Searched refs:FORCE_LEVEL_4 (Results 1 – 14 of 14) sorted by relevance
89 #define FORCE_LEVEL_4 (FORCE_LEVEL_3+1) macro90 #define FORCE_LEVEL_5 (FORCE_LEVEL_4+1)
248 { "forceMindTrick", "setForceMindTrick", FORCE_LEVEL_4 },363 case FORCE_LEVEL_4: in Svcmd_SaberAttackCycle_f()
443 return FORCE_LEVEL_4; in PM_AnimLevelForSaberAnim()469 return FORCE_LEVEL_4; in PM_PowerLevelForSaberAnim()
425 ent->client->ps.saberAnimLevel = FORCE_LEVEL_4; in WP_SaberInitBladeData()3160 || ( ent->client->ps.saberAnimLevel==FORCE_LEVEL_4&&!Q_irand(0,1) ) ) in WP_SaberDamageTrace()3172 || ( ent->client->ps.saberAnimLevel==FORCE_LEVEL_4&&!Q_irand(0,3) ) ) in WP_SaberDamageTrace()3207 || ( ent->client->ps.saberAnimLevel==FORCE_LEVEL_4 && !Q_irand(0,3) ) ) in WP_SaberDamageTrace()
5105 case FORCE_LEVEL_4: in PM_Footsteps()5751 case FORCE_LEVEL_4: in PM_SetSaberMove()5838 case FORCE_LEVEL_4: in PM_SetSaberMove()
690 self->client->ps.saberAnimLevel = FORCE_LEVEL_4; in Jedi_AdjustSaberAnimLevel()
183 #define FORCE_LEVEL_4 (FORCE_LEVEL_3+1) macro184 #define FORCE_LEVEL_5 (FORCE_LEVEL_4+1)
314 { "forceMindTrick", "setForceMindTrick", FORCE_LEVEL_4 },813 g_entities[0].client->ps.forcePowerLevel[i] = FORCE_LEVEL_4; in Svcmd_IKnowKungfu_f()
533 return FORCE_LEVEL_4; in PM_AnimLevelForSaberAnim()559 return FORCE_LEVEL_4; in PM_PowerLevelForSaberAnim()577 return FORCE_LEVEL_4; in PM_PowerLevelForSaberAnim()
5908 case FORCE_LEVEL_4: in G_Damage()
396 #define FORCE_LEVEL_4 (FORCE_LEVEL_3+1) macro397 #define FORCE_LEVEL_5 (FORCE_LEVEL_4+1)
2973 return FORCE_LEVEL_4; in G_PowerLevelForSaberAnim()2991 return FORCE_LEVEL_4; in G_PowerLevelForSaberAnim()
1345 self->client->ps.fd.saberAnimLevel = FORCE_LEVEL_4; in Jedi_AdjustSaberAnimLevel()
4463 case FORCE_LEVEL_4: in CG_PlayerCanSeeCent()