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Searched refs:FSOUND_LOADMEMORY (Results 1 – 6 of 6) sorted by relevance

/dports/games/cake/cake_src/cake/
H A Dsound.cpp320 FSOUND_LOADMEMORY|FSOUND_LOOP_NORMAL|FSOUND_2D, in setBGMusic()
332 FSOUND_LOADMEMORY|FSOUND_2D, in setBGMusic()
381 FSOUND_LOADMEMORY|FSOUND_LOOP_NORMAL|FSOUND_2D, in setBGMusic()
527 flags |= FSOUND_LOADMEMORY|FSOUND_HW3D; in loadSound()
548 flags |= FSOUND_LOADMEMORY|FSOUND_2D; in loadSound()
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/tools/SRB2MP/
H A DSRB2MP.c95 const int loops = FSOUND_LOOP_NORMAL|FSOUND_LOADMEMORY; in M_StartFMODSong()
96 const int nloop = FSOUND_LOADMEMORY; in M_StartFMODSong()
/dports/games/cake/cake_src/cake/fmod/
H A Dfmod.h283 #define FSOUND_LOADMEMORY 0x00008000 /* "name" will be interpreted as a pointer to data for str… macro
/dports/games/cube/cube_source/include/
H A Dfmod.h283 #define FSOUND_LOADMEMORY 0x00008000 /* "name" will be interpreted as a pointer to data for str… macro
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/hardware/s_fmod/
H A Ds_fmod.c75 #define FSOUND_RAWLOAD (FSOUND_LOADRAW | FSOUND_LOADMEMORY)
/dports/games/nehquake/NehQuake-bjp-bin-src.linux/src/fmod/
H A Dfmod.h282 #define FSOUND_LOADMEMORY 0x00008000 /* "name" will be interpreted as a pointer to data for str… macro