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Searched refs:FSOUND_LOOP_OFF (Results 1 – 11 of 11) sorted by relevance

/dports/games/ultimatestunts/ultimatestunts-srcdata-0771/ultimatestunts/
H A Dsoundobj.cpp100 FSOUND_SetLoopMode(m_Channel, FSOUND_LOOP_OFF); in setSample()
215 FSOUND_SetLoopMode(m_Channel, FSOUND_LOOP_OFF); in playOnce()
/dports/emulators/snes9x-gtk/snes9x-1.54.1/win32/
H A DCFMOD.cpp231 FSOUND_LOOP_OFF | in InitStream()
/dports/games/cube/cube_source/src/
H A Dsound.cpp206 samples[n] = FSOUND_Sample_Load(n, path(buf), FSOUND_LOOP_OFF, 0, 0); in playsound()
/dports/games/trigger-rally/trigger-rally-0.6.6.1/src/PEngine/
H A Daudio.cpp615 looping ? FSOUND_LOOP_NORMAL : FSOUND_LOOP_OFF);
/dports/devel/etl/synfig-1.2.2/synfig-studio/src/gui/
H A Daudiocontainer.cpp1049 …FSOUND_SAMPLE *sm = FSOUND_Sample_Load(FSOUND_FREE,file.c_str(),FSOUND_LOOP_OFF|FSOUND_MPEGACCURAT… in load()
/dports/graphics/synfig/synfig-1.2.2/synfig-studio/src/gui/
H A Daudiocontainer.cpp1049 …FSOUND_SAMPLE *sm = FSOUND_Sample_Load(FSOUND_FREE,file.c_str(),FSOUND_LOOP_OFF|FSOUND_MPEGACCURAT… in load()
/dports/graphics/synfigstudio/synfig-1.2.2/synfig-studio/src/gui/
H A Daudiocontainer.cpp1049 …FSOUND_SAMPLE *sm = FSOUND_Sample_Load(FSOUND_FREE,file.c_str(),FSOUND_LOOP_OFF|FSOUND_MPEGACCURAT… in load()
/dports/games/cake/cake_src/cake/fmod/
H A Dfmod.h268 #define FSOUND_LOOP_OFF 0x00000001 /* For non looping samples. */ macro
/dports/games/cube/cube_source/include/
H A Dfmod.h268 #define FSOUND_LOOP_OFF 0x00000001 /* For non looping samples. */ macro
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/hardware/s_fmod/
H A Ds_fmod.c1135 if (!FSOUND_SetLoopMode(relchan, FSOUND_LOOP_OFF)) in HWRAPI()
/dports/games/nehquake/NehQuake-bjp-bin-src.linux/src/fmod/
H A Dfmod.h267 #define FSOUND_LOOP_OFF 0x00000001 /* For non looping samples. */ macro