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Searched refs:FMOD_VECTOR (Results 1 – 13 of 13) sorted by relevance

/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/BBGE/
H A DFmodOpenALBridge.h79 } FMOD_VECTOR; typedef
179 FMOD_RESULT set3DAttributes(const FMOD_VECTOR *pos, const FMOD_VECTOR *vel);
202 …erAttributes(int listener, const FMOD_VECTOR *pos, const FMOD_VECTOR *vel, const FMOD_VECTOR *forw…
H A DFmodOpenALBridge.cpp55 static FMOD_VECTOR s_listenerPos;
743 FMOD_RESULT set3DAttributes(const FMOD_VECTOR *pos, const FMOD_VECTOR *vel);
1049 ALBRIDGE(Channel,set3DAttributes,(const FMOD_VECTOR *pos, const FMOD_VECTOR *vel),(pos, vel))
1050 FMOD_RESULT OpenALChannel::set3DAttributes(const FMOD_VECTOR *pos, const FMOD_VECTOR *vel) in set3DAttributes()
1323 …erAttributes(int listener, const FMOD_VECTOR *pos, const FMOD_VECTOR *vel, const FMOD_VECTOR *forw…
1758 …Attributes, (int listener, const FMOD_VECTOR *pos, const FMOD_VECTOR *vel, const FMOD_VECTOR *forw…
1760 …erAttributes(int listener, const FMOD_VECTOR *pos, const FMOD_VECTOR *vel, const FMOD_VECTOR *forw… in set3DListenerAttributes()
H A DSoundManager.cpp1629 FMOD_VECTOR pos; in setListenerPos()
1634 FMOD_VECTOR forward; in setListenerPos()
1639 FMOD_VECTOR up; in setListenerPos()
1653 FMOD_VECTOR pos; in setSoundPos()
/dports/games/zdoom/zdoom-2.8.1/src/sound/
H A Dfmod_wrap.h122 …erAttributes(int listener, const FMOD_VECTOR *pos, const FMOD_VECTOR *vel, const FMOD_VECTOR *forw… in set3DListenerAttributes()
123 …ULT get3DListenerAttributes(int listener, FMOD_VECTOR *pos, FMOD_VECTOR *vel, FMOD_VECTOR *forward… in get3DListenerAttributes()
315 …FMOD_RESULT set3DAttributes (const FMOD_VECTOR *pos, const FMOD_VECTOR *vel) { return FMOD_… in set3DAttributes()
316 …FMOD_RESULT get3DAttributes (FMOD_VECTOR *pos, FMOD_VECTOR *vel) { return FMOD_Channel_Get3… in get3DAttributes()
394 …FMOD_RESULT override3DAttributes (const FMOD_VECTOR *pos, const FMOD_VECTOR *vel) { return FMOD… in override3DAttributes()
567 …FMOD_RESULT setRotation (const FMOD_VECTOR *forward, const FMOD_VECTOR *up) { return FM… in setRotation()
568 …FMOD_RESULT getRotation (FMOD_VECTOR *forward, FMOD_VECTOR *up) { return FMOD_Geometry_… in getRotation()
569 …FMOD_RESULT setPosition (const FMOD_VECTOR *position) { return FMOD_Geometry_SetPositio… in setPosition()
570 …FMOD_RESULT getPosition (FMOD_VECTOR *position) { return FMOD_Geometry_GetPosition(this… in getPosition()
571 …FMOD_RESULT setScale (const FMOD_VECTOR *scale) { return FMOD_Geometry_SetScale(this… in setScale()
[all …]
H A Dfmodsound.cpp1921 chan->set3DAttributes((FMOD_VECTOR *)&pos[0], (FMOD_VECTOR *)&vel[0]); in StartSound3D()
2284 fchan->set3DAttributes((FMOD_VECTOR *)&pos[0], (FMOD_VECTOR *)&vel[0]); in UpdateSoundParams3D()
