/dports/games/openjk/OpenJK-07675e2/codemp/game/ |
H A D | w_force.c | 743 case FP_TELEPATHY: in WP_ForcePowerUsable() 772 case FP_TELEPATHY: in WP_ForcePowerUsable() 940 case FP_TELEPATHY: in WP_ForcePowerStart() 2615 WP_ForcePowerStop( self, FP_TELEPATHY ); in ForceTelepathy() 3703 case FP_TELEPATHY: in WP_ForcePowerStop() 3704 if (wasActive & (1 << FP_TELEPATHY)) in WP_ForcePowerStop() 4124 WP_ForcePowerStop(self, FP_TELEPATHY); in WP_UpdateMindtrickEnts() 4129 WP_ForcePowerStop(self, FP_TELEPATHY); in WP_UpdateMindtrickEnts() 4322 case FP_TELEPATHY: in WP_ForcePowerRun() 4455 case FP_TELEPATHY: in WP_DoSpecificPower() [all …]
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H A D | bg_saga.c | 122 ENUM2STRING(FP_TELEPATHY),
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H A D | bg_misc.c | 202 FP_TELEPATHY,
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H A D | ai_main.c | 6286 …FP_TELEPATHY)) && bs->frame_Enemy_Len < MAX_TRICK_DISTANCE && level.clients[bs->client].ps.fd.forc… in StandardBotAI() 6288 level.clients[bs->client].ps.fd.forcePowerSelected = FP_TELEPATHY; in StandardBotAI()
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/dports/games/openjk/OpenJK-07675e2/code/game/ |
H A D | g_svcmds.cpp | 811 if ( i == FP_TELEPATHY ) in Svcmd_IKnowKungfu_f() 919 { "setMindTrick", Svcmd_ForceSetLevel_f<FP_TELEPATHY>, CMD_CHEAT },
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H A D | g_itemLoad.cpp | 417 tag = FP_TELEPATHY; in IT_Tag()
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H A D | wp_saber.cpp | 10325 if ( !WP_ForcePowerUsable( self, FP_TELEPATHY, 0 ) ) in ForceTelepathy() 10396 WP_ForcePowerStart( self, FP_TELEPATHY, 0 ); in ForceTelepathy() 10469 WP_ForcePowerStart( self, FP_TELEPATHY, override ); in ForceTelepathy() 10477 WP_ForcePowerStart( self, FP_TELEPATHY, 1 ); in ForceTelepathy() 10499 WP_ForcePowerStart( self, FP_TELEPATHY, 0 ); in ForceTelepathy() 12694 case FP_TELEPATHY: in WP_ForcePowerStart() 12918 case FP_TELEPATHY: in WP_ForcePowerUsable() 12945 case FP_TELEPATHY: in WP_ForcePowerUsable() 13024 case FP_TELEPATHY: in WP_ForcePowerStop() 13488 case FP_TELEPATHY: in WP_ForcePowerRun() [all …]
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H A D | g_target.cpp | 985 gi.cvar_set("ui_stats_mindtrick", va("%d",client->sess.missionStats.forceUsed[FP_TELEPATHY])); in set_mission_stats_cvars()
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H A D | NPC_stats.cpp | 79 ENUM2STRING(FP_TELEPATHY),
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H A D | g_active.cpp | 5564 && ent->client->ps.forcePowerLevel[FP_TELEPATHY] > FORCE_LEVEL_3 ) in ClientThink()
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/dports/games/openjk/OpenJK-07675e2/codeJK2/game/ |
H A D | wp_saber.cpp | 6702 if ( !WP_ForcePowerUsable( self, FP_TELEPATHY, 0 ) ) in ForceTelepathy() 6766 WP_ForcePowerStart( self, FP_TELEPATHY, 0 ); in ForceTelepathy() 6778 else if ( self->client->ps.forcePowerLevel[FP_TELEPATHY] > FORCE_LEVEL_3 ) in ForceTelepathy() 6785 if ( self->client->ps.forcePowerLevel[FP_TELEPATHY] > FORCE_LEVEL_2 ) in ForceTelepathy() 6827 WP_ForcePowerStart( self, FP_TELEPATHY, override ); in ForceTelepathy() 6835 WP_ForcePowerStart( self, FP_TELEPATHY, 1 ); in ForceTelepathy() 6857 WP_ForcePowerStart( self, FP_TELEPATHY, 0 ); in ForceTelepathy() 7665 case FP_TELEPATHY: in WP_ForcePowerStart() 7812 case FP_TELEPATHY: in WP_ForcePowerStop() 8052 case FP_TELEPATHY: in WP_ForcePowerRun() [all …]
