Searched refs:FOR_EACH_CLIENT (Results 1 – 9 of 9) sorted by relevance
231 FOR_EACH_CLIENT( cl ) { in SV_StatusString()344 FOR_EACH_CLIENT( client ) { in SVC_Info()612 FOR_EACH_CLIENT( cl ) { in SVC_DirectConnect()747 FOR_EACH_CLIENT( cl ) { in SVC_DirectConnect()1026 FOR_EACH_CLIENT( cl ) { in SV_CalcPings()1063 FOR_EACH_CLIENT( cl ) { in SV_GiveMsec()1083 FOR_EACH_CLIENT( client ) { in SV_PacketEvent()1107 FOR_EACH_CLIENT( client ) { in SV_PacketEvent()1163 FOR_EACH_CLIENT( client ) { in SV_SendAsyncPackets()1729 FOR_EACH_CLIENT( client ) { in SV_FinalMessage()[all …]
82 FOR_EACH_CLIENT( client ) { in PF_Unicast()126 FOR_EACH_CLIENT( client ) { in PF_bprintf()212 FOR_EACH_CLIENT( client ) { in PF_cprintf()351 FOR_EACH_CLIENT( client ) { in PF_Configstring()
155 FOR_EACH_CLIENT( cl ) { in SV_SetPlayer()785 FOR_EACH_CLIENT( client ) { in SV_Status_f()802 FOR_EACH_CLIENT( client ) { in SV_Status_f()866 FOR_EACH_CLIENT( client ) { in SV_ConSay_f()984 FOR_EACH_CLIENT( client ) { in SV_Stuffall_f()
177 FOR_EACH_CLIENT( client ) { in SV_BroadcastPrintf()210 FOR_EACH_CLIENT( client ) { in SV_BroadcastCommand()280 FOR_EACH_CLIENT( client ) { in SV_Multicast()986 FOR_EACH_CLIENT( client ) { in SV_SendClientMessages()998 FOR_EACH_CLIENT( client ) { in SV_SendClientMessages()
372 FOR_EACH_CLIENT( client ) { in MVD_Precache_f()659 FOR_EACH_CLIENT( client ) { in MVD_ParseMulticast()706 FOR_EACH_CLIENT( client ) { in MVD_ParseUnicast()751 FOR_EACH_CLIENT( client ) { in MVD_ParseConfigstring()1281 FOR_EACH_CLIENT( client ) { in MVD_SpawnClients()1466 FOR_EACH_CLIENT( client ) { in MVD_Changing_f()1867 FOR_EACH_CLIENT( client ) { in MVD_WriteDefaultMulticast()1897 FOR_EACH_CLIENT( client ) { in MVD_WriteDefaultUnicast()
242 FOR_EACH_CLIENT( cl ) { in MVD_UpdateLayoutClients()460 FOR_EACH_CLIENT( client ) { in MVD_SetActiveState()620 FOR_EACH_CLIENT( client ) { in MVD_Multicast()813 FOR_EACH_CLIENT( client ) { in MVD_FrameParseUnicast()856 FOR_EACH_CLIENT( client ) { in MVD_FrameParseUnicast()918 FOR_EACH_CLIENT( client ) { in MVD_FrameParseConfigstring()1025 FOR_EACH_CLIENT( client ) { in MVD_TransitionGamestate()1076 FOR_EACH_CLIENT( client ) { in MVD_TransitionGamestate()1848 FOR_EACH_CLIENT( client ) { in MVD_GameRunFrame()2213 FOR_EACH_CLIENT( client ) { in MVD_Jump_f()
187 FOR_EACH_CLIENT( client ) { in SV_SpawnServer()
26 // NOTE: FOR_EACH_CLIENT deprecated! Use the following instead: FOREACH_CLIENT(true, { code; });
114 #define FOR_EACH_CLIENT( c ) \ macro