Home
last modified time | relevance | path

Searched refs:FOLLOWCURSOR (Results 1 – 6 of 6) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/tinsel/
H A Dpolygons.h53 FOLLOWCURSOR = 0x04 enumerator
H A Dactors.cpp1529 taggedActors[actor].tagFlags |= FOLLOWCURSOR; in SetActorTagWanted()
1531 taggedActors[actor].tagFlags &= ~FOLLOWCURSOR; in SetActorTagWanted()
H A Dpolygons.cpp2033 Polys[hp]->tagFlags |= FOLLOWCURSOR; in SetPolyTagWanted()
2035 Polys[hp]->tagFlags &= ~FOLLOWCURSOR; in SetPolyTagWanted()
2047 return (Polys[hp]->tagFlags & FOLLOWCURSOR); in PolyTagFollowsCursor()
/dports/games/scummvm/scummvm-2.5.1/engines/tinsel/
H A Dpolygons.h55 FOLLOWCURSOR = 0x04 enumerator
H A Dactors.cpp1288 _taggedActors[actor].tagFlags |= FOLLOWCURSOR; in SetActorTagWanted()
1290 _taggedActors[actor].tagFlags &= ~FOLLOWCURSOR; in SetActorTagWanted()
H A Dpolygons.cpp2102 Polys[hp]->tagFlags |= FOLLOWCURSOR; in SetPolyTagWanted()
2104 Polys[hp]->tagFlags &= ~FOLLOWCURSOR; in SetPolyTagWanted()
2116 return (Polys[hp]->tagFlags & FOLLOWCURSOR); in PolyTagFollowsCursor()