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Searched refs:FURNITURE_CHAIR (Results 1 – 6 of 6) sorted by relevance

/dports/games/barony/Barony-3.3.7/src/interface/
H A Dclickdescription.cpp275 case FURNITURE_CHAIR: in clickDescription()
/dports/games/barony/Barony-3.3.7/src/
H A Dentity.hpp1027 static const int FURNITURE_CHAIR = 1; variable
H A Dactgeneral.cpp247 case FURNITURE_CHAIR: in actFurniture()
H A Dmaps.cpp4410 entity->furnitureType = FURNITURE_CHAIR; // so everything knows I'm a chair in assignActions()
5249 entity->furnitureType = FURNITURE_CHAIR; // so everything knows I'm a chair in assignActions()
H A Dentity.cpp7085 case FURNITURE_CHAIR: in attack()
7128 case FURNITURE_CHAIR: in attack()
7160 case FURNITURE_CHAIR: in attack()
/dports/games/barony/Barony-3.3.7/src/magic/
H A Dactmagic.cpp1213 case FURNITURE_CHAIR: in actMagicMissile()
1363 case FURNITURE_CHAIR: in actMagicMissile()
1611 case FURNITURE_CHAIR: in actMagicMissile()
2071 case FURNITURE_CHAIR: in actMagicMissile()