/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/doom/include/ |
H A D | p_mobj.h | 59 #define FRICTION_LOW (0.97265625) // 0xf900 macro
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/heretic/include/ |
H A D | p_mobj.h | 56 #define FRICTION_LOW (0.97265625) // 0xf900 macro
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/doom64/include/ |
H A D | p_mobj.h | 60 #define FRICTION_LOW (0.97265625) // 0xf900 macro
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/hexen/include/ |
H A D | p_mobj.h | 45 #define FRICTION_LOW ( 0.97265625 ) ///< @c 0xf900 macro
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/dports/games/zdoom/zdoom-2.8.1/src/ |
H A D | doomdef.h | 370 #define FRICTION_LOW 0xf900 macro
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H A D | p_spec.cpp | 1201 sector->friction = FRICTION_LOW; in P_InitSectorSpecial()
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/dports/games/heretic/glheretic-1.2/ |
H A D | p_mobj.c | 280 #define FRICTION_LOW 0xf900 macro 456 mo->momx = FixedMul(mo->momx, FRICTION_LOW); in P_XYMovement() 457 mo->momy = FixedMul(mo->momy, FRICTION_LOW); in P_XYMovement()
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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/heretic/ |
H A D | p_mobj.c | 274 #define FRICTION_LOW 0xf900 macro 458 mo->momx = FixedMul(mo->momx, FRICTION_LOW); in P_XYMovement() 459 mo->momy = FixedMul(mo->momy, FRICTION_LOW); in P_XYMovement()
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/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/heretic/ |
H A D | p_mobj.c | 274 #define FRICTION_LOW 0xf900 macro 458 mo->momx = FixedMul(mo->momx, FRICTION_LOW); in P_XYMovement() 459 mo->momy = FixedMul(mo->momy, FRICTION_LOW); in P_XYMovement()
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/common/src/world/ |
H A D | mobj.cpp | 109 return FRICTION_LOW; in Mobj_Friction() 117 return FRICTION_LOW; in Mobj_Friction()
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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/hexen/ |
H A D | p_mobj.c | 368 #define FRICTION_LOW 0xf900 macro 663 mo->momx = FixedMul(mo->momx, FRICTION_LOW); in P_XYMovement() 664 mo->momy = FixedMul(mo->momy, FRICTION_LOW); in P_XYMovement()
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/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/hexen/ |
H A D | p_mobj.c | 368 #define FRICTION_LOW 0xf900 macro 663 mo->momx = FixedMul(mo->momx, FRICTION_LOW); in P_XYMovement() 664 mo->momy = FixedMul(mo->momy, FRICTION_LOW); in P_XYMovement()
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/dports/games/uhexen/uhexen-0.601/src/ |
H A D | p_mobj.c | 361 #define FRICTION_LOW 0xf900 macro 645 mo->momx = FixedMul(mo->momx, FRICTION_LOW); in P_XYMovement() 646 mo->momy = FixedMul(mo->momy, FRICTION_LOW); in P_XYMovement()
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/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/ |
H A D | p_spec.h | 1211 #define FRICTION_LOW 0xf900 macro
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H A D | p_spec.c | 3228 sector->friction = FRICTION_LOW; // ice sector in P_SpawnSpecials() 4052 sec->friction = FRICTION_LOW; in P_Update_Special_Sector()
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H A D | p_mobj.c | 570 friction = FRICTION_LOW; in P_XYFriction()
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/dports/games/vavoom/vavoom-1.33/progs/common/linespec/ |
H A D | EntityEx.Head.vc | 41 const float FRICTION_LOW = 0.95703125;
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H A D | EntityEx.Physics.vc | 1444 return FRICTION_LOW;
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