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Searched refs:FRUSTUM_UNINITIALIZED (Results 1 – 2 of 2) sorted by relevance

/dports/games/dhewm3/dhewm3-1.5.1/neo/renderer/
H A DInteraction.h155 FRUSTUM_UNINITIALIZED, enumerator
H A DInteraction.cpp452 frustumState = FRUSTUM_UNINITIALIZED; in idInteraction()
479 interaction->frustumState = idInteraction::FRUSTUM_UNINITIALIZED; in AllocAndLink()
705 …if ( frustumState == idInteraction::FRUSTUM_UNINITIALIZED || frustumState == idInteraction::FRUSTU… in CalcInteractionScissorRectangle()
778 if ( frustumState == idInteraction::FRUSTUM_UNINITIALIZED ) { in CullInteractionByViewFrustum()