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Searched refs:FP_TELEPATHY (Results 1 – 25 of 29) sorted by relevance

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/dports/games/openjk/OpenJK-07675e2/codemp/game/
H A Dw_force.c743 case FP_TELEPATHY: in WP_ForcePowerUsable()
772 case FP_TELEPATHY: in WP_ForcePowerUsable()
940 case FP_TELEPATHY: in WP_ForcePowerStart()
2615 WP_ForcePowerStop( self, FP_TELEPATHY ); in ForceTelepathy()
3703 case FP_TELEPATHY: in WP_ForcePowerStop()
3704 if (wasActive & (1 << FP_TELEPATHY)) in WP_ForcePowerStop()
4124 WP_ForcePowerStop(self, FP_TELEPATHY); in WP_UpdateMindtrickEnts()
4129 WP_ForcePowerStop(self, FP_TELEPATHY); in WP_UpdateMindtrickEnts()
4322 case FP_TELEPATHY: in WP_ForcePowerRun()
4455 case FP_TELEPATHY: in WP_DoSpecificPower()
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H A Dbg_saga.c122 ENUM2STRING(FP_TELEPATHY),
H A Dbg_misc.c202 FP_TELEPATHY,
H A Dai_main.c6286FP_TELEPATHY)) && bs->frame_Enemy_Len < MAX_TRICK_DISTANCE && level.clients[bs->client].ps.fd.forc… in StandardBotAI()
6288 level.clients[bs->client].ps.fd.forcePowerSelected = FP_TELEPATHY; in StandardBotAI()
/dports/games/openjk/OpenJK-07675e2/code/game/
H A Dg_svcmds.cpp811 if ( i == FP_TELEPATHY ) in Svcmd_IKnowKungfu_f()
919 { "setMindTrick", Svcmd_ForceSetLevel_f<FP_TELEPATHY>, CMD_CHEAT },
H A Dg_itemLoad.cpp417 tag = FP_TELEPATHY; in IT_Tag()
H A Dwp_saber.cpp10325 if ( !WP_ForcePowerUsable( self, FP_TELEPATHY, 0 ) ) in ForceTelepathy()
10396 WP_ForcePowerStart( self, FP_TELEPATHY, 0 ); in ForceTelepathy()
10469 WP_ForcePowerStart( self, FP_TELEPATHY, override ); in ForceTelepathy()
10477 WP_ForcePowerStart( self, FP_TELEPATHY, 1 ); in ForceTelepathy()
10499 WP_ForcePowerStart( self, FP_TELEPATHY, 0 ); in ForceTelepathy()
12694 case FP_TELEPATHY: in WP_ForcePowerStart()
12918 case FP_TELEPATHY: in WP_ForcePowerUsable()
12945 case FP_TELEPATHY: in WP_ForcePowerUsable()
13024 case FP_TELEPATHY: in WP_ForcePowerStop()
13488 case FP_TELEPATHY: in WP_ForcePowerRun()
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H A Dg_target.cpp985 gi.cvar_set("ui_stats_mindtrick", va("%d",client->sess.missionStats.forceUsed[FP_TELEPATHY])); in set_mission_stats_cvars()
H A DNPC_stats.cpp79 ENUM2STRING(FP_TELEPATHY),
H A Dg_active.cpp5564 && ent->client->ps.forcePowerLevel[FP_TELEPATHY] > FORCE_LEVEL_3 ) in ClientThink()
/dports/games/openjk/OpenJK-07675e2/codeJK2/game/
H A Dwp_saber.cpp6702 if ( !WP_ForcePowerUsable( self, FP_TELEPATHY, 0 ) ) in ForceTelepathy()
6766 WP_ForcePowerStart( self, FP_TELEPATHY, 0 ); in ForceTelepathy()
6778 else if ( self->client->ps.forcePowerLevel[FP_TELEPATHY] > FORCE_LEVEL_3 ) in ForceTelepathy()
6785 if ( self->client->ps.forcePowerLevel[FP_TELEPATHY] > FORCE_LEVEL_2 ) in ForceTelepathy()
6827 WP_ForcePowerStart( self, FP_TELEPATHY, override ); in ForceTelepathy()
6835 WP_ForcePowerStart( self, FP_TELEPATHY, 1 ); in ForceTelepathy()
6857 WP_ForcePowerStart( self, FP_TELEPATHY, 0 ); in ForceTelepathy()
7665 case FP_TELEPATHY: in WP_ForcePowerStart()
7812 case FP_TELEPATHY: in WP_ForcePowerStop()
8052 case FP_TELEPATHY: in WP_ForcePowerRun()
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H A Dg_itemLoad.cpp417 tag = FP_TELEPATHY; in IT_Tag()
H A Dg_svcmds.cpp575 { "setMindTrick", Svcmd_ForceSetLevel_f<FP_TELEPATHY>, CMD_CHEAT },
H A Dg_active.cpp2928 && ent->client->ps.forcePowerLevel[FP_TELEPATHY] > FORCE_LEVEL_3 ) in ClientThink()
/dports/games/openjk/OpenJK-07675e2/code/cgame/
H A Dcg_scoreboard.cpp303 …, y, va("%d",cg_entities[0].gent->client->sess.missionStats.forceUsed[FP_TELEPATHY]), colorTable[C…
H A Dcg_main.cpp3664 FP_TELEPATHY,
3702 FP_TELEPATHY,
H A Dcg_draw.cpp2966 …if ( cg_entities[0].gent->client->ps.forcePowerLevel[FP_TELEPATHY] && traceEnt->health > 0 && VALI… in CG_ScanForCrosshairEntity()
/dports/games/openjk/OpenJK-07675e2/code/ui/
H A Dui_main.cpp1649 pState->forcePowerLevel[FP_TELEPATHY] + in UI_CalcForceStatus()
4481 { "mindtrick", FP_TELEPATHY },
4770 uiInfo.forcePowerLevel[FP_TELEPATHY]=1; in UI_DemoSetForceLevels()
4794 uiInfo.forcePowerLevel[FP_TELEPATHY]=1; in UI_DemoSetForceLevels()
4809 …uiInfo.forcePowerLevel[FP_TELEPATHY]=Q_max(pState->forcePowerLevel[FP_TELEPATHY], uiInfo.forcePowe… in UI_DemoSetForceLevels()
/dports/games/openjk/OpenJK-07675e2/codeJK2/cgame/
H A Dcg_scoreboard.cpp280 …, y, va("%d",cg_entities[0].gent->client->sess.missionStats.forceUsed[FP_TELEPATHY]), colorTable[C… in CG_MissionCompletion()
H A Dcg_main.cpp3171 FP_TELEPATHY,
3193 FP_TELEPATHY,
H A Dcg_draw.cpp1715 …if ( cg_entities[0].gent->client->ps.forcePowerLevel[FP_TELEPATHY] && traceEnt->health > 0 && VALI… in CG_ScanForCrosshairEntity()
/dports/games/openjk/OpenJK-07675e2/code/client/
H A Dcl_input.cpp101 case FP_TELEPATHY: in IN_UseGivenForce()
/dports/games/openjk/OpenJK-07675e2/codemp/qcommon/
H A Dq_shared.h372 FP_TELEPATHY,//instant enumerator
/dports/games/openjk/OpenJK-07675e2/codemp/client/
H A Dcl_input.cpp111 case FP_TELEPATHY: in IN_UseGivenForce()
/dports/games/openjk/OpenJK-07675e2/code/qcommon/
H A Dq_shared.h745 FP_TELEPATHY,//instant enumerator

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