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Searched refs:FVARN (Results 1 – 9 of 9) sorted by relevance

/dports/devel/emscripten/emscripten-2.0.3/tests/cubescript/
H A Dcommand.h143 #define FVARN(name, global, min, cur, max) _FVAR(name, global, min, cur, max, 0) macro
/dports/games/sauerbraten/sauerbraten/src/shared/
H A Dcommand.h302 #define FVARN(name, global, min, cur, max) _FVAR(name, global, min, cur, max, 0) macro
/dports/games/redeclipse16/base-1.6.0/src/shared/
H A Dcommand.h386 #define FVARN(flags, name, global, min, cur, max) _FVAR(name, global, min, cur, max, flags) macro
/dports/games/tesseract/tesseract/src/shared/
H A Dcommand.h364 #define FVARN(name, global, min, cur, max) _FVAR(name, global, min, cur, max, 0) macro
/dports/games/tesseract-data/tesseract/src/shared/
H A Dcommand.h364 #define FVARN(name, global, min, cur, max) _FVAR(name, global, min, cur, max, 0) macro
/dports/games/bloodfrontier/bloodfrontier/src/shared/
H A Dcommand.h183 #define FVARN(name, global, min, cur, max) _FVAR(name, global, min, cur, max, IDF_COMPLETE) macro
/dports/games/redeclipse/base-2.0.0/src/shared/
H A Dcommand.h474 #define FVARN(flags, name, global, min, cur, max) _FVAR(name, global, min, cur, max, flags, 0) macro
/dports/games/redeclipse16/base-1.6.0/src/engine/
H A Drendergl.cpp737 FVARN(IDF_PERSIST, aspect, forceaspect, 0, 0, 1e3f);
/dports/games/redeclipse/base-2.0.0/src/engine/
H A Drendergl.cpp1380 FVARN(IDF_PERSIST, aspect, forceaspect, 0, 0, 1e3f);