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Searched refs:FORCE_DARKSIDE (Results 1 – 13 of 13) sorted by relevance

/dports/games/openjk/OpenJK-07675e2/codemp/ui/
H A Dui_force.c100 FORCE_DARKSIDE,//FP_GRIP,//hold/duration
101 FORCE_DARKSIDE,//FP_LIGHTNING,//hold/duration
102 FORCE_DARKSIDE,//FP_RAGE,//duration
106 FORCE_DARKSIDE,//FP_TEAM_FORCE,//instant
107 FORCE_DARKSIDE,//FP_DRAIN,//hold/duration
288 (uiForceSide == FORCE_DARKSIDE && !uiInfo.forceConfigSide[i])) in UI_SaveForceTemplate()
522 forceTeam = FORCE_DARKSIDE; in UI_ReadLegalForce()
573 uiForceSide != FORCE_DARKSIDE) in UI_ReadLegalForce()
1223 forceTeam = FORCE_DARKSIDE; in UI_ForceConfigHandle()
1271 uiForceSide != FORCE_DARKSIDE) in UI_ForceConfigHandle()
H A Dui_main.c1792 uiForceSide = FORCE_DARKSIDE; in UI_DrawForceSide()
2256 else if (uiForceSide==FORCE_DARKSIDE) in UpdateForceStatus()
8264 else if (uiForceSide == FORCE_DARKSIDE) in UI_FeederItemText()
/dports/games/openjk/OpenJK-07675e2/codemp/game/
H A Dbg_misc.c230 FORCE_DARKSIDE,//FP_GRIP,//hold/duration
231 FORCE_DARKSIDE,//FP_LIGHTNING,//hold/duration
232 FORCE_DARKSIDE,//FP_RAGE,//duration
236 FORCE_DARKSIDE,//FP_TEAM_FORCE,//instant
237 FORCE_DARKSIDE,//FP_DRAIN,//hold/duration
436 final_Side != FORCE_DARKSIDE) in BG_LegalizedForcePowers()
438 final_Side = FORCE_DARKSIDE; in BG_LegalizedForcePowers()
H A Dg_misc.c1125 if (forcePowerDarkLight[ent->count] == FORCE_DARKSIDE) in SP_misc_holocron()
H A Dw_force.c240 …rs, sizeof (forcePowers), g_maxForceRank.integer, HasSetSaberOnly(), FORCE_DARKSIDE, level.gametyp… in WP_InitForcePowers()
289 else if ( ent->client->ps.fd.forceSide == FORCE_DARKSIDE ) { in WP_InitForcePowers()
H A Dg_items.c2443 if (other->client->ps.fd.forceSide != FORCE_DARKSIDE) in Touch_Item()
H A Dai_main.c6236 else if (bs->cur_ps.fd.forceSide == FORCE_DARKSIDE) in StandardBotAI()
6292 …>client].health < 75 && bs->currentEnemy->client->ps.fd.forceSide == FORCE_DARKSIDE && level.clien… in StandardBotAI()
/dports/games/openjk/OpenJK-07675e2/code/game/
H A Dwp_saber.h105 #define FORCE_DARKSIDE 2 macro
H A Dwp_saber.cpp181 FORCE_DARKSIDE,//FP_GRIP,//hold/duration
182 FORCE_DARKSIDE,//FP_LIGHTNING,//hold/duration
187 FORCE_DARKSIDE,//FP_RAGE,//duration
190 FORCE_DARKSIDE,//FP_DRAIN,//hold/duration
/dports/games/openjk/OpenJK-07675e2/codemp/qcommon/
H A Dq_shared.h1050 #define FORCE_DARKSIDE 2 macro
/dports/games/openjk/OpenJK-07675e2/codemp/cgame/
H A Dcg_predict.c651 if (cg.predictedPlayerState.fd.forceSide != FORCE_DARKSIDE) in CG_TouchItem()
H A Dcg_ents.c1872 else if (plSide == FORCE_DARKSIDE) in CG_GreyItem()
H A Dcg_players.c9863 if (forcePowerDarkLight[i] == FORCE_DARKSIDE) in CG_Player()