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Searched refs:FMOD_SPEAKERMODE_STEREO (Results 1 – 6 of 6) sorted by relevance

/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/BBGE/
H A DFmodOpenALBridge.h49 FMOD_SPEAKERMODE_STEREO, enumerator
H A DSoundManager.cpp334 result = SoundCore::system->setSpeakerMode(FMOD_SPEAKERMODE_STEREO); in SoundManager()
H A DFmodOpenALBridge.cpp1512 …*controlpanelspeakermode = FMOD_SPEAKERMODE_STEREO; // not strictly true, but works for aquaria's… in getDriverCaps()
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/fmod/src/
H A Ddriver_fmod.cpp78 case FMOD_SPEAKERMODE_STEREO: return "Stereo"; in speakerModeText()
/dports/games/zdoom/zdoom-2.8.1/src/sound/
H A Dfmodsound.cpp193 { "Stereo", FMOD_SPEAKERMODE_STEREO },
202 { "2", FMOD_SPEAKERMODE_STEREO },
859 speakermode = FMOD_SPEAKERMODE_STEREO; in Init()
963 speakermode != FMOD_SPEAKERMODE_STEREO && in Init()
964 FMOD_OK == Sys->setSpeakerMode(FMOD_SPEAKERMODE_STEREO)) in Init()
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/libs/fmodex/inc/
H A Dfmod.h615 FMOD_SPEAKERMODE_STEREO, /* The speakers are stereo (DEFAULT). */ enumerator