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Searched refs:FPlayerStart (Results 1 – 9 of 9) sorted by relevance

/dports/games/zdoom/zdoom-2.8.1/src/
H A Ddoomdata.h427 struct FPlayerStart struct
432 FPlayerStart() { } in FPlayerStart() argument
433 FPlayerStart(const FMapThing *mthing, int pnum) in FPlayerStart() argument
440 extern TArray<FPlayerStart> deathmatchstarts;
443 extern FPlayerStart playerstarts[MAXPLAYERS];
444 extern TArray<FPlayerStart> AllPlayerStarts;
H A Dg_game.h35 struct FPlayerStart *G_PickPlayerStart (int playernum, int flags = 0);
H A Dg_game.cpp1418 bool G_CheckSpot (int playernum, FPlayerStart *mthing) in G_CheckSpot()
1473 static fixed_t PlayersRangeFromSpot (FPlayerStart *spot) in PlayersRangeFromSpot()
1494 static FPlayerStart *SelectFarthestDeathmatchSpot (size_t selections) in SelectFarthestDeathmatchSpot()
1497 FPlayerStart *bestspot = NULL; in SelectFarthestDeathmatchSpot()
1515 static FPlayerStart *SelectRandomDeathmatchSpot (int playernum, unsigned int selections) in SelectRandomDeathmatchSpot()
1535 FPlayerStart *spot; in G_DeathMatchSpawnPlayer()
1576 FPlayerStart *G_PickPlayerStart(int playernum, int flags) in G_PickPlayerStart()
1588 TArray<FPlayerStart *> good_starts; in G_PickPlayerStart()
1696 FPlayerStart *start = G_PickPlayerStart(playernum, PPS_FORCERANDOM); in G_DoReborn()
H A Dp_setup.cpp186 TArray<FPlayerStart> deathmatchstarts (16);
187 FPlayerStart playerstarts[MAXPLAYERS];
188 TArray<FPlayerStart> AllPlayerStarts;
4036 FPlayerStart *mthing = G_PickPlayerStart(i); in P_SetupLevel()
H A Dp_local.h121 APlayerPawn *P_SpawnPlayer (struct FPlayerStart *mthing, int playernum, int flags=0);
H A Dg_level.cpp1198 FPlayerStart *start; in G_FinishTravel()
H A Dp_mobj.cpp4380 APlayerPawn *P_SpawnPlayer (FPlayerStart *mthing, int playernum, int flags) in P_SpawnPlayer()
4700 FPlayerStart start(mthing, 0); in P_SpawnMapThing()
4804 FPlayerStart start(mthing, pnum+1); in P_SpawnMapThing()
/dports/games/zdoom/zdoom-2.8.1/src/g_raven/
H A Da_artitele.cpp41 FPlayerStart *start = G_PickPlayerStart(int(Owner->player - players)); in IMPLEMENT_CLASS()
/dports/games/zdoom/zdoom-2.8.1/src/g_hexen/
H A Da_teleportother.cpp161 FPlayerStart *start = G_PickPlayerStart(0, PPS_FORCERANDOM | PPS_NOBLOCKINGCHECK); in P_TeleportToPlayerStarts()