironment_group, (sfxEnvironmentVolume / 128.f)); in sound_update() 286 …FMOD_ChannelGroup_SetVolume(soundEnvironment_group, dynamicEnvironmentVolume * (sfxEnvironmentVolu… in sound_update() 298 …FMOD_ChannelGroup_SetVolume(soundEnvironment_group, dynamicEnvironmentVolume * (sfxEnvironmentVolu… in sound_update()
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H A D | game.cpp | 2896 FMOD_ChannelGroup_SetVolume(music_group, 0.f); in handleEvents() 2900 FMOD_ChannelGroup_SetVolume(sound_group, 0.f); in handleEvents() 2904 FMOD_ChannelGroup_SetVolume(soundAmbient_group, 0.f); in handleEvents() 2908 FMOD_ChannelGroup_SetVolume(soundEnvironment_group, 0.f); in handleEvents() 2935 FMOD_ChannelGroup_SetVolume(music_group, musvolume / 128.f); in handleEvents() 2939 FMOD_ChannelGroup_SetVolume(sound_group, sfxvolume / 128.f); in handleEvents() 2943 FMOD_ChannelGroup_SetVolume(soundAmbient_group, sfxAmbientVolume / 128.f); in handleEvents() 2947 FMOD_ChannelGroup_SetVolume(soundEnvironment_group, sfxEnvironmentVolume / 128.f); in handleEvents()
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H A D | init.cpp | 644 FMOD_ChannelGroup_SetVolume(sound_group, sfxvolume / 128.f); in initApp() 645 FMOD_ChannelGroup_SetVolume(soundAmbient_group, sfxAmbientVolume / 128.f); in initApp() 646 FMOD_ChannelGroup_SetVolume(soundEnvironment_group, sfxEnvironmentVolume / 128.f); in initApp()
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H A D | menu.cpp | 14056 FMOD_ChannelGroup_SetVolume(music_group, musvolume / 128.f); in applySettings() 14057 FMOD_ChannelGroup_SetVolume(sound_group, sfxvolume / 128.f); in applySettings() 14058 FMOD_ChannelGroup_SetVolume(soundAmbient_group, sfxAmbientVolume / 128.f); in applySettings() 14059 FMOD_ChannelGroup_SetVolume(soundEnvironment_group, sfxEnvironmentVolume / 128.f); in applySettings()
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/dports/games/zdoom/zdoom-2.8.1/src/sound/ |
H A D | fmod_wrap.h | 377 …FMOD_RESULT setVolume (float volume) { return FMOD_ChannelGroup_SetVolume(this, volu… in setVolume()
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/dports/games/SRB2/SRB2-SRB2_release_2.2.9/libs/fmodex/inc/ |
H A D | fmod.h | 2212 FMOD_RESULT F_API FMOD_ChannelGroup_SetVolume (FMOD_CHANNELGROUP *channelgroup, float volume…
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