Searched refs:FPlayerStart (Results 1 – 9 of 9) sorted by relevance
/dports/games/zdoom/zdoom-2.8.1/src/ |
H A D | doomdata.h | 427 struct FPlayerStart struct 432 FPlayerStart() { } in FPlayerStart() argument 433 FPlayerStart(const FMapThing *mthing, int pnum) in FPlayerStart() argument 440 extern TArray<FPlayerStart> deathmatchstarts; 443 extern FPlayerStart playerstarts[MAXPLAYERS]; 444 extern TArray<FPlayerStart> AllPlayerStarts;
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H A D | g_game.h | 35 struct FPlayerStart *G_PickPlayerStart (int playernum, int flags = 0);
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H A D | g_game.cpp | 1418 bool G_CheckSpot (int playernum, FPlayerStart *mthing) in G_CheckSpot() 1473 static fixed_t PlayersRangeFromSpot (FPlayerStart *spot) in PlayersRangeFromSpot() 1494 static FPlayerStart *SelectFarthestDeathmatchSpot (size_t selections) in SelectFarthestDeathmatchSpot() 1497 FPlayerStart *bestspot = NULL; in SelectFarthestDeathmatchSpot() 1515 static FPlayerStart *SelectRandomDeathmatchSpot (int playernum, unsigned int selections) in SelectRandomDeathmatchSpot() 1535 FPlayerStart *spot; in G_DeathMatchSpawnPlayer() 1576 FPlayerStart *G_PickPlayerStart(int playernum, int flags) in G_PickPlayerStart() 1588 TArray<FPlayerStart *> good_starts; in G_PickPlayerStart() 1696 FPlayerStart *start = G_PickPlayerStart(playernum, PPS_FORCERANDOM); in G_DoReborn()
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H A D | p_setup.cpp | 186 TArray<FPlayerStart> deathmatchstarts (16); 187 FPlayerStart playerstarts[MAXPLAYERS]; 188 TArray<FPlayerStart> AllPlayerStarts; 4036 FPlayerStart *mthing = G_PickPlayerStart(i); in P_SetupLevel()
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H A D | p_local.h | 121 APlayerPawn *P_SpawnPlayer (struct FPlayerStart *mthing, int playernum, int flags=0);
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H A D | g_level.cpp | 1198 FPlayerStart *start; in G_FinishTravel()
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H A D | p_mobj.cpp | 4380 APlayerPawn *P_SpawnPlayer (FPlayerStart *mthing, int playernum, int flags) in P_SpawnPlayer() 4700 FPlayerStart start(mthing, 0); in P_SpawnMapThing() 4804 FPlayerStart start(mthing, pnum+1); in P_SpawnMapThing()
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/dports/games/zdoom/zdoom-2.8.1/src/g_raven/ |
H A D | a_artitele.cpp | 41 FPlayerStart *start = G_PickPlayerStart(int(Owner->player - players)); in IMPLEMENT_CLASS()
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/dports/games/zdoom/zdoom-2.8.1/src/g_hexen/ |
H A D | a_teleportother.cpp | 161 FPlayerStart *start = G_PickPlayerStart(0, PPS_FORCERANDOM | PPS_NOBLOCKINGCHECK); in P_TeleportToPlayerStarts()
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