Searched refs:FULL_VIEW_HEIGHT (Results 1 – 6 of 6) sorted by relevance
/dports/games/shockolate/systemshock-0.8.2-43-ga9eb1b93/src/GameSrc/Headers/ |
H A D | fullscrn.h | 51 #define FULL_VIEW_HEIGHT 200 macro
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/dports/games/shockolate/systemshock-0.8.2-43-ga9eb1b93/src/GameSrc/ |
H A D | gamesys.c | 440 short shodan_region_full_y[] = {0, 0, 0, FULL_VIEW_HEIGHT * 7 / 8}; 442 short shodan_region_full_height[] = {FULL_VIEW_HEIGHT / 8, FULL_VIEW_HEIGHT, FULL_VIEW_HEIGHT, FULL… 517 shodan_phase_in(shodan_bitmask, 0, 0, FULL_VIEW_WIDTH, FULL_VIEW_HEIGHT, in gamesys_run()
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H A D | hand.c | 206 screen_height = FULL_VIEW_HEIGHT / 3; in get_handart()
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H A D | olhscan.c | 56 #define FULL_SCAN_HGT (FULL_VIEW_HEIGHT / SCAN_RATIO)
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H A D | ai.c | 231 … shodan_phase_in(shodan_bitmask, 0, 0, FULL_VIEW_WIDTH, FULL_VIEW_HEIGHT, damage << 4, FALSE); in ai_critter_hit()
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H A D | weapons.c | 280 #define FULLHAND2HANDY (FULL_VIEW_Y + ((FULL_VIEW_HEIGHT * 2) / 3))
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