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H A D | g_itemLoad.cpp | 417 tag = FP_TELEPATHY; in IT_Tag()
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H A D | g_svcmds.cpp | 575 { "setMindTrick", Svcmd_ForceSetLevel_f<FP_TELEPATHY>, CMD_CHEAT },
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H A D | g_active.cpp | 2928 && ent->client->ps.forcePowerLevel[FP_TELEPATHY] > FORCE_LEVEL_3 ) in ClientThink()
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/dports/games/openjk/OpenJK-07675e2/code/cgame/ |
H A D | cg_scoreboard.cpp | 303 …, y, va("%d",cg_entities[0].gent->client->sess.missionStats.forceUsed[FP_TELEPATHY]), colorTable[C…
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H A D | cg_main.cpp | 3664 FP_TELEPATHY, 3702 FP_TELEPATHY,
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H A D | cg_draw.cpp | 2966 …if ( cg_entities[0].gent->client->ps.forcePowerLevel[FP_TELEPATHY] && traceEnt->health > 0 && VALI… in CG_ScanForCrosshairEntity()
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/dports/games/openjk/OpenJK-07675e2/code/ui/ |
H A D | ui_main.cpp | 1649 pState->forcePowerLevel[FP_TELEPATHY] + in UI_CalcForceStatus() 4481 { "mindtrick", FP_TELEPATHY }, 4770 uiInfo.forcePowerLevel[FP_TELEPATHY]=1; in UI_DemoSetForceLevels() 4794 uiInfo.forcePowerLevel[FP_TELEPATHY]=1; in UI_DemoSetForceLevels() 4809 …uiInfo.forcePowerLevel[FP_TELEPATHY]=Q_max(pState->forcePowerLevel[FP_TELEPATHY], uiInfo.forcePowe… in UI_DemoSetForceLevels()
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/dports/games/openjk/OpenJK-07675e2/codeJK2/cgame/ |
H A D | cg_scoreboard.cpp | 280 …, y, va("%d",cg_entities[0].gent->client->sess.missionStats.forceUsed[FP_TELEPATHY]), colorTable[C… in CG_MissionCompletion()
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H A D | cg_main.cpp | 3171 FP_TELEPATHY, 3193 FP_TELEPATHY,
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H A D | cg_draw.cpp | 1715 …if ( cg_entities[0].gent->client->ps.forcePowerLevel[FP_TELEPATHY] && traceEnt->health > 0 && VALI… in CG_ScanForCrosshairEntity()
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/dports/games/openjk/OpenJK-07675e2/code/client/ |
H A D | cl_input.cpp | 101 case FP_TELEPATHY: in IN_UseGivenForce()
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/dports/games/openjk/OpenJK-07675e2/codemp/qcommon/ |
H A D | q_shared.h | 372 FP_TELEPATHY,//instant enumerator
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/dports/games/openjk/OpenJK-07675e2/codemp/client/ |
H A D | cl_input.cpp | 111 case FP_TELEPATHY: in IN_UseGivenForce()
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/dports/games/openjk/OpenJK-07675e2/code/qcommon/ |
H A D | q_shared.h | 745 FP_TELEPATHY,//instant enumerator
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