/dports/games/openjk/OpenJK-07675e2/codemp/ui/ |
H A D | ui_force.c | 334 if ( x == FP_LEVITATION || x == FP_SABER_OFFENSE ) in UpdateForceUsed() 355 if ( uiForcePowersRank[FP_SABER_OFFENSE] < 1 ) in UpdateForceUsed() 357 uiForcePowersRank[FP_SABER_OFFENSE]=1; in UpdateForceUsed() 391 bgForcePowerCost[FP_SABER_OFFENSE][FORCE_LEVEL_1] = 0; in UpdateForceUsed() 394 if (uiForcePowersRank[FP_SABER_OFFENSE]<1) in UpdateForceUsed() 396 uiForcePowersRank[FP_SABER_OFFENSE]=1; in UpdateForceUsed() 416 if (uiForcePowersRank[FP_SABER_OFFENSE]<1) in UpdateForceUsed() 633 uiForcePowersRank[FP_SABER_OFFENSE]=1; in UI_ReadLegalForce() 716 if (i_f == FP_SABER_OFFENSE && in UI_UpdateForcePowers() 1031 if (uiForcePowersRank[FP_SABER_OFFENSE] < 1) in UI_ForcePowerRank_HandleKey() [all …]
|
H A D | ui_main.c | 2105 if (i != FP_LEVITATION && i != FP_SABER_OFFENSE && i != FP_SABER_DEFENSE) in UI_SetForceDisabled() 2221 if (uiForcePowersRank[FP_SABER_OFFENSE] > 0 || ui_freeSaber.integer) in UpdateForceStatus() 6522 (i != FP_SABER_OFFENSE)) in UI_RunMenuScript() 6570 (i != FP_SABER_OFFENSE)) in UI_RunMenuScript() 10099 if (ui_freeSaber.integer && uiForcePowersRank[FP_SABER_OFFENSE] < 1) in UI_Refresh() 10101 uiForcePowersRank[FP_SABER_OFFENSE] = 1; in UI_Refresh() 10115 bgForcePowerCost[FP_SABER_OFFENSE][FORCE_LEVEL_1] = 0; in UI_Refresh() 10120 bgForcePowerCost[FP_SABER_OFFENSE][FORCE_LEVEL_1] = 1; in UI_Refresh()
|
/dports/games/openjk/OpenJK-07675e2/codeJK2/game/ |
H A D | g_svcmds.cpp | 320 if ( self->client->ps.forcePowerLevel[FP_SABER_OFFENSE] == FORCE_LEVEL_1 ) in Svcmd_SaberAttackCycle_f() 324 else if ( self->client->ps.forcePowerLevel[FP_SABER_OFFENSE] == FORCE_LEVEL_2 ) in Svcmd_SaberAttackCycle_f() 333 if ( saberAnimLevel > self->client->ps.forcePowerLevel[FP_SABER_OFFENSE] ) in Svcmd_SaberAttackCycle_f() 384 for ( int i = FP_HEAL; i <= FP_SABER_OFFENSE; i++ ) in Svcmd_SetForceAll_f() 394 Svcmd_ForceSetLevel_f( FP_SABER_OFFENSE ); in Svcmd_SetSaberAll_f() 577 { "setSaberOffense", Svcmd_ForceSetLevel_f<FP_SABER_OFFENSE>, CMD_CHEAT },
|
H A D | wp_saber.cpp | 8433 ent->client->ps.forcePowerLevel[FP_SABER_OFFENSE] = FORCE_LEVEL_3; in WP_InitForcePowers() 8444 ent->client->ps.forcePowerLevel[FP_SABER_OFFENSE] = FORCE_LEVEL_3; in WP_InitForcePowers() 8455 ent->client->ps.forcePowerLevel[FP_SABER_OFFENSE] = FORCE_LEVEL_3; in WP_InitForcePowers() 8474 ent->client->ps.forcePowerLevel[FP_SABER_OFFENSE] = FORCE_LEVEL_3; in WP_InitForcePowers() 8485 ent->client->ps.forcePowerLevel[FP_SABER_OFFENSE] = FORCE_LEVEL_3; in WP_InitForcePowers() 8499 ent->client->ps.forcePowerLevel[FP_SABER_OFFENSE] = FORCE_LEVEL_2; in WP_InitForcePowers() 8508 ent->client->ps.forcePowerLevel[FP_SABER_OFFENSE] = FORCE_LEVEL_1; in WP_InitForcePowers() 8517 ent->client->ps.forcePowerLevel[FP_SABER_OFFENSE] = FORCE_LEVEL_1; in WP_InitForcePowers() 8522 …client->ps.forcePowersKnown = ( 1 << FP_SPEED)|( 1 << FP_SABER_DEFENSE )|( 1 << FP_SABER_OFFENSE ); in WP_InitForcePowers() 8526 ent->client->ps.forcePowerLevel[FP_SABER_OFFENSE] = FORCE_LEVEL_1; in WP_InitForcePowers() [all …]
