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Searched refs:FPRF_MASK (Results 1 – 5 of 5) sorted by relevance

/dports/devel/valgrind/valgrind-dragonfly-dragonfly/none/tests/ppc32/
H A Dpower5+_round.c38 #define FPRF_MASK 0x1F000 macro
/dports/devel/valgrind-lts/valgrind-dragonfly-dragonfly/none/tests/ppc32/
H A Dpower5+_round.c38 #define FPRF_MASK 0x1F000 macro
/dports/emulators/dolphin-emu/dolphin-3152428/Source/Core/Core/PowerPC/
H A DGekko.h402 #define FPRF_MASK (0x1F << FPRF_SHIFT) macro
/dports/emulators/dolphin-emu/dolphin-3152428/Source/Core/Core/PowerPC/Jit64/
H A DJit_FloatingPoint.cpp547 AND(32, PPCSTATE(fpscr), Imm32(~FPRF_MASK)); in FloatCompare()
/dports/emulators/dolphin-emu/dolphin-3152428/Source/Core/Core/PowerPC/Jit64Common/
H A DEmuCodeBlock.cpp925 AND(32, PPCSTATE(fpscr), Imm32(~FPRF_MASK)); in SetFPRF()