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Searched refs:FOOTPRINTS2 (Results 1 – 15 of 15) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/
H A Dgame5.c64 case FOOTPRINTS2: in animatesprites()
227 case FOOTPRINTS2: in animatesprites()
H A DNAMES.H307 #define FOOTPRINTS2 1144 macro
H A Dplayer4.c1354 …if( sprite[j].picnum == FOOTPRINTS || sprite[j].picnum == FOOTPRINTS2 || sprite[j].picnum == FOOTP… in processinput()
1366 case 1: j = spawn(pi,FOOTPRINTS2); break; in processinput()
H A Dgame4.c609 case FOOTPRINTS2: in spawn()
H A Dactors6.c1820 case FOOTPRINTS2: in moveeffectors()
/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/
H A Dnames.h217 #define FOOTPRINTS2 672 macro
H A Dnamesdyn.cpp268 { "FOOTPRINTS2", DVPTR(FOOTPRINTS2), FOOTPRINTS2__STATIC },
896 int32_t FOOTPRINTS2 = FOOTPRINTS2__STATIC; variable
H A Dnamesdyn.h889 extern int32_t FOOTPRINTS2;
H A Dplayer.cpp5174 … if (sprite[spriteNum].picnum == FOOTPRINTS || sprite[spriteNum].picnum == FOOTPRINTS2 || in P_ProcessInput()
5194 case 1: spriteNum = A_Spawn(pPlayer->i, FOOTPRINTS2); break; in P_ProcessInput()
/dports/games/NBlood/NBlood-a1689a4/source/rr/src/
H A Dnames.h217 #define FOOTPRINTS2 672 macro
H A Dnamesdyn.cpp247 { "FOOTPRINTS2", DVPTR(FOOTPRINTS2), FOOTPRINTS2__STATIC, FOOTPRINTS2__STATICRR },
1699 int32_t FOOTPRINTS2 = FOOTPRINTS2__STATIC; variable
H A Dnamesdyn.h2365 extern int32_t FOOTPRINTS2;
H A Dplayer.cpp8483 … if (sprite[spriteNum].picnum == FOOTPRINTS || sprite[spriteNum].picnum == FOOTPRINTS2 || in P_ProcessInput()
8504 case 1: spriteNum = A_Spawn(pPlayer->i, FOOTPRINTS2); break; in P_ProcessInput()
/dports/games/NBlood/NBlood-a1689a4/package/sdk/
H A Dnames.h217 #define FOOTPRINTS2 672 macro
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/TileEngine/
H A DTileDat.h2621 FOOTPRINTS2, enumerator