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Searched refs:FSOUND_SAMPLE (Results 1 – 14 of 14) sorted by relevance

/dports/games/nehquake/NehQuake-bjp-bin-src.linux/src/fmod/
H A Dfmod.h44 typedef struct FSOUND_SAMPLE FSOUND_SAMPLE; typedef
855 DLL_API void F_API FSOUND_Sample_Free(FSOUND_SAMPLE *sptr);
869 DLL_API signed char F_API FSOUND_Sample_SetMaxPlaybacks(FSOUND_SAMPLE *sptr, int max);
875 DLL_API FSOUND_SAMPLE * F_API FSOUND_Sample_Get(int sampno);
876 DLL_API const char * F_API FSOUND_Sample_GetName(FSOUND_SAMPLE *sptr);
877 DLL_API unsigned int F_API FSOUND_Sample_GetLength(FSOUND_SAMPLE *sptr);
881 DLL_API unsigned int F_API FSOUND_Sample_GetMode(FSOUND_SAMPLE *sptr);
894 DLL_API int F_API FSOUND_PlaySound(int channel, FSOUND_SAMPLE *sptr);
933 DLL_API FSOUND_SAMPLE * F_API FSOUND_GetCurrentSample(int channel);
1020 DLL_API FSOUND_SAMPLE * F_API FSOUND_Stream_GetSample(FSOUND_STREAM *stream);
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/dports/games/cake/cake_src/cake/fmod/
H A Dfmod.h43 typedef struct FSOUND_SAMPLE FSOUND_SAMPLE; typedef
769 DLL_API void F_API FSOUND_Sample_Free(FSOUND_SAMPLE *sptr);
782 DLL_API signed char F_API FSOUND_Sample_SetMaxPlaybacks(FSOUND_SAMPLE *sptr, int max);
788 DLL_API FSOUND_SAMPLE * F_API FSOUND_Sample_Get(int sampno);
789 DLL_API const char * F_API FSOUND_Sample_GetName(FSOUND_SAMPLE *sptr);
790 DLL_API unsigned int F_API FSOUND_Sample_GetLength(FSOUND_SAMPLE *sptr);
793 DLL_API unsigned int F_API FSOUND_Sample_GetMode(FSOUND_SAMPLE *sptr);
805 DLL_API int F_API FSOUND_PlaySound(int channel, FSOUND_SAMPLE *sptr);
841 DLL_API FSOUND_SAMPLE * F_API FSOUND_GetCurrentSample(int channel);
928 DLL_API FSOUND_SAMPLE * F_API FSOUND_Stream_GetSample(FSOUND_STREAM *stream);
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H A Dfmoddyn.h54 void (F_API *FSOUND_Sample_Free)(FSOUND_SAMPLE *sptr);
58 signed char (F_API *FSOUND_Sample_SetMode)(FSOUND_SAMPLE *sptr, unsigned int mode);
62 signed char (F_API *FSOUND_Sample_SetMaxPlaybacks)(FSOUND_SAMPLE *sptr, int max);
63 FSOUND_SAMPLE * (F_API *FSOUND_Sample_Get)(int sampno);
64 char * (F_API *FSOUND_Sample_GetName)(FSOUND_SAMPLE *sptr);
65 unsigned int (F_API *FSOUND_Sample_GetLength)(FSOUND_SAMPLE *sptr);
68 unsigned int (F_API *FSOUND_Sample_GetMode)(FSOUND_SAMPLE *sptr);
69 int (F_API *FSOUND_PlaySound)(int channel, FSOUND_SAMPLE *sptr);
94 FSOUND_SAMPLE * (F_API *FSOUND_GetCurrentSample)(int channel);
181 signed char (F_API *FSOUND_Record_StartSample)(FSOUND_SAMPLE *sptr, signed char loop);
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/dports/games/cube/cube_source/include/
H A Dfmod.h43 typedef struct FSOUND_SAMPLE FSOUND_SAMPLE; typedef
769 DLL_API void F_API FSOUND_Sample_Free(FSOUND_SAMPLE *sptr);
782 DLL_API signed char F_API FSOUND_Sample_SetMaxPlaybacks(FSOUND_SAMPLE *sptr, int max);
788 DLL_API FSOUND_SAMPLE * F_API FSOUND_Sample_Get(int sampno);
789 DLL_API const char * F_API FSOUND_Sample_GetName(FSOUND_SAMPLE *sptr);
790 DLL_API unsigned int F_API FSOUND_Sample_GetLength(FSOUND_SAMPLE *sptr);
793 DLL_API unsigned int F_API FSOUND_Sample_GetMode(FSOUND_SAMPLE *sptr);
805 DLL_API int F_API FSOUND_PlaySound(int channel, FSOUND_SAMPLE *sptr);
841 DLL_API FSOUND_SAMPLE * F_API FSOUND_GetCurrentSample(int channel);
928 DLL_API FSOUND_SAMPLE * F_API FSOUND_Stream_GetSample(FSOUND_STREAM *stream);
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H A Dfmoddyn.h54 void (F_API *FSOUND_Sample_Free)(FSOUND_SAMPLE *sptr);
58 signed char (F_API *FSOUND_Sample_SetMode)(FSOUND_SAMPLE *sptr, unsigned int mode);
62 signed char (F_API *FSOUND_Sample_SetMaxPlaybacks)(FSOUND_SAMPLE *sptr, int max);
63 FSOUND_SAMPLE * (F_API *FSOUND_Sample_Get)(int sampno);
64 char * (F_API *FSOUND_Sample_GetName)(FSOUND_SAMPLE *sptr);
