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Searched refs:FULLNUCLEAR (Results 1 – 6 of 6) sorted by relevance

/dports/games/xpilot/xpilot-4.5.5/src/server/
H A Dobject.h136 #define FULLNUCLEAR (1U<<1) macro
H A Dshot.c160 used = (BIT(mods.nuclear, FULLNUCLEAR) in Place_general_mine()
428 (BIT(mods.nuclear, FULLNUCLEAR) ? "full " : ""), in Describe_shot()
621 used = (BIT(mods.nuclear, FULLNUCLEAR) in Fire_general_shot()
H A Devent.c627 pl->mods.nuclear |= FULLNUCLEAR; in Handle_keyboard()
H A Dframe.c436 if (BIT(pl->mods.nuclear, FULLNUCLEAR)) in Frame_status()
H A Dnetserver.c2871 SET_BIT(mods.nuclear, FULLNUCLEAR); in Receive_modifier_bank()
H A Drobotdef.c1063 SET_BIT(mods.nuclear, FULLNUCLEAR); in Choose_weapon_modifier()