2295 FMOD_VECTOR pos, vel; in UpdateListener()
2296 FMOD_VECTOR forward; in UpdateListener()
2297 FMOD_VECTOR up; in UpdateListener()
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/libs/fmodex/inc/
H A Dfmod.h239 } FMOD_VECTOR; typedef
1917 …TEM *system, int listener, const FMOD_VECTOR *pos, const FMOD_VECTOR *vel, const FMOD_VECTOR *forw…
1918 …ibutes(FMOD_SYSTEM *system, int listener, FMOD_VECTOR *pos, FMOD_VECTOR *vel, FMOD_VECTOR *forward…
2000 …stem_GetGeometryOcclusion (FMOD_SYSTEM *system, const FMOD_VECTOR *listener, const FMOD_VECTOR *…
2141 …hannel_Set3DAttributes (FMOD_CHANNEL *channel, const FMOD_VECTOR *pos, const FMOD_VECTOR *ve…
2142 …API FMOD_Channel_Get3DAttributes (FMOD_CHANNEL *channel, FMOD_VECTOR *pos, FMOD_VECTOR *vel);
2232 …verride3DAttributes(FMOD_CHANNELGROUP *channelgroup, const FMOD_VECTOR *pos, const FMOD_VECTOR *ve…
2414 …try_SetRotation (FMOD_GEOMETRY *geometry, const FMOD_VECTOR *forward, const FMOD_VECTOR *…
2415 …MOD_Geometry_GetRotation (FMOD_GEOMETRY *geometry, FMOD_VECTOR *forward, FMOD_VECTOR *up);
2417 FMOD_RESULT F_API FMOD_Geometry_GetPosition (FMOD_GEOMETRY *geometry, FMOD_VECTOR *positio…
[all …]
/dports/games/toycars/toycars-0.3.10/toycars/src/
H A DPlayer.cpp537 FMOD_VECTOR pos; in updateSounds()
538 FMOD_VECTOR vel; in updateSounds()
601 FMOD_VECTOR pos = { car.getLocation_wc().x, car.getLocation_wc().y, 0.0f }; in setEngineSound()
602 FMOD_VECTOR vel = { car.getVelocity_wc().x, car.getVelocity_wc().y, 0.0f }; in setEngineSound()
621 FMOD_VECTOR pos = { 0, 0, 0 }; in setDustSlideSound()
622 FMOD_VECTOR vel = { 0, 0, 0 }; in setDustSlideSound()
H A DHotPotatoGame.cpp121 FMOD_VECTOR pos = { player->car.getLocation_wc().x, player->car.getLocation_wc().y, 0.0f }; in detonate()
122 FMOD_VECTOR vel = { 0.0f, 0.0f, 0.0f }; in detonate()
H A DCarGame.cpp530 FMOD_VECTOR pos = { collisionSoundLoc.x, collisionSoundLoc.y, 0.0f }; in computePhysics()
531 FMOD_VECTOR vel = { 0.0f, 0.0f, 0.0f }; in computePhysics()
554 const FMOD_VECTOR up = { 0.0f, 0.0f, 1.0f }; in computePhysics()
555 FMOD_VECTOR listenerpos; in computePhysics()
556 FMOD_VECTOR forward; in computePhysics()
557 FMOD_VECTOR vel; in computePhysics()
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/fmod/include/
H A Dfmod_util.h58 class FMODVector : public FMOD_VECTOR {
/dports/games/barony/Barony-3.3.7/src/
H A Dsound_game.cpp141 FMOD_VECTOR position; in playSoundPos()
159 FMOD_VECTOR playingPosition; in playSoundPos()
218 FMOD_VECTOR position; in playSoundPosLocal()
236 FMOD_VECTOR playingPosition; in playSoundPosLocal()
325 FMOD_VECTOR position; in playSound()
H A Dsound.hpp138 struct FMOD_VECTOR { struct
H A Dsound.cpp117 FMOD_VECTOR position, forward, up; in sound_update()
714 FMOD_VECTOR position; in sound_update()