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Searched refs:FR_SetCaseScale (Results 1 – 2 of 2) sorted by relevance

/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/api/
H A Dapi_fontrender.h282 #define FR_SetCaseScale _api_FR.SetCaseScale macro
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/client/src/render/
H A Drend_font.cpp417 #undef FR_SetCaseScale
418 void FR_SetCaseScale(dd_bool value) in FR_SetCaseScale() function
1399 FR_SetCaseScale(state.caseScale); in FR_DrawText3()
1669 FR_SetCaseScale,