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Searched refs:FOFsector (Results 1 – 2 of 2) sorted by relevance

/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/
H A Dp_floor.c1294 boolean FOFsector = false; in T_NoEnemiesSector() local
1302 FOFsector = false; in T_NoEnemiesSector()
1314 FOFsector = true; in T_NoEnemiesSector()
1323 if (!FOFsector && T_SectorHasEnemies(sec)) in T_NoEnemiesSector()
1398 boolean FOFsector = false; in T_EachTimeThinker() local
1417 FOFsector = false; in T_EachTimeThinker()
1436 FOFsector = true; in T_EachTimeThinker()
1480 if (!FOFsector) in T_EachTimeThinker()
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/hardware/
H A Dhw_main.c386 if (FOFsector) in HWR_RenderPlane()
388 if (FOFsector->f_slope && !isceiling) in HWR_RenderPlane()
389 slope = FOFsector->f_slope; in HWR_RenderPlane()
390 else if (FOFsector->c_slope && isceiling) in HWR_RenderPlane()
391 slope = FOFsector->c_slope; in HWR_RenderPlane()
476 if (FOFsector != NULL) in HWR_RenderPlane()
482 angle = FOFsector->floorpic_angle; in HWR_RenderPlane()
488 angle = FOFsector->ceilingpic_angle; in HWR_RenderPlane()
2785 if (FOFsector != NULL) in HWR_RenderPolyObjectPlane()
2791 angle = FOFsector->floorpic_angle; in HWR_RenderPolyObjectPlane()
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