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Searched refs:FOR_EACH_CLIENT (Results 1 – 9 of 9) sorted by relevance

/dports/games/q2pro/q2pro/source/
H A Dsv_main.c231 FOR_EACH_CLIENT( cl ) { in SV_StatusString()
344 FOR_EACH_CLIENT( client ) { in SVC_Info()
612 FOR_EACH_CLIENT( cl ) { in SVC_DirectConnect()
747 FOR_EACH_CLIENT( cl ) { in SVC_DirectConnect()
1026 FOR_EACH_CLIENT( cl ) { in SV_CalcPings()
1063 FOR_EACH_CLIENT( cl ) { in SV_GiveMsec()
1083 FOR_EACH_CLIENT( client ) { in SV_PacketEvent()
1107 FOR_EACH_CLIENT( client ) { in SV_PacketEvent()
1163 FOR_EACH_CLIENT( client ) { in SV_SendAsyncPackets()
1729 FOR_EACH_CLIENT( client ) { in SV_FinalMessage()
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H A Dsv_game.c82 FOR_EACH_CLIENT( client ) { in PF_Unicast()
126 FOR_EACH_CLIENT( client ) { in PF_bprintf()
212 FOR_EACH_CLIENT( client ) { in PF_cprintf()
351 FOR_EACH_CLIENT( client ) { in PF_Configstring()
H A Dsv_ccmds.c155 FOR_EACH_CLIENT( cl ) { in SV_SetPlayer()
785 FOR_EACH_CLIENT( client ) { in SV_Status_f()
802 FOR_EACH_CLIENT( client ) { in SV_Status_f()
866 FOR_EACH_CLIENT( client ) { in SV_ConSay_f()
984 FOR_EACH_CLIENT( client ) { in SV_Stuffall_f()
H A Dsv_send.c177 FOR_EACH_CLIENT( client ) { in SV_BroadcastPrintf()
210 FOR_EACH_CLIENT( client ) { in SV_BroadcastCommand()
280 FOR_EACH_CLIENT( client ) { in SV_Multicast()
986 FOR_EACH_CLIENT( client ) { in SV_SendClientMessages()
998 FOR_EACH_CLIENT( client ) { in SV_SendClientMessages()
H A Dmvd_parse.c372 FOR_EACH_CLIENT( client ) { in MVD_Precache_f()
659 FOR_EACH_CLIENT( client ) { in MVD_ParseMulticast()
706 FOR_EACH_CLIENT( client ) { in MVD_ParseUnicast()
751 FOR_EACH_CLIENT( client ) { in MVD_ParseConfigstring()
1281 FOR_EACH_CLIENT( client ) { in MVD_SpawnClients()
1466 FOR_EACH_CLIENT( client ) { in MVD_Changing_f()
1867 FOR_EACH_CLIENT( client ) { in MVD_WriteDefaultMulticast()
1897 FOR_EACH_CLIENT( client ) { in MVD_WriteDefaultUnicast()
H A Dmvd_client.c242 FOR_EACH_CLIENT( cl ) { in MVD_UpdateLayoutClients()
460 FOR_EACH_CLIENT( client ) { in MVD_SetActiveState()
620 FOR_EACH_CLIENT( client ) { in MVD_Multicast()
813 FOR_EACH_CLIENT( client ) { in MVD_FrameParseUnicast()
856 FOR_EACH_CLIENT( client ) { in MVD_FrameParseUnicast()
918 FOR_EACH_CLIENT( client ) { in MVD_FrameParseConfigstring()
1025 FOR_EACH_CLIENT( client ) { in MVD_TransitionGamestate()
1076 FOR_EACH_CLIENT( client ) { in MVD_TransitionGamestate()
1848 FOR_EACH_CLIENT( client ) { in MVD_GameRunFrame()
2213 FOR_EACH_CLIENT( client ) { in MVD_Jump_f()
H A Dsv_init.c187 FOR_EACH_CLIENT( client ) { in SV_SpawnServer()
/dports/games/xonotic/Xonotic/source/qcsrc/server/
H A D_all.qh26 // NOTE: FOR_EACH_CLIENT deprecated! Use the following instead: FOREACH_CLIENT(true, { code; });
/dports/games/q2pro/q2pro/include/
H A Dserver.h114 #define FOR_EACH_CLIENT( c ) \ macro