Searched refs:FULLNUCLEAR (Results 1 – 6 of 6) sorted by relevance
136 #define FULLNUCLEAR (1U<<1) macro
160 used = (BIT(mods.nuclear, FULLNUCLEAR) in Place_general_mine()428 (BIT(mods.nuclear, FULLNUCLEAR) ? "full " : ""), in Describe_shot()621 used = (BIT(mods.nuclear, FULLNUCLEAR) in Fire_general_shot()
627 pl->mods.nuclear |= FULLNUCLEAR; in Handle_keyboard()
436 if (BIT(pl->mods.nuclear, FULLNUCLEAR)) in Frame_status()
2871 SET_BIT(mods.nuclear, FULLNUCLEAR); in Receive_modifier_bank()
1063 SET_BIT(mods.nuclear, FULLNUCLEAR); in Choose_weapon_modifier()