Searched refs:FV3_SubEx (Results 1 – 4 of 4) sorted by relevance
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/ |
H A D | m_fixed.c | 305 vector3_t *FV3_SubEx(const vector3_t *a_i, const vector3_t *a_c, vector3_t *a_o) in FV3_SubEx() function 315 return FV3_SubEx(a_i, a_c, a_i); in FV3_Sub() 438 FV3_SubEx(p, &Line[0], &c); in FV3_ClosestPointOnLine() 439 FV3_SubEx(&Line[1], &Line[0], &V); in FV3_ClosestPointOnLine() 631 FV3_SubEx(sO, rO, &Q); in FV3_IntersectRaySphere()
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H A D | m_fixed.h | 368 vector3_t *FV3_SubEx(const vector3_t *a_i, const vector3_t *a_c, vector3_t *a_o);
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H A D | p_slopes.c | 45 FV3_SubEx(&v2, &v1, &vec1); in ReconfigureViaVertexes() 46 FV3_SubEx(&v3, &v1, &vec2); in ReconfigureViaVertexes()
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H A D | p_maputl.c | 89 FV3_SubEx(v2, v1, &V); in P_ClosestPointOnLine3D() 90 FV3_SubEx(p, v1, &c); in P_ClosestPointOnLine3D()
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