Searched refs:FN_ITEM_MACHINE_GUN (Results 1 – 2 of 2) sorted by relevance
57 sprite = surfaceDB.loadSurface( FN_ITEM_MACHINE_GUN ); in Item()
572 const std::string FN_ITEM_MACHINE_GUN = "/usr/local/share/alienblaster/images/itemMachineGun.bmp"; variable