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Searched refs:FPSIMD_EncodeSm (Results 1 – 4 of 4) sorted by relevance

/dports/games/libretro-yabause/yabause-ea5b118/yabause/src/play/src/
H A DAArch32Assembler.cpp533 uint32 CAArch32Assembler::FPSIMD_EncodeSm(SINGLE_REGISTER sm) in FPSIMD_EncodeSm() function in CAArch32Assembler
707 opcode |= FPSIMD_EncodeSm(sm); in Vadd_F32()
798 opcode |= FPSIMD_EncodeSm(sm); in Vsub_F32()
880 opcode |= FPSIMD_EncodeSm(sm); in Vmul_F32()
899 opcode |= FPSIMD_EncodeSm(sm); in Vdiv_F32()
998 opcode |= FPSIMD_EncodeSm(sm); in Vabs_F32()
1015 opcode |= FPSIMD_EncodeSm(sm); in Vneg_F32()
1024 opcode |= FPSIMD_EncodeSm(sm); in Vsqrt_F32()
1051 opcode |= FPSIMD_EncodeSm(sm); in Vcmp_F32()
1060 opcode |= FPSIMD_EncodeSm(sm); in Vcvt_F32_S32()
[all …]
/dports/games/libretro-play/Play--3cd0a367b5e24c061a6310c68c9fa7f6b531ebd4/deps/CodeGen/src/
H A DAArch32Assembler.cpp632 uint32 CAArch32Assembler::FPSIMD_EncodeSm(SINGLE_REGISTER sm) in FPSIMD_EncodeSm() function in CAArch32Assembler
815 opcode |= FPSIMD_EncodeSm(sm); in Vadd_F32()
939 opcode |= FPSIMD_EncodeSm(sm); in Vsub_F32()
1030 opcode |= FPSIMD_EncodeSm(sm); in Vmul_F32()
1049 opcode |= FPSIMD_EncodeSm(sm); in Vdiv_F32()
1156 opcode |= FPSIMD_EncodeSm(sm); in Vabs_F32()
1173 opcode |= FPSIMD_EncodeSm(sm); in Vneg_F32()
1182 opcode |= FPSIMD_EncodeSm(sm); in Vsqrt_F32()
1279 opcode |= FPSIMD_EncodeSm(sm); in Vcmp_F32()
1296 opcode |= FPSIMD_EncodeSm(sm); in Vcvt_F32_S32()
[all …]
/dports/games/libretro-yabause/yabause-ea5b118/yabause/src/play/include/
H A DAArch32Assembler.h338 static uint32 FPSIMD_EncodeSm(SINGLE_REGISTER);
/dports/games/libretro-play/Play--3cd0a367b5e24c061a6310c68c9fa7f6b531ebd4/deps/CodeGen/include/
H A DAArch32Assembler.h374 static uint32 FPSIMD_EncodeSm(SINGLE_REGISTER);