Searched refs:FOGDEF_USE_BONE_ANIMATION (Results 1 – 6 of 6) sorted by relevance
1012 if ((i & FOGDEF_USE_VERTEX_ANIMATION) && (i & FOGDEF_USE_BONE_ANIMATION)) in GLSL_InitGPUShaders()1015 if ((i & FOGDEF_USE_BONE_ANIMATION) && !glRefConfig.glslMaxAnimatedBones) in GLSL_InitGPUShaders()1029 else if (i & FOGDEF_USE_BONE_ANIMATION) in GLSL_InitGPUShaders()
1040 index |= FOGDEF_USE_BONE_ANIMATION; in RB_FogPass()
651 FOGDEF_USE_BONE_ANIMATION = 0x0010, enumerator
1034 index |= FOGDEF_USE_BONE_ANIMATION; in RB_FogPass()
656 FOGDEF_USE_BONE_ANIMATION = 0x0010, enumerator