/dports/games/nehquake/NehQuake-bjp-bin-src.linux/src/fmod/ |
H A D | fmod.h | 44 typedef struct FSOUND_SAMPLE FSOUND_SAMPLE; typedef 855 DLL_API void F_API FSOUND_Sample_Free(FSOUND_SAMPLE *sptr); 869 DLL_API signed char F_API FSOUND_Sample_SetMaxPlaybacks(FSOUND_SAMPLE *sptr, int max); 875 DLL_API FSOUND_SAMPLE * F_API FSOUND_Sample_Get(int sampno); 876 DLL_API const char * F_API FSOUND_Sample_GetName(FSOUND_SAMPLE *sptr); 877 DLL_API unsigned int F_API FSOUND_Sample_GetLength(FSOUND_SAMPLE *sptr); 881 DLL_API unsigned int F_API FSOUND_Sample_GetMode(FSOUND_SAMPLE *sptr); 894 DLL_API int F_API FSOUND_PlaySound(int channel, FSOUND_SAMPLE *sptr); 933 DLL_API FSOUND_SAMPLE * F_API FSOUND_GetCurrentSample(int channel); 1020 DLL_API FSOUND_SAMPLE * F_API FSOUND_Stream_GetSample(FSOUND_STREAM *stream); [all …]
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/dports/games/cake/cake_src/cake/fmod/ |
H A D | fmod.h | 43 typedef struct FSOUND_SAMPLE FSOUND_SAMPLE; typedef 769 DLL_API void F_API FSOUND_Sample_Free(FSOUND_SAMPLE *sptr); 782 DLL_API signed char F_API FSOUND_Sample_SetMaxPlaybacks(FSOUND_SAMPLE *sptr, int max); 788 DLL_API FSOUND_SAMPLE * F_API FSOUND_Sample_Get(int sampno); 789 DLL_API const char * F_API FSOUND_Sample_GetName(FSOUND_SAMPLE *sptr); 790 DLL_API unsigned int F_API FSOUND_Sample_GetLength(FSOUND_SAMPLE *sptr); 793 DLL_API unsigned int F_API FSOUND_Sample_GetMode(FSOUND_SAMPLE *sptr); 805 DLL_API int F_API FSOUND_PlaySound(int channel, FSOUND_SAMPLE *sptr); 841 DLL_API FSOUND_SAMPLE * F_API FSOUND_GetCurrentSample(int channel); 928 DLL_API FSOUND_SAMPLE * F_API FSOUND_Stream_GetSample(FSOUND_STREAM *stream); [all …]
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H A D | fmoddyn.h | 54 void (F_API *FSOUND_Sample_Free)(FSOUND_SAMPLE *sptr); 58 signed char (F_API *FSOUND_Sample_SetMode)(FSOUND_SAMPLE *sptr, unsigned int mode); 62 signed char (F_API *FSOUND_Sample_SetMaxPlaybacks)(FSOUND_SAMPLE *sptr, int max); 63 FSOUND_SAMPLE * (F_API *FSOUND_Sample_Get)(int sampno); 64 char * (F_API *FSOUND_Sample_GetName)(FSOUND_SAMPLE *sptr); 65 unsigned int (F_API *FSOUND_Sample_GetLength)(FSOUND_SAMPLE *sptr); 68 unsigned int (F_API *FSOUND_Sample_GetMode)(FSOUND_SAMPLE *sptr); 69 int (F_API *FSOUND_PlaySound)(int channel, FSOUND_SAMPLE *sptr); 94 FSOUND_SAMPLE * (F_API *FSOUND_GetCurrentSample)(int channel); 181 signed char (F_API *FSOUND_Record_StartSample)(FSOUND_SAMPLE *sptr, signed char loop); [all …]
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/dports/games/cube/cube_source/include/ |
H A D | fmod.h | 43 typedef struct FSOUND_SAMPLE FSOUND_SAMPLE; typedef 769 DLL_API void F_API FSOUND_Sample_Free(FSOUND_SAMPLE *sptr); 782 DLL_API signed char F_API FSOUND_Sample_SetMaxPlaybacks(FSOUND_SAMPLE *sptr, int max); 788 DLL_API FSOUND_SAMPLE * F_API FSOUND_Sample_Get(int sampno); 789 DLL_API const char * F_API FSOUND_Sample_GetName(FSOUND_SAMPLE *sptr); 790 DLL_API unsigned int F_API FSOUND_Sample_GetLength(FSOUND_SAMPLE *sptr); 793 DLL_API unsigned int F_API FSOUND_Sample_GetMode(FSOUND_SAMPLE *sptr); 805 DLL_API int F_API FSOUND_PlaySound(int channel, FSOUND_SAMPLE *sptr); 841 DLL_API FSOUND_SAMPLE * F_API FSOUND_GetCurrentSample(int channel); 928 DLL_API FSOUND_SAMPLE * F_API FSOUND_Stream_GetSample(FSOUND_STREAM *stream); [all …]
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H A D | fmoddyn.h | 54 void (F_API *FSOUND_Sample_Free)(FSOUND_SAMPLE *sptr); 58 signed char (F_API *FSOUND_Sample_SetMode)(FSOUND_SAMPLE *sptr, unsigned int mode); 62 signed char (F_API *FSOUND_Sample_SetMaxPlaybacks)(FSOUND_SAMPLE *sptr, int max); 63 FSOUND_SAMPLE * (F_API *FSOUND_Sample_Get)(int sampno); 64 char * (F_API *FSOUND_Sample_GetName)(FSOUND_SAMPLE *sptr); 65 unsigned int (F_API *FSOUND_Sample_GetLength)(FSOUND_SAMPLE *sptr); 68 unsigned int (F_API *FSOUND_Sample_GetMode)(FSOUND_SAMPLE *sptr); 69 int (F_API *FSOUND_PlaySound)(int channel, FSOUND_SAMPLE *sptr); 94 FSOUND_SAMPLE * (F_API *FSOUND_GetCurrentSample)(int channel); 181 signed char (F_API *FSOUND_Record_StartSample)(FSOUND_SAMPLE *sptr, signed char loop); [all …]
