Searched refs:FSOUND_LOOP_OFF (Results 1 – 11 of 11) sorted by relevance
/dports/games/ultimatestunts/ultimatestunts-srcdata-0771/ultimatestunts/ |
H A D | soundobj.cpp | 100 FSOUND_SetLoopMode(m_Channel, FSOUND_LOOP_OFF); in setSample() 215 FSOUND_SetLoopMode(m_Channel, FSOUND_LOOP_OFF); in playOnce()
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/dports/emulators/snes9x-gtk/snes9x-1.54.1/win32/ |
H A D | CFMOD.cpp | 231 FSOUND_LOOP_OFF | in InitStream()
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/dports/games/cube/cube_source/src/ |
H A D | sound.cpp | 206 samples[n] = FSOUND_Sample_Load(n, path(buf), FSOUND_LOOP_OFF, 0, 0); in playsound()
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/dports/games/trigger-rally/trigger-rally-0.6.6.1/src/PEngine/ |
H A D | audio.cpp | 615 looping ? FSOUND_LOOP_NORMAL : FSOUND_LOOP_OFF);
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/dports/devel/etl/synfig-1.2.2/synfig-studio/src/gui/ |
H A D | audiocontainer.cpp | 1049 …FSOUND_SAMPLE *sm = FSOUND_Sample_Load(FSOUND_FREE,file.c_str(),FSOUND_LOOP_OFF|FSOUND_MPEGACCURAT… in load()
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/dports/graphics/synfig/synfig-1.2.2/synfig-studio/src/gui/ |
H A D | audiocontainer.cpp | 1049 …FSOUND_SAMPLE *sm = FSOUND_Sample_Load(FSOUND_FREE,file.c_str(),FSOUND_LOOP_OFF|FSOUND_MPEGACCURAT… in load()
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/dports/graphics/synfigstudio/synfig-1.2.2/synfig-studio/src/gui/ |
H A D | audiocontainer.cpp | 1049 …FSOUND_SAMPLE *sm = FSOUND_Sample_Load(FSOUND_FREE,file.c_str(),FSOUND_LOOP_OFF|FSOUND_MPEGACCURAT… in load()
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/dports/games/cake/cake_src/cake/fmod/ |
H A D | fmod.h | 268 #define FSOUND_LOOP_OFF 0x00000001 /* For non looping samples. */ macro
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/dports/games/cube/cube_source/include/ |
H A D | fmod.h | 268 #define FSOUND_LOOP_OFF 0x00000001 /* For non looping samples. */ macro
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/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/hardware/s_fmod/ |
H A D | s_fmod.c | 1135 if (!FSOUND_SetLoopMode(relchan, FSOUND_LOOP_OFF)) in HWRAPI()
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/dports/games/nehquake/NehQuake-bjp-bin-src.linux/src/fmod/ |
H A D | fmod.h | 267 #define FSOUND_LOOP_OFF 0x00000001 /* For non looping samples. */ macro
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