Searched refs:FORCE_DARKSIDE (Results 1 – 13 of 13) sorted by relevance
/dports/games/openjk/OpenJK-07675e2/codemp/ui/ |
H A D | ui_force.c | 100 FORCE_DARKSIDE,//FP_GRIP,//hold/duration 101 FORCE_DARKSIDE,//FP_LIGHTNING,//hold/duration 102 FORCE_DARKSIDE,//FP_RAGE,//duration 106 FORCE_DARKSIDE,//FP_TEAM_FORCE,//instant 107 FORCE_DARKSIDE,//FP_DRAIN,//hold/duration 288 (uiForceSide == FORCE_DARKSIDE && !uiInfo.forceConfigSide[i])) in UI_SaveForceTemplate() 522 forceTeam = FORCE_DARKSIDE; in UI_ReadLegalForce() 573 uiForceSide != FORCE_DARKSIDE) in UI_ReadLegalForce() 1223 forceTeam = FORCE_DARKSIDE; in UI_ForceConfigHandle() 1271 uiForceSide != FORCE_DARKSIDE) in UI_ForceConfigHandle()
|
H A D | ui_main.c | 1792 uiForceSide = FORCE_DARKSIDE; in UI_DrawForceSide() 2256 else if (uiForceSide==FORCE_DARKSIDE) in UpdateForceStatus() 8264 else if (uiForceSide == FORCE_DARKSIDE) in UI_FeederItemText()
|
/dports/games/openjk/OpenJK-07675e2/codemp/game/ |
H A D | bg_misc.c | 230 FORCE_DARKSIDE,//FP_GRIP,//hold/duration 231 FORCE_DARKSIDE,//FP_LIGHTNING,//hold/duration 232 FORCE_DARKSIDE,//FP_RAGE,//duration 236 FORCE_DARKSIDE,//FP_TEAM_FORCE,//instant 237 FORCE_DARKSIDE,//FP_DRAIN,//hold/duration 436 final_Side != FORCE_DARKSIDE) in BG_LegalizedForcePowers() 438 final_Side = FORCE_DARKSIDE; in BG_LegalizedForcePowers()
|
H A D | g_misc.c | 1125 if (forcePowerDarkLight[ent->count] == FORCE_DARKSIDE) in SP_misc_holocron()
|
H A D | w_force.c | 240 …rs, sizeof (forcePowers), g_maxForceRank.integer, HasSetSaberOnly(), FORCE_DARKSIDE, level.gametyp… in WP_InitForcePowers() 289 else if ( ent->client->ps.fd.forceSide == FORCE_DARKSIDE ) { in WP_InitForcePowers()
|
H A D | g_items.c | 2443 if (other->client->ps.fd.forceSide != FORCE_DARKSIDE) in Touch_Item()
|
H A D | ai_main.c | 6236 else if (bs->cur_ps.fd.forceSide == FORCE_DARKSIDE) in StandardBotAI() 6292 …>client].health < 75 && bs->currentEnemy->client->ps.fd.forceSide == FORCE_DARKSIDE && level.clien… in StandardBotAI()
|
/dports/games/openjk/OpenJK-07675e2/code/game/ |
H A D | wp_saber.h | 105 #define FORCE_DARKSIDE 2 macro
|
H A D | wp_saber.cpp | 181 FORCE_DARKSIDE,//FP_GRIP,//hold/duration 182 FORCE_DARKSIDE,//FP_LIGHTNING,//hold/duration 187 FORCE_DARKSIDE,//FP_RAGE,//duration 190 FORCE_DARKSIDE,//FP_DRAIN,//hold/duration
|
/dports/games/openjk/OpenJK-07675e2/codemp/qcommon/ |
H A D | q_shared.h | 1050 #define FORCE_DARKSIDE 2 macro
|
/dports/games/openjk/OpenJK-07675e2/codemp/cgame/ |
H A D | cg_predict.c | 651 if (cg.predictedPlayerState.fd.forceSide != FORCE_DARKSIDE) in CG_TouchItem()
|
H A D | cg_ents.c | 1872 else if (plSide == FORCE_DARKSIDE) in CG_GreyItem()
|
H A D | cg_players.c | 9863 if (forcePowerDarkLight[i] == FORCE_DARKSIDE) in CG_Player()
|