/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/renderer/ |
H A D | tr_local.h | 826 #define FUNCTABLE_SIZE2 10 macro
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H A D | tr_shade.c | 238 index >>= FUNCTABLE_SIZE2; in R_BindAnimatedImage()
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/dports/games/ioquake3-server/ioquake3-1.36/code/renderer/ |
H A D | tr_local.h | 830 #define FUNCTABLE_SIZE2 10 macro
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H A D | tr_shade.c | 237 index >>= FUNCTABLE_SIZE2; in R_BindAnimatedImage()
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/dports/games/ioquake3/ioquake3-1.36/code/renderer/ |
H A D | tr_local.h | 830 #define FUNCTABLE_SIZE2 10 macro
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H A D | tr_shade.c | 237 index >>= FUNCTABLE_SIZE2; in R_BindAnimatedImage()
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/renderer/ |
H A D | tr_local.h | 829 #define FUNCTABLE_SIZE2 10 macro
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H A D | tr_shade.c | 237 index >>= FUNCTABLE_SIZE2; in R_BindAnimatedImage()
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/dports/games/openjk/OpenJK-07675e2/code/rd-vanilla/ |
H A D | tr_local.h | 901 #define FUNCTABLE_SIZE2 10 macro
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/dports/games/openjk/OpenJK-07675e2/codemp/rd-dedicated/ |
H A D | tr_local.h | 904 #define FUNCTABLE_SIZE2 10 macro
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/dports/games/iortcw/iortcw-1.51c/MP/code/renderer/ |
H A D | tr_shade.c | 263 index >>= FUNCTABLE_SIZE2; in R_BindAnimatedImage()
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H A D | tr_local.h | 956 #define FUNCTABLE_SIZE2 10 macro
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/dports/games/iortcw/iortcw-1.51c/SP/code/renderer/ |
H A D | tr_local.h | 968 #define FUNCTABLE_SIZE2 10 macro
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H A D | tr_shade.c | 261 index >>= FUNCTABLE_SIZE2; in R_BindAnimatedImage()
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/dports/games/openjk/OpenJK-07675e2/codemp/rd-vanilla/ |
H A D | tr_local.h | 888 #define FUNCTABLE_SIZE2 10 macro
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H A D | tr_shade.cpp | 257 index >>= FUNCTABLE_SIZE2; in R_BindAnimatedImage()
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/dports/games/openarena-server/openarena-engine-source-0.8.8/code/renderer/ |
H A D | tr_local.h | 928 #define FUNCTABLE_SIZE2 10 macro
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H A D | tr_shade.c | 283 index >>= FUNCTABLE_SIZE2; in R_BindAnimatedImage()
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/dports/games/openarena/openarena-engine-source-0.8.8/code/renderer/ |
H A D | tr_local.h | 928 #define FUNCTABLE_SIZE2 10 macro
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H A D | tr_shade.c | 283 index >>= FUNCTABLE_SIZE2; in R_BindAnimatedImage()
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/dports/games/iortcw/iortcw-1.51c/MP/code/rend2/ |
H A D | tr_shade.c | 92 index >>= FUNCTABLE_SIZE2; in R_BindAnimatedImageToTMU()
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H A D | tr_local.h | 1480 #define FUNCTABLE_SIZE2 10 macro
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/dports/games/evq3/evq3/code/renderer/ |
H A D | tr_local.h | 1564 #define FUNCTABLE_SIZE2 10 macro
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/dports/games/iortcw/iortcw-1.51c/SP/code/rend2/ |
H A D | tr_shade.c | 85 index >>= FUNCTABLE_SIZE2; in R_BindAnimatedImageToTMU()
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H A D | tr_local.h | 1493 #define FUNCTABLE_SIZE2 10 macro
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