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Searched refs:FRICTION_LOW (Results 1 – 18 of 18) sorted by relevance

/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/doom/include/
H A Dp_mobj.h59 #define FRICTION_LOW (0.97265625) // 0xf900 macro
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/heretic/include/
H A Dp_mobj.h56 #define FRICTION_LOW (0.97265625) // 0xf900 macro
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/doom64/include/
H A Dp_mobj.h60 #define FRICTION_LOW (0.97265625) // 0xf900 macro
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/hexen/include/
H A Dp_mobj.h45 #define FRICTION_LOW ( 0.97265625 ) ///< @c 0xf900 macro
/dports/games/zdoom/zdoom-2.8.1/src/
H A Ddoomdef.h370 #define FRICTION_LOW 0xf900 macro
H A Dp_spec.cpp1201 sector->friction = FRICTION_LOW; in P_InitSectorSpecial()
/dports/games/heretic/glheretic-1.2/
H A Dp_mobj.c280 #define FRICTION_LOW 0xf900 macro
456 mo->momx = FixedMul(mo->momx, FRICTION_LOW); in P_XYMovement()
457 mo->momy = FixedMul(mo->momy, FRICTION_LOW); in P_XYMovement()
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/heretic/
H A Dp_mobj.c274 #define FRICTION_LOW 0xf900 macro
458 mo->momx = FixedMul(mo->momx, FRICTION_LOW); in P_XYMovement()
459 mo->momy = FixedMul(mo->momy, FRICTION_LOW); in P_XYMovement()
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/heretic/
H A Dp_mobj.c274 #define FRICTION_LOW 0xf900 macro
458 mo->momx = FixedMul(mo->momx, FRICTION_LOW); in P_XYMovement()
459 mo->momy = FixedMul(mo->momy, FRICTION_LOW); in P_XYMovement()
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/common/src/world/
H A Dmobj.cpp109 return FRICTION_LOW; in Mobj_Friction()
117 return FRICTION_LOW; in Mobj_Friction()
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/hexen/
H A Dp_mobj.c368 #define FRICTION_LOW 0xf900 macro
663 mo->momx = FixedMul(mo->momx, FRICTION_LOW); in P_XYMovement()
664 mo->momy = FixedMul(mo->momy, FRICTION_LOW); in P_XYMovement()
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/hexen/
H A Dp_mobj.c368 #define FRICTION_LOW 0xf900 macro
663 mo->momx = FixedMul(mo->momx, FRICTION_LOW); in P_XYMovement()
664 mo->momy = FixedMul(mo->momy, FRICTION_LOW); in P_XYMovement()
/dports/games/uhexen/uhexen-0.601/src/
H A Dp_mobj.c361 #define FRICTION_LOW 0xf900 macro
645 mo->momx = FixedMul(mo->momx, FRICTION_LOW); in P_XYMovement()
646 mo->momy = FixedMul(mo->momy, FRICTION_LOW); in P_XYMovement()
/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/
H A Dp_spec.h1211 #define FRICTION_LOW 0xf900 macro
H A Dp_spec.c3228 sector->friction = FRICTION_LOW; // ice sector in P_SpawnSpecials()
4052 sec->friction = FRICTION_LOW; in P_Update_Special_Sector()
H A Dp_mobj.c570 friction = FRICTION_LOW; in P_XYFriction()
/dports/games/vavoom/vavoom-1.33/progs/common/linespec/
H A DEntityEx.Head.vc41 const float FRICTION_LOW = 0.95703125;
H A DEntityEx.Physics.vc1444 return FRICTION_LOW;