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Searched refs:FPSIMD_EncodeSd (Results 1 – 4 of 4) sorted by relevance

/dports/games/libretro-yabause/yabause-ea5b118/yabause/src/play/src/
H A DAArch32Assembler.cpp579 opcode |= FPSIMD_EncodeSd(sd); in Vldr()
619 opcode |= FPSIMD_EncodeSd(sd); in Vstr()
705 opcode |= FPSIMD_EncodeSd(sd); in Vadd_F32()
796 opcode |= FPSIMD_EncodeSd(sd); in Vsub_F32()
878 opcode |= FPSIMD_EncodeSd(sd); in Vmul_F32()
897 opcode |= FPSIMD_EncodeSd(sd); in Vdiv_F32()
997 opcode |= FPSIMD_EncodeSd(sd); in Vabs_F32()
1014 opcode |= FPSIMD_EncodeSd(sd); in Vneg_F32()
1023 opcode |= FPSIMD_EncodeSd(sd); in Vsqrt_F32()
1050 opcode |= FPSIMD_EncodeSd(sd); in Vcmp_F32()
[all …]
/dports/games/libretro-play/Play--3cd0a367b5e24c061a6310c68c9fa7f6b531ebd4/deps/CodeGen/src/
H A DAArch32Assembler.cpp678 opcode |= FPSIMD_EncodeSd(sd); in Vldr()
718 opcode |= FPSIMD_EncodeSd(sd); in Vstr()
813 opcode |= FPSIMD_EncodeSd(sd); in Vadd_F32()
937 opcode |= FPSIMD_EncodeSd(sd); in Vsub_F32()
1028 opcode |= FPSIMD_EncodeSd(sd); in Vmul_F32()
1047 opcode |= FPSIMD_EncodeSd(sd); in Vdiv_F32()
1155 opcode |= FPSIMD_EncodeSd(sd); in Vabs_F32()
1172 opcode |= FPSIMD_EncodeSd(sd); in Vneg_F32()
1181 opcode |= FPSIMD_EncodeSd(sd); in Vsqrt_F32()
1278 opcode |= FPSIMD_EncodeSd(sd); in Vcmp_F32()
[all …]
/dports/games/libretro-yabause/yabause-ea5b118/yabause/src/play/include/
H A DAArch32Assembler.h336 static uint32 FPSIMD_EncodeSd(SINGLE_REGISTER);
/dports/games/libretro-play/Play--3cd0a367b5e24c061a6310c68c9fa7f6b531ebd4/deps/CodeGen/include/
H A DAArch32Assembler.h372 static uint32 FPSIMD_EncodeSd(SINGLE_REGISTER);