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Searched refs:FPSIMD_EncodeQd (Results 1 – 4 of 4) sorted by relevance

/dports/games/libretro-yabause/yabause-ea5b118/yabause/src/play/src/
H A DAArch32Assembler.cpp597 opcode |= FPSIMD_EncodeQd(qd); in Vld1_32x4()
606 opcode |= FPSIMD_EncodeQd(qd); in Vld1_32x4_u()
627 opcode |= FPSIMD_EncodeQd(qd); in Vst1_32x4()
696 opcode |= FPSIMD_EncodeQd(qd); in Vzip_I32()
714 opcode |= FPSIMD_EncodeQd(qd); in Vadd_F32()
723 opcode |= FPSIMD_EncodeQd(qd); in Vadd_I8()
732 opcode |= FPSIMD_EncodeQd(qd); in Vadd_I16()
741 opcode |= FPSIMD_EncodeQd(qd); in Vadd_I32()
750 opcode |= FPSIMD_EncodeQd(qd); in Vqadd_U8()
759 opcode |= FPSIMD_EncodeQd(qd); in Vqadd_U16()
[all …]
/dports/games/libretro-play/Play--3cd0a367b5e24c061a6310c68c9fa7f6b531ebd4/deps/CodeGen/src/
H A DAArch32Assembler.cpp696 opcode |= FPSIMD_EncodeQd(qd); in Vld1_32x4()
705 opcode |= FPSIMD_EncodeQd(qd); in Vld1_32x4_u()
726 opcode |= FPSIMD_EncodeQd(qd); in Vst1_32x4()
795 opcode |= FPSIMD_EncodeQd(qd); in Vzip_I32()
822 opcode |= FPSIMD_EncodeQd(qd); in Vadd_F32()
831 opcode |= FPSIMD_EncodeQd(qd); in Vadd_I8()
840 opcode |= FPSIMD_EncodeQd(qd); in Vadd_I16()
849 opcode |= FPSIMD_EncodeQd(qd); in Vadd_I32()
858 opcode |= FPSIMD_EncodeQd(qd); in Vpaddl_I8()
866 opcode |= FPSIMD_EncodeQd(qd); in Vpaddl_I16()
[all …]
/dports/games/libretro-yabause/yabause-ea5b118/yabause/src/play/include/
H A DAArch32Assembler.h342 static uint32 FPSIMD_EncodeQd(QUAD_REGISTER);
/dports/games/libretro-play/Play--3cd0a367b5e24c061a6310c68c9fa7f6b531ebd4/deps/CodeGen/include/
H A DAArch32Assembler.h378 static uint32 FPSIMD_EncodeQd(QUAD_REGISTER);