|
H A D | AI_Jedi.cpp | 715 if ( newLevel > self->client->ps.forcePowerLevel[FP_SABER_OFFENSE] ) in Jedi_AdjustSaberAnimLevel() 717 self->client->ps.saberAnimLevel = self->client->ps.forcePowerLevel[FP_SABER_OFFENSE]; in Jedi_AdjustSaberAnimLevel()
|
H A D | bg_pmove.cpp | 6353 if ( Q_irand( FORCE_LEVEL_1, FORCE_LEVEL_2 ) < pm->ps->forcePowerLevel[FP_SABER_OFFENSE] ) in PM_SaberLockBreak() 6416 return gent->client->ps.forcePowerLevel[FP_SABER_OFFENSE]+Q_irand(0,g_spskill->integer); in G_SaberLockStrength() 6421 return gent->client->ps.forcePowerLevel[FP_SABER_OFFENSE]+Q_irand(0,g_spskill->integer); in G_SaberLockStrength()
|
/dports/games/openjk/OpenJK-07675e2/codemp/game/ |
H A D | bg_misc.c | 217 FP_SABER_OFFENSE, 507 (i == FP_SABER_OFFENSE && freeSaber) || in BG_LegalizedForcePowers() 539 if (c == FP_SABER_OFFENSE && in BG_LegalizedForcePowers() 552 ( (whichOne != FP_SABER_OFFENSE || !freeSaber) && in BG_LegalizedForcePowers() 570 (c != FP_SABER_OFFENSE || !freeSaber) && in BG_LegalizedForcePowers() 604 (i == FP_SABER_OFFENSE && freeSaber) || in BG_LegalizedForcePowers() 617 if (final_Powers[FP_SABER_OFFENSE] < 1) in BG_LegalizedForcePowers() 618 final_Powers[FP_SABER_OFFENSE] = 1; in BG_LegalizedForcePowers() 639 if (fpDisabled & (1 << FP_SABER_OFFENSE)) in BG_LegalizedForcePowers() 640 final_Powers[FP_SABER_OFFENSE] = 3; in BG_LegalizedForcePowers() [all …]
|
H A D | w_force.c | 404 …else if ( i != FP_LEVITATION && i != FP_SABER_OFFENSE && i != FP_SABER_DEFENSE && i != FP_SABERTHR… in WP_InitForcePowers() 471 if (ent->client->ps.fd.forcePowerLevel[FP_SABER_OFFENSE] < FORCE_LEVEL_1) in WP_SpawnInitForcePowers() 473 ent->client->ps.fd.forcePowerLevel[FP_SABER_OFFENSE] = FORCE_LEVEL_1; in WP_SpawnInitForcePowers() 722 case FP_SABER_OFFENSE: in WP_ForcePowerUsable() 1050 case FP_SABER_OFFENSE: in WP_ForcePowerStart() 4334 case FP_SABER_OFFENSE: in WP_ForcePowerRun() 4521 case FP_SABER_OFFENSE: in WP_DoSpecificPower() 4763 … ((self->client->ps.fd.forcePowersKnown & (1 << i)) && i != FP_LEVITATION && i != FP_SABER_OFFENSE) in HolocronUpdate() 4784 else if (i == FP_SABER_OFFENSE) in HolocronUpdate() 4822 if (self->client->ps.fd.forcePowerLevel[FP_SABER_OFFENSE] < FORCE_LEVEL_1) in HolocronUpdate() [all …]
|
