Home
last modified time | relevance | path

Searched refs:FORCE_LEVEL_4 (Results 1 – 14 of 14) sorted by relevance

/dports/games/openjk/OpenJK-07675e2/codeJK2/game/
H A Dwp_saber.h89 #define FORCE_LEVEL_4 (FORCE_LEVEL_3+1) macro
90 #define FORCE_LEVEL_5 (FORCE_LEVEL_4+1)
H A Dg_svcmds.cpp248 { "forceMindTrick", "setForceMindTrick", FORCE_LEVEL_4 },
363 case FORCE_LEVEL_4: in Svcmd_SaberAttackCycle_f()
H A Dbg_panimate.cpp443 return FORCE_LEVEL_4; in PM_AnimLevelForSaberAnim()
469 return FORCE_LEVEL_4; in PM_PowerLevelForSaberAnim()
H A Dwp_saber.cpp425 ent->client->ps.saberAnimLevel = FORCE_LEVEL_4; in WP_SaberInitBladeData()
3160 || ( ent->client->ps.saberAnimLevel==FORCE_LEVEL_4&&!Q_irand(0,1) ) ) in WP_SaberDamageTrace()
3172 || ( ent->client->ps.saberAnimLevel==FORCE_LEVEL_4&&!Q_irand(0,3) ) ) in WP_SaberDamageTrace()
3207 || ( ent->client->ps.saberAnimLevel==FORCE_LEVEL_4 && !Q_irand(0,3) ) ) in WP_SaberDamageTrace()
H A Dbg_pmove.cpp5105 case FORCE_LEVEL_4: in PM_Footsteps()
5751 case FORCE_LEVEL_4: in PM_SetSaberMove()
5838 case FORCE_LEVEL_4: in PM_SetSaberMove()
H A DAI_Jedi.cpp690 self->client->ps.saberAnimLevel = FORCE_LEVEL_4; in Jedi_AdjustSaberAnimLevel()
/dports/games/openjk/OpenJK-07675e2/code/game/
H A Dwp_saber.h183 #define FORCE_LEVEL_4 (FORCE_LEVEL_3+1) macro
184 #define FORCE_LEVEL_5 (FORCE_LEVEL_4+1)
H A Dg_svcmds.cpp314 { "forceMindTrick", "setForceMindTrick", FORCE_LEVEL_4 },
813 g_entities[0].client->ps.forcePowerLevel[i] = FORCE_LEVEL_4; in Svcmd_IKnowKungfu_f()
H A Dbg_panimate.cpp533 return FORCE_LEVEL_4; in PM_AnimLevelForSaberAnim()
559 return FORCE_LEVEL_4; in PM_PowerLevelForSaberAnim()
577 return FORCE_LEVEL_4; in PM_PowerLevelForSaberAnim()
H A Dg_combat.cpp5908 case FORCE_LEVEL_4: in G_Damage()
/dports/games/openjk/OpenJK-07675e2/codemp/qcommon/
H A Dq_shared.h396 #define FORCE_LEVEL_4 (FORCE_LEVEL_3+1) macro
397 #define FORCE_LEVEL_5 (FORCE_LEVEL_4+1)
/dports/games/openjk/OpenJK-07675e2/codemp/game/
H A Dw_saber.c2973 return FORCE_LEVEL_4; in G_PowerLevelForSaberAnim()
2991 return FORCE_LEVEL_4; in G_PowerLevelForSaberAnim()
H A DNPC_AI_Jedi.c1345 self->client->ps.fd.saberAnimLevel = FORCE_LEVEL_4; in Jedi_AdjustSaberAnimLevel()
/dports/games/openjk/OpenJK-07675e2/code/cgame/
H A Dcg_players.cpp4463 case FORCE_LEVEL_4: in CG_PlayerCanSeeCent()