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Searched refs:FRVALUE (Results 1 – 5 of 5) sorted by relevance

/dports/games/egl/egl-0.3.1_9/client/
H A Dgui_main.c71 if (FRVALUE (gui, FR_VISIBLE)) { in GUI_ResetGUIState()
226 if (!FRVALUE (window, FR_VISIBLE)) in GUI_r_CalcRect()
245 if (!FRVALUE (window, FR_VISIBLE)) in GUI_r_ScaleGUI()
253 if (!FRVALUE (gui, FR_VISIBLE)) in GUI_ScaleGUI()
309 FRVALUE (gui, FR_MAT_SCALE_X), in GUI_DrawCheckDef()
310 FRVALUE (gui, FR_MAT_SCALE_Y), in GUI_DrawCheckDef()
317 FRVALUE (gui, FR_MAT_SCALE_X), in GUI_DrawCheckDef()
318 FRVALUE (gui, FR_MAT_SCALE_Y), in GUI_DrawCheckDef()
447 if (!FRVALUE (gui, FR_VISIBLE)) in GUI_DrawWindows()
459 FRVALUE (gui, FR_MAT_SCALE_X), in GUI_DrawWindows()
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H A Dgui_cursor.c85 else if (!FRVALUE (gui, FR_VISIBLE)) { in GUI_r_CursorUpdate()
89 else if (FRVALUE (gui, FR_NO_EVENTS) in GUI_r_CursorUpdate()
99 if (!FRVALUE (gui_bestWindow, FR_MODAL) || FRVALUE (gui, FR_MODAL)) { in GUI_r_CursorUpdate()
124 if (!FRVALUE (gui, FR_VISIBLE)) { in GUI_CursorUpdate()
128 else if (FRVALUE (gui, FR_NO_EVENTS) in GUI_CursorUpdate()
229 if (!FRVALUE (gui, FR_VISIBLE) in GUI_r_AdjustCursor()
230 || FRVALUE (gui, FR_NO_EVENTS)) { in GUI_r_AdjustCursor()
H A Dgui_events.c51 if (!FRVALUE (gui, FR_VISIBLE) in GUI_QueueWindowNamedEvent()
52 || FRVALUE (gui, FR_NO_EVENTS)) in GUI_QueueWindowNamedEvent()
152 if (FRVALUE (setAction->destWindowPtr, setAction->destRegister) != setAction->srcStorage[0]) { in GUI_SetAction()
155 if (FRVALUE (setAction->destWindowPtr, setAction->destRegister)) in GUI_SetAction()
303 if (!FRVALUE (gui, FR_VISIBLE) in GUI_TriggerEvents()
304 || FRVALUE (gui, FR_NO_EVENTS)) { in GUI_TriggerEvents()
H A Dgui_keys.c56 if (FRVALUE (gui, FR_WANT_ENTER)) in GUI_r_WantEnter()
H A Dgui_local.h411 #define FRVALUE(gui,reg) (*((gui)->d.floatRegisters[(reg)].var)) macro