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Searched refs:FV3_SubEx (Results 1 – 4 of 4) sorted by relevance

/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/
H A Dm_fixed.c305 vector3_t *FV3_SubEx(const vector3_t *a_i, const vector3_t *a_c, vector3_t *a_o) in FV3_SubEx() function
315 return FV3_SubEx(a_i, a_c, a_i); in FV3_Sub()
438 FV3_SubEx(p, &Line[0], &c); in FV3_ClosestPointOnLine()
439 FV3_SubEx(&Line[1], &Line[0], &V); in FV3_ClosestPointOnLine()
631 FV3_SubEx(sO, rO, &Q); in FV3_IntersectRaySphere()
H A Dm_fixed.h368 vector3_t *FV3_SubEx(const vector3_t *a_i, const vector3_t *a_c, vector3_t *a_o);
H A Dp_slopes.c45 FV3_SubEx(&v2, &v1, &vec1); in ReconfigureViaVertexes()
46 FV3_SubEx(&v3, &v1, &vec2); in ReconfigureViaVertexes()
H A Dp_maputl.c89 FV3_SubEx(v2, v1, &V); in P_ClosestPointOnLine3D()
90 FV3_SubEx(p, v1, &c); in P_ClosestPointOnLine3D()