/dports/games/zdoom/zdoom-2.8.1/src/ |
H A D | po_man.h | 31 struct FPolyObj; 34 FPolyObj *poly; // owning polyobject 46 struct FPolyObj struct 71 FPolyObj(); argument 95 extern FPolyObj *polyobjs; // list of all poly-objects on the level 99 FPolyObj *polyobj; 106 FArchive &operator<< (FArchive &arc, FPolyObj *&poly); 107 FArchive &operator<< (FArchive &arc, const FPolyObj *&poly);
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H A D | po_man.cpp | 159 FPolyObj *CurPoly; 165 FPolyObj *NextMirror(); 417 FPolyObj *poly; in EV_RotatePoly() 497 FPolyObj *poly; in EV_MovePoly() 576 FPolyObj *poly; in EV_MovePolyTo() 730 FPolyObj *poly; in EV_OpenPolyDoor() 781 FPolyObj *poly; in EV_StopPoly() 823 FPolyObj::FPolyObj() in FPolyObj() function in FPolyObj 845 int FPolyObj::GetMirror() in GetMirror() 1655 FPolyObj *po; in TranslateToStartSpot() [all …]
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H A D | s_sound.h | 176 struct FPolyObj; 195 const FPolyObj *Poly; // Polyobject sound source. 231 void S_Sound (const FPolyObj *poly, int channel, FSoundID sfxid, float volume, float attenuation); 291 void S_StopSound (const FPolyObj *poly, int channel); 302 bool S_GetSoundPlayingInfo (const FPolyObj *poly, int sound_id);
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H A D | s_sndseq.h | 87 DSeqNode *SN_StartSequence (FPolyObj *poly, int sequence, seqtype_t type, int modenum, bool nostop=… 88 DSeqNode *SN_StartSequence (FPolyObj *poly, const char *name, int modenum); 92 void SN_StopSequence (FPolyObj *poly);
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H A D | s_sndseq.cpp | 133 DSeqPolyNode(FPolyObj *poly, int sequence, int modenum); 154 FPolyObj *m_Poly; 807 DSeqPolyNode::DSeqPolyNode (FPolyObj *poly, int sequence, int modenum) in DSeqPolyNode() 871 DSeqNode *SN_StartSequence (FPolyObj *poly, int sequence, seqtype_t type, int modenum, bool nostop) in SN_StartSequence() 930 DSeqNode *SN_StartSequence (FPolyObj *poly, const char *seqname, int modenum) in SN_StartSequence() 1010 void SN_StopSequence (FPolyObj *poly) in SN_StopSequence()
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H A D | s_sound.cpp | 108 static void CalcPosVel(int type, const AActor *actor, const sector_t *sector, const FPolyObj *poly, 111 static void CalcPolyobjSoundOrg(const FPolyObj *poly, fixed_t *x, fixed_t *y, fixed_t *z); 112 static FSoundChan *S_StartSound(AActor *mover, const sector_t *sec, const FPolyObj *poly, 662 const FPolyObj *poly, const float pt[3], int channum, int chanflags, FVector3 *pos, FVector3 *vel) in CalcPosVel() 812 static void CalcPolyobjSoundOrg(const FPolyObj *poly, fixed_t *x, fixed_t *y, fixed_t *z) in CalcPolyobjSoundOrg() 832 static FSoundChan *S_StartSound(AActor *actor, const sector_t *sec, const FPolyObj *poly, in S_StartSound() 1253 void S_Sound (const FPolyObj *poly, int channel, FSoundID sound_id, float volume, float attenuation) in S_Sound() 1511 void S_StopSound (const FPolyObj *poly, int channel) in S_StopSound() 1651 bool S_GetSoundPlayingInfo (const FPolyObj *poly, int sound_id) in S_GetSoundPlayingInfo()
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H A D | dobjgc.cpp | 665 marked += i * sizeof(FPolyObj); in PropagateMark()
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H A D | p_saveg.cpp | 591 FPolyObj *po; in P_SerializePolyobjs()
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H A D | p_local.h | 670 FPolyObj *PO_GetPolyobj(int polyNum);
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H A D | d_main.cpp | 532 FPolyObj::ClearAllSubsectorLinks();
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H A D | am_map.cpp | 2149 FPolyObj *po = &polyobjs[i]; in AM_showSS()
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H A D | p_acs.cpp | 5267 FPolyObj *poly = PO_GetPolyobj(args[0]); in CallFunction() 5278 FPolyObj *poly = PO_GetPolyobj(args[0]); in CallFunction() 5288 FPolyObj *poly = PO_GetPolyobj(args[0]); in CallFunction()
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H A D | p_setup.cpp | 3358 FPolyObj::ClearAllSubsectorLinks(); // can't be done as part of the polyobj deletion process. in P_FreeLevelData()
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/dports/games/zdoom/zdoom-2.8.1/src/r_data/ |
H A D | r_interpolate.cpp | 137 FPolyObj *poly; 145 DPolyobjInterpolation(FPolyObj *poly); 758 DPolyobjInterpolation::DPolyobjInterpolation(FPolyObj *po) in DPolyobjInterpolation() 947 DInterpolation *FPolyObj::SetInterpolation() in SetInterpolation() 968 void FPolyObj::StopInterpolation() in StopInterpolation()
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/dports/games/odamex/odamex-src-0.7.0/common/ |
H A D | r_defs.h | 382 typedef struct FPolyObj struct
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/dports/games/ecwolf/ecwolf-1.3.3-src/src/ |
H A D | dobjgc.cpp | 676 marked += i * sizeof(FPolyObj); in PropagateMark()
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