/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/Samples/ShaderSystemTexturedFog/include/ |
H A D | ShaderSystemTexturedFog.h | 70 mSceneMgr->setFog(FOG_LINEAR, ColourValue::White, 0, 500, 1000); in setupContent() 167 FogMode mode = mSceneMgr->getFogMode() == FOG_NONE ? FOG_LINEAR : FOG_NONE; in checkBoxToggled()
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/dports/graphics/ogre3d/ogre-1.11.6/Samples/ShaderSystemTexturedFog/include/ |
H A D | ShaderSystemTexturedFog.h | 68 mSceneMgr->setFog(FOG_LINEAR, ColourValue::White, 0, 500, 1000); in setupContent() 164 FogMode mode = mSceneMgr->getFogMode() == FOG_NONE ? FOG_LINEAR : FOG_NONE; in checkBoxToggled()
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/dports/x11-clocks/glclock/glclock-6.0b6.0/ |
H A D | glclock.H | 642 FOG_LINEAR = 1, enumerator 648 #define FOG_MODE FOG_LINEAR
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/dports/graphics/ogre3d/ogre-1.11.6/Components/RTShaderSystem/src/ |
H A D | OgreShaderFFPFog.cpp | 204 case FOG_LINEAR: in addFunctionInvocations() 226 case FOG_LINEAR: in addFunctionInvocations()
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/dports/graphics/ogre3d/ogre-1.11.6/Samples/Character/include/ |
H A D | CharacterSample.h | 74 mSceneMgr->setFog(Ogre::FOG_LINEAR, ColourValue(1.0f, 1.0f, 0.8f), 0, 15, 100); in setupContent()
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/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/Samples/Character/include/ |
H A D | CharacterSample.h | 84 mSceneMgr->setFog(Ogre::FOG_LINEAR, ColourValue(1.0f, 1.0f, 0.8f), 0, 15, 100); in setupContent()
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/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/Components/RTShaderSystem/src/ |
H A D | OgreShaderFFPFog.cpp | 235 case FOG_LINEAR: in addFunctionInvocations() 265 case FOG_LINEAR: in addFunctionInvocations()
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/dports/graphics/libosmesa-gallium/mesa-21.3.6/src/mesa/main/ |
H A D | fog.c | 93 ctx->Fog._PackedMode = FOG_LINEAR; in _mesa_Fogfv()
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/dports/lang/clover/mesa-21.3.6/src/mesa/main/ |
H A D | fog.c | 93 ctx->Fog._PackedMode = FOG_LINEAR; in _mesa_Fogfv()
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/dports/graphics/libosmesa/mesa-21.3.6/src/mesa/main/ |
H A D | fog.c | 93 ctx->Fog._PackedMode = FOG_LINEAR; in _mesa_Fogfv()
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/dports/graphics/mesa-gallium-vdpau/mesa-21.3.6/src/mesa/main/ |
H A D | fog.c | 93 ctx->Fog._PackedMode = FOG_LINEAR; in _mesa_Fogfv()
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/dports/graphics/mesa-libs/mesa-21.3.6/src/mesa/main/ |
H A D | fog.c | 93 ctx->Fog._PackedMode = FOG_LINEAR; in _mesa_Fogfv()
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/dports/graphics/mesa-dri-gallium/mesa-21.3.6/src/mesa/main/ |
H A D | fog.c | 93 ctx->Fog._PackedMode = FOG_LINEAR; in _mesa_Fogfv()
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/dports/graphics/mesa-dri-classic/mesa-20.2.3/src/mesa/main/ |
H A D | fog.c | 93 ctx->Fog._PackedMode = FOG_LINEAR; in _mesa_Fogfv()
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/dports/graphics/mesa-gallium-va/mesa-21.3.6/src/mesa/main/ |
H A D | fog.c | 93 ctx->Fog._PackedMode = FOG_LINEAR; in _mesa_Fogfv()
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/dports/graphics/mesa-gallium-xa/mesa-21.3.6/src/mesa/main/ |
H A D | fog.c | 93 ctx->Fog._PackedMode = FOG_LINEAR; in _mesa_Fogfv()
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/dports/graphics/mesa-devel/mesa-22.0-branchpoint-2059-ge8a63cf61ec/src/mesa/main/ |
H A D | fog.c | 93 ctx->Fog._PackedMode = FOG_LINEAR; in _mesa_Fogfv()
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/dports/graphics/mesa-dri/mesa-21.3.6/src/mesa/main/ |
H A D | fog.c | 93 ctx->Fog._PackedMode = FOG_LINEAR; in _mesa_Fogfv()
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/dports/graphics/rigsofrods-pagedgeometry/ogre-pagedgeometry-1.2.0/examples/ |
H A D | Example2.cpp | 182 sceneMgr->setFog(FOG_LINEAR, viewport->getBackgroundColour(), 0, 100, 700); in load()
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H A D | Example4.cpp | 180 sceneMgr->setFog(FOG_LINEAR, viewport->getBackgroundColour(), 0, 100, 700); in load()
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H A D | Example1.cpp | 181 sceneMgr->setFog(FOG_LINEAR, viewport->getBackgroundColour(), 0, 100, 700); in load()
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/dports/games/colobot/colobot-colobot-gold-0.2.0-alpha/src/graphics/engine/ |
H A D | cloud.cpp | 115 device->SetFogParams(FOG_LINEAR, m_engine->GetFogColor( m_engine->GetRankView() ), in Draw()
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/dports/graphics/ogre3d/ogre-1.11.6/Samples/ShaderSystemTexturedFog/src/ |
H A D | RTShaderSRSTexturedFog.cpp | 220 case FOG_LINEAR: in addFunctionInvocations()
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/dports/games/colobot/colobot-colobot-gold-0.2.0-alpha/src/graphics/core/ |
H A D | device.h | 221 FOG_LINEAR, enumerator
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/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/Samples/PCZTestApp/include/ |
H A D | PCZTestApp.h | 252 mSceneMgr->setFog( FOG_LINEAR, fadeColour, .001, 500, 1000); in createScene()
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