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Searched refs:FUNCTABLE_SIZE2 (Results 1 – 25 of 27) sorted by relevance

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/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/renderer/
H A Dtr_local.h826 #define FUNCTABLE_SIZE2 10 macro
H A Dtr_shade.c238 index >>= FUNCTABLE_SIZE2; in R_BindAnimatedImage()
/dports/games/ioquake3-server/ioquake3-1.36/code/renderer/
H A Dtr_local.h830 #define FUNCTABLE_SIZE2 10 macro
H A Dtr_shade.c237 index >>= FUNCTABLE_SIZE2; in R_BindAnimatedImage()
/dports/games/ioquake3/ioquake3-1.36/code/renderer/
H A Dtr_local.h830 #define FUNCTABLE_SIZE2 10 macro
H A Dtr_shade.c237 index >>= FUNCTABLE_SIZE2; in R_BindAnimatedImage()
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/renderer/
H A Dtr_local.h829 #define FUNCTABLE_SIZE2 10 macro
H A Dtr_shade.c237 index >>= FUNCTABLE_SIZE2; in R_BindAnimatedImage()
/dports/games/openjk/OpenJK-07675e2/code/rd-vanilla/
H A Dtr_local.h901 #define FUNCTABLE_SIZE2 10 macro
/dports/games/openjk/OpenJK-07675e2/codemp/rd-dedicated/
H A Dtr_local.h904 #define FUNCTABLE_SIZE2 10 macro
/dports/games/iortcw/iortcw-1.51c/MP/code/renderer/
H A Dtr_shade.c263 index >>= FUNCTABLE_SIZE2; in R_BindAnimatedImage()
H A Dtr_local.h956 #define FUNCTABLE_SIZE2 10 macro
/dports/games/iortcw/iortcw-1.51c/SP/code/renderer/
H A Dtr_local.h968 #define FUNCTABLE_SIZE2 10 macro
H A Dtr_shade.c261 index >>= FUNCTABLE_SIZE2; in R_BindAnimatedImage()
/dports/games/openjk/OpenJK-07675e2/codemp/rd-vanilla/
H A Dtr_local.h888 #define FUNCTABLE_SIZE2 10 macro
H A Dtr_shade.cpp257 index >>= FUNCTABLE_SIZE2; in R_BindAnimatedImage()
/dports/games/openarena-server/openarena-engine-source-0.8.8/code/renderer/
H A Dtr_local.h928 #define FUNCTABLE_SIZE2 10 macro
H A Dtr_shade.c283 index >>= FUNCTABLE_SIZE2; in R_BindAnimatedImage()
/dports/games/openarena/openarena-engine-source-0.8.8/code/renderer/
H A Dtr_local.h928 #define FUNCTABLE_SIZE2 10 macro
H A Dtr_shade.c283 index >>= FUNCTABLE_SIZE2; in R_BindAnimatedImage()
/dports/games/iortcw/iortcw-1.51c/MP/code/rend2/
H A Dtr_shade.c92 index >>= FUNCTABLE_SIZE2; in R_BindAnimatedImageToTMU()
H A Dtr_local.h1480 #define FUNCTABLE_SIZE2 10 macro
/dports/games/evq3/evq3/code/renderer/
H A Dtr_local.h1564 #define FUNCTABLE_SIZE2 10 macro
/dports/games/iortcw/iortcw-1.51c/SP/code/rend2/
H A Dtr_shade.c85 index >>= FUNCTABLE_SIZE2; in R_BindAnimatedImageToTMU()
H A Dtr_local.h1493 #define FUNCTABLE_SIZE2 10 macro

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