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/dports/games/SRB2/SRB2-SRB2_release_2.2.9/tools/ |
H A D | fmoddyn.h | 55 void (F_API *FSOUND_Sample_Free)(FSOUND_SAMPLE *sptr); 59 signed char (F_API *FSOUND_Sample_SetMode)(FSOUND_SAMPLE *sptr, unsigned int mode); 64 signed char (F_API *FSOUND_Sample_SetMaxPlaybacks)(FSOUND_SAMPLE *sptr, int max); 65 FSOUND_SAMPLE * (F_API *FSOUND_Sample_Get)(int sampno); 66 const char * (F_API *FSOUND_Sample_GetName)(FSOUND_SAMPLE *sptr); 67 unsigned int (F_API *FSOUND_Sample_GetLength)(FSOUND_SAMPLE *sptr); 71 unsigned int (F_API *FSOUND_Sample_GetMode)(FSOUND_SAMPLE *sptr); 73 int (F_API *FSOUND_PlaySound)(int channel, FSOUND_SAMPLE *sptr); 101 FSOUND_SAMPLE * (F_API *FSOUND_GetCurrentSample)(int channel); 201 signed char (F_API *FSOUND_Record_StartSample)(FSOUND_SAMPLE *sptr, signed char loop); [all …]
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/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/hardware/s_fmod/ |
H A D | s_fmod.c | 88 static FSOUND_SAMPLE *blankfmsample = NULL; 263 FSOUND_SAMPLE *fmsample = NULL; in relcopy() 597 FSOUND_SAMPLE *fmsample = NULL; in HWRAPI() 681 FSOUND_SAMPLE *fmsample = NULL; in HWRAPI() 729 FSOUND_SAMPLE *fmsample; in HWRAPI() 766 FSOUND_SAMPLE *fmsample; in HWRAPI() 905 FSOUND_SAMPLE *fmsample; in HWRAPI() 952 FSOUND_SAMPLE *fmsample; in HWRAPI() 983 FSOUND_SAMPLE *fmsample; in HWRAPI() 1026 FSOUND_SAMPLE *fmsample; in HWRAPI() [all …]
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/dports/devel/etl/synfig-1.2.2/synfig-studio/src/gui/ |
H A D | audiocontainer.cpp | 83 struct FSOUND_SAMPLE; 87 bool build_profile(FSOUND_SAMPLE *sample, double &samplerate, std::vector<char> &samples) in build_profile() 89 bool build_profile(FSOUND_SAMPLE */*sample*/, double &/*samplerate*/, std::vector<char> &/*samples*… in build_profile() 664 FSOUND_SAMPLE * sample; 1049 …FSOUND_SAMPLE *sm = FSOUND_Sample_Load(FSOUND_FREE,file.c_str(),FSOUND_LOOP_OFF|FSOUND_MPEGACCURAT… in load()
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/dports/graphics/synfig/synfig-1.2.2/synfig-studio/src/gui/ |
H A D | audiocontainer.cpp | 83 struct FSOUND_SAMPLE; 87 bool build_profile(FSOUND_SAMPLE *sample, double &samplerate, std::vector<char> &samples) in build_profile() 89 bool build_profile(FSOUND_SAMPLE */*sample*/, double &/*samplerate*/, std::vector<char> &/*samples*… in build_profile() 664 FSOUND_SAMPLE * sample; 1049 …FSOUND_SAMPLE *sm = FSOUND_Sample_Load(FSOUND_FREE,file.c_str(),FSOUND_LOOP_OFF|FSOUND_MPEGACCURAT… in load()
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/dports/graphics/synfigstudio/synfig-1.2.2/synfig-studio/src/gui/ |
H A D | audiocontainer.cpp | 83 struct FSOUND_SAMPLE; 87 bool build_profile(FSOUND_SAMPLE *sample, double &samplerate, std::vector<char> &samples) in build_profile() 89 bool build_profile(FSOUND_SAMPLE */*sample*/, double &/*samplerate*/, std::vector<char> &/*samples*… in build_profile() 664 FSOUND_SAMPLE * sample; 1049 …FSOUND_SAMPLE *sm = FSOUND_Sample_Load(FSOUND_FREE,file.c_str(),FSOUND_LOOP_OFF|FSOUND_MPEGACCURAT… in load()
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/dports/games/ultimatestunts/ultimatestunts-srcdata-0771/ultimatestunts/ |
H A D | sndsample.cpp | 278 FSOUND_Sample_SetMinMaxDistance((FSOUND_SAMPLE *)m_Sample, 4.0f, 1000.0f); in load() 279 FSOUND_Sample_SetMode((FSOUND_SAMPLE *)m_Sample, FSOUND_LOOP_NORMAL); in load()
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H A D | sndsample.h | 59 FSOUND_SAMPLE *m_Sample;
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/dports/games/cube/cube_source/src/ |
H A D | sound.cpp | 113 vector<FSOUND_SAMPLE *> samples;
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/dports/games/cake/cake_src/cake/ |
H A D | sound.cpp | 40 FSOUND_SAMPLE *sample;
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