H A D | g_client.c | 3161 …SIEGE && ent->client->ps.fd.saberAnimLevel > ent->client->ps.fd.forcePowerLevel[FP_SABER_OFFENSE] ) in ClientSpawn() 3162 …rawAnimLevel = ent->client->sess.saberLevel = ent->client->ps.fd.forcePowerLevel[FP_SABER_OFFENSE]; in ClientSpawn() 3188 …SIEGE && ent->client->ps.fd.saberAnimLevel > ent->client->ps.fd.forcePowerLevel[FP_SABER_OFFENSE] ) in ClientSpawn() 3189 …rawAnimLevel = ent->client->sess.saberLevel = ent->client->ps.fd.forcePowerLevel[FP_SABER_OFFENSE]; in ClientSpawn() 3481 if (client->ps.fd.forcePowerLevel[FP_SABER_OFFENSE]) in ClientSpawn()
|
H A D | bg_saga.c | 132 ENUM2STRING(FP_SABER_OFFENSE),
|
H A D | w_saber.c | 328 …(!g_entities[ent->r.ownerNum].client->ps.fd.forcePowerLevel[FP_SABER_OFFENSE] && g_entities[ent->r… in SaberUpdateSelf() 4577 …ntityNum].client->ps.fd.forcePowerLevel[FP_SABER_OFFENSE] - self->client->ps.fd.forcePowerLevel[FP… in CheckSaberDamage() 5047 …->client->ps.fd.forcePowerLevel[FP_SABER_OFFENSE])-(defendStr+otherOwner->client->ps.fd.forcePower… in CheckSaberDamage() 5119 …if ( attackStr+self->client->ps.fd.forcePowerLevel[FP_SABER_OFFENSE] > otherIdleStr+otherOwner->cl… in CheckSaberDamage() 6373 …(notDisowned || saberOwn->health < 1 || !saberOwn->client->ps.fd.forcePowerLevel[FP_SABER_OFFENSE]) in DownedSaberThink() 6941 if (saberOwner->health < 1 || !saberOwner->client->ps.fd.forcePowerLevel[FP_SABER_OFFENSE]) in saberBackToOwner() 7142 if (saberOwn->health < 1 || !saberOwn->client->ps.fd.forcePowerLevel[FP_SABER_OFFENSE]) in saberFirstThrown()
|
H A D | g_misc.c | 902 …if (self->count != FP_SABER_OFFENSE && self->count != FP_SABER_DEFENSE && self->count != FP_SABERT… in HolocronTouch() 1057 if (ent->count == FP_SABER_OFFENSE || in SP_misc_holocron()
|
H A D | NPC_AI_Jedi.c | 1370 if ( newLevel > self->client->ps.fd.forcePowerLevel[FP_SABER_OFFENSE] ) in Jedi_AdjustSaberAnimLevel() 1372 self->client->ps.fd.saberAnimLevel = self->client->ps.fd.forcePowerLevel[FP_SABER_OFFENSE]; in Jedi_AdjustSaberAnimLevel()
|
/dports/games/openjk/OpenJK-07675e2/code/game/ |
H A D | g_svcmds.cpp | 651 Svcmd_ForceSetLevel_f( FP_SABER_OFFENSE ); in Svcmd_SetSaberAll_f() 921 { "setSaberOffense", Svcmd_ForceSetLevel_f<FP_SABER_OFFENSE>, CMD_CHEAT },
|
H A D | g_target.cpp | 994 gi.cvar_set("ui_stats_offense", va("%d",client->sess.missionStats.forceUsed[FP_SABER_OFFENSE])); in set_mission_stats_cvars()
|
H A D | wp_saber.cpp | 5261 …rPowerLevel < FORCE_LEVEL_3 && hitOwner->client->ps.forcePowerLevel[FP_SABER_OFFENSE] > FORCE_LEVE… in WP_SaberDamageTrace() 5262 …rPowerLevel < FORCE_LEVEL_3 && hitOwner->client->ps.forcePowerLevel[FP_SABER_OFFENSE] > FORCE_LEVE… in WP_SaberDamageTrace() 5263 …&& entPowerLevel < FORCE_LEVEL_3 && ent->client->ps.forcePowerLevel[FP_SABER_OFFENSE] > FORCE_LEVE… in WP_SaberDamageTrace() 5264 …&& entPowerLevel < FORCE_LEVEL_3 && ent->client->ps.forcePowerLevel[FP_SABER_OFFENSE] > FORCE_LEVE… in WP_SaberDamageTrace() 5309 …SABER_DEFENSE]>FORCE_LEVEL_2&&Q_irand(0,hitOwner->client->ps.forcePowerLevel[FP_SABER_OFFENSE]))) ) in WP_SaberDamageTrace() 5349 …RCE_LEVEL_2 || Q_irand( 0, Q_max(0, ent->client->ps.forcePowerLevel[FP_SABER_OFFENSE] - hitOwner->… in WP_SaberDamageTrace() 14215 case FP_SABER_OFFENSE: in WP_CheckForcedPowers() 14414 ent->client->ps.forcePowerLevel[FP_SABER_OFFENSE] = FORCE_LEVEL_1; in WP_InitForcePowers() 14418 …P_LIGHTNING)|( 1 << FP_SABERTHROW)|( 1 << FP_SABER_DEFENSE )|( 1 << FP_SABER_OFFENSE )|( 1<< FP_RA… in WP_InitForcePowers() 14435 ent->client->ps.forcePowerLevel[FP_SABER_OFFENSE] = FORCE_LEVEL_3; in WP_InitForcePowers()
|
H A D | bg_pmove.cpp | 10293 if ( Q_irand( FORCE_LEVEL_1, FORCE_LEVEL_2 ) < pm->ps->forcePowerLevel[FP_SABER_OFFENSE] ) in PM_SaberLockBreak() 10425 strength += gent->client->ps.forcePowerLevel[FP_SABER_OFFENSE]+Q_irand(0,g_spskill->integer); in G_SaberLockStrength() 10443 …strength += gent->client->ps.forcePowerLevel[FP_SABER_OFFENSE]+Q_irand(0,g_spskill->integer)+Q_ira… in G_SaberLockStrength() 12089 G_DrainPowerForSpecialMove( pm->gent, FP_SABER_OFFENSE, SABER_ALT_ATTACK_POWER_FB ); in PM_WeaponLightsaber() 12435 …G_DrainPowerForSpecialMove( pm->gent, FP_SABER_OFFENSE, SABER_ALT_ATTACK_POWER, qtrue );//FP_SPEED… in PM_WeaponLightsaber() 12445 …G_DrainPowerForSpecialMove( pm->gent, FP_SABER_OFFENSE, SABER_ALT_ATTACK_POWER, qtrue );//FP_SPEED… in PM_WeaponLightsaber() 12651 && (Q_irand( 0, pm->ps->forcePowerLevel[FP_SABER_OFFENSE]-1 ) in PM_WeaponLightsaber()
|
H A D | NPC_stats.cpp | 84 ENUM2STRING(FP_SABER_OFFENSE),
|
/dports/games/openjk/OpenJK-07675e2/codemp/qcommon/ |
H A D | q_shared.h | 382 FP_SABER_OFFENSE, enumerator
|
/dports/games/openjk/OpenJK-07675e2/code/ui/ |
H A D | ui_main.cpp | 4498 { "saboff", FP_SABER_OFFENSE }, 4765 uiInfo.forcePowerLevel[FP_SABER_OFFENSE]=1; in UI_DemoSetForceLevels() 4788 uiInfo.forcePowerLevel[FP_SABER_OFFENSE]=3; in UI_DemoSetForceLevels()
|
/dports/games/openjk/OpenJK-07675e2/codemp/cgame/ |
H A D | cg_ents.c | 1704 if ((s1->modelindex+128) == FP_SABER_OFFENSE || in CG_General() 1768 if ((s1->modelindex+128) == FP_SABER_OFFENSE || in CG_General()
|
H A D | cg_event.c | 1876 if (index != FP_SABER_OFFENSE && index != FP_SABER_DEFENSE && index != FP_SABERTHROW && in CG_EntityEvent()
|
/dports/games/openjk/OpenJK-07675e2/codeJK2/cgame/ |
H A D | cg_main.cpp | 3198 FP_SABER_OFFENSE,
|
/dports/games/openjk/OpenJK-07675e2/code/qcommon/ |
H A D | q_shared.h | 750 FP_SABER_OFFENSE, enumerator
|
/dports/games/openjk/OpenJK-07675e2/code/cgame/ |
H A D | cg_main.cpp | 3711 FP_SABER_OFFENSE,
|