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Searched refs:FV3_PlaneDistance (Results 1 – 2 of 2) sorted by relevance

/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/
H A Dm_fixed.h390 fixed_t FV3_PlaneDistance(const vector3_t *a_normal, const vector3_t *a_point);
H A Dm_fixed.c575 fixed_t FV3_PlaneDistance(const vector3_t *a_normal, const vector3_t *a_point) in FV3_PlaneDistance() function
586 *originDistance = FV3_PlaneDistance(a_normal, &a_triangle[0]); in FV3_IntersectedPlane()