65 unsigned int (F_API *FSOUND_Sample_GetLength)(FSOUND_SAMPLE *sptr);
68 unsigned int (F_API *FSOUND_Sample_GetMode)(FSOUND_SAMPLE *sptr);
69 int (F_API *FSOUND_PlaySound)(int channel, FSOUND_SAMPLE *sptr);
94 FSOUND_SAMPLE * (F_API *FSOUND_GetCurrentSample)(int channel);
181 signed char (F_API *FSOUND_Record_StartSample)(FSOUND_SAMPLE *sptr, signed char loop);
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/dports/games/SRB2/SRB2-SRB2_release_2.2.9/tools/
H A Dfmoddyn.h55 void (F_API *FSOUND_Sample_Free)(FSOUND_SAMPLE *sptr);
59 signed char (F_API *FSOUND_Sample_SetMode)(FSOUND_SAMPLE *sptr, unsigned int mode);
64 signed char (F_API *FSOUND_Sample_SetMaxPlaybacks)(FSOUND_SAMPLE *sptr, int max);
65 FSOUND_SAMPLE * (F_API *FSOUND_Sample_Get)(int sampno);
66 const char * (F_API *FSOUND_Sample_GetName)(FSOUND_SAMPLE *sptr);
67 unsigned int (F_API *FSOUND_Sample_GetLength)(FSOUND_SAMPLE *sptr);
71 unsigned int (F_API *FSOUND_Sample_GetMode)(FSOUND_SAMPLE *sptr);
73 int (F_API *FSOUND_PlaySound)(int channel, FSOUND_SAMPLE *sptr);
101 FSOUND_SAMPLE * (F_API *FSOUND_GetCurrentSample)(int channel);
201 signed char (F_API *FSOUND_Record_StartSample)(FSOUND_SAMPLE *sptr, signed char loop);
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/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/hardware/s_fmod/
H A Ds_fmod.c88 static FSOUND_SAMPLE *blankfmsample = NULL;
263 FSOUND_SAMPLE *fmsample = NULL; in relcopy()
597 FSOUND_SAMPLE *fmsample = NULL; in HWRAPI()
681 FSOUND_SAMPLE *fmsample = NULL; in HWRAPI()
729 FSOUND_SAMPLE *fmsample; in HWRAPI()
766 FSOUND_SAMPLE *fmsample; in HWRAPI()
905 FSOUND_SAMPLE *fmsample; in HWRAPI()
952 FSOUND_SAMPLE *fmsample; in HWRAPI()
983 FSOUND_SAMPLE *fmsample; in HWRAPI()
1026 FSOUND_SAMPLE *fmsample; in HWRAPI()
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/dports/devel/etl/synfig-1.2.2/synfig-studio/src/gui/
H A Daudiocontainer.cpp83 struct FSOUND_SAMPLE;
87 bool build_profile(FSOUND_SAMPLE *sample, double &samplerate, std::vector<char> &samples) in build_profile()
89 bool build_profile(FSOUND_SAMPLE */*sample*/, double &/*samplerate*/, std::vector<char> &/*samples*… in build_profile()
664 FSOUND_SAMPLE * sample;
1049FSOUND_SAMPLE *sm = FSOUND_Sample_Load(FSOUND_FREE,file.c_str(),FSOUND_LOOP_OFF|FSOUND_MPEGACCURAT… in load()
/dports/graphics/synfig/synfig-1.2.2/synfig-studio/src/gui/
H A Daudiocontainer.cpp83 struct FSOUND_SAMPLE;
87 bool build_profile(FSOUND_SAMPLE *sample, double &samplerate, std::vector<char> &samples) in build_profile()
89 bool build_profile(FSOUND_SAMPLE */*sample*/, double &/*samplerate*/, std::vector<char> &/*samples*… in build_profile()
664 FSOUND_SAMPLE * sample;
1049FSOUND_SAMPLE *sm = FSOUND_Sample_Load(FSOUND_FREE,file.c_str(),FSOUND_LOOP_OFF|FSOUND_MPEGACCURAT… in load()
/dports/graphics/synfigstudio/synfig-1.2.2/synfig-studio/src/gui/
H A Daudiocontainer.cpp83 struct FSOUND_SAMPLE;
87 bool build_profile(FSOUND_SAMPLE *sample, double &samplerate, std::vector<char> &samples) in build_profile()
89 bool build_profile(FSOUND_SAMPLE */*sample*/, double &/*samplerate*/, std::vector<char> &/*samples*… in build_profile()
664 FSOUND_SAMPLE * sample;
1049FSOUND_SAMPLE *sm = FSOUND_Sample_Load(FSOUND_FREE,file.c_str(),FSOUND_LOOP_OFF|FSOUND_MPEGACCURAT… in load()
/dports/games/ultimatestunts/ultimatestunts-srcdata-0771/ultimatestunts/
H A Dsndsample.cpp278 FSOUND_Sample_SetMinMaxDistance((FSOUND_SAMPLE *)m_Sample, 4.0f, 1000.0f); in load()
279 FSOUND_Sample_SetMode((FSOUND_SAMPLE *)m_Sample, FSOUND_LOOP_NORMAL); in load()
H A Dsndsample.h59 FSOUND_SAMPLE *m_Sample;
/dports/games/cube/cube_source/src/
H A Dsound.cpp113 vector<FSOUND_SAMPLE *> samples;
/dports/games/cake/cake_src/cake/
H A Dsound.cpp40 FSOUND_SAMPLE *sample;