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Searched refs:FXRanged (Results 1 – 25 of 56) sorted by relevance

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/dports/x11-toolkits/fox16/fox-1.6.57/include/
H A DFXRanged.h35 class FXAPI FXRanged {
42 FXRanged(){} in FXRanged() function
45 FXRanged(const FXRanged& bounds):lower(bounds.lower),upper(bounds.upper){} in FXRanged() function
60 FXRanged& set(const FXRanged& bounds){ lower=bounds.lower; upper=bounds.upper; return *this; } in set()
127 FXRanged& include(const FXRanged& box);
139 friend FXAPI bool overlap(const FXRanged& a,const FXRanged& b);
145 friend FXAPI FXRanged unite(const FXRanged& a,const FXRanged& b);
148 friend FXAPI FXRanged intersect(const FXRanged& a,const FXRanged& b);
158 extern FXAPI bool overlap(const FXRanged& a,const FXRanged& b);
160 extern FXAPI FXRanged unite(const FXRanged& a,const FXRanged& b);
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H A DFXSphered.h31 class FXRanged; variable
54 FXSphered(const FXRanged& bounds);
85 bool contains(const FXRanged& box) const;
103 FXSphered& include(const FXRanged& box);
106 FXSphered& includeInRadius(const FXRanged& box);
121 friend FXAPI bool overlap(const FXRanged& a,const FXSphered& b);
124 friend FXAPI bool overlap(const FXSphered& a,const FXRanged& b);
137 extern FXAPI bool overlap(const FXRanged& a,const FXSphered& b);
138 extern FXAPI bool overlap(const FXSphered& a,const FXRanged& b);
/dports/math/reduce/Reduce-svn5758-src/csl/fox/include/
H A DFXRanged.h35 class FXAPI FXRanged {
42 FXRanged(){} in FXRanged() function
45 FXRanged(const FXRanged& bounds):lower(bounds.lower),upper(bounds.upper){} in FXRanged() function
60 FXRanged& set(const FXRanged& bounds){ lower=bounds.lower; upper=bounds.upper; return *this; } in set()
127 FXRanged& include(const FXRanged& box);
139 friend FXAPI bool overlap(const FXRanged& a,const FXRanged& b);
145 friend FXAPI FXRanged unite(const FXRanged& a,const FXRanged& b);
148 friend FXAPI FXRanged intersect(const FXRanged& a,const FXRanged& b);
158 extern FXAPI bool overlap(const FXRanged& a,const FXRanged& b);
160 extern FXAPI FXRanged unite(const FXRanged& a,const FXRanged& b);
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H A DFXSphered.h31 class FXRanged; variable
54 FXSphered(const FXRanged& bounds);
85 bool contains(const FXRanged& box) const;
103 FXSphered& include(const FXRanged& box);
106 FXSphered& includeInRadius(const FXRanged& box);
121 friend FXAPI bool overlap(const FXRanged& a,const FXSphered& b);
124 friend FXAPI bool overlap(const FXSphered& a,const FXRanged& b);
137 extern FXAPI bool overlap(const FXRanged& a,const FXSphered& b);
138 extern FXAPI bool overlap(const FXSphered& a,const FXRanged& b);
H A DMakefile.am221 FXRanged.h \
/dports/x11-toolkits/fox14/fox-1.4.35/include/
H A DFXRanged.h35 class FXAPI FXRanged {
42 FXRanged(){} in FXRanged() function
45 FXRanged(const FXRanged& bounds):lower(bounds.lower),upper(bounds.upper){} in FXRanged() function
54 FXRanged(const FXSphered& sphere);
111 FXRanged& include(const FXRanged& box);
123 friend FXAPI FXbool overlap(const FXRanged& a,const FXRanged& b);
129 friend FXAPI FXRanged unite(const FXRanged& a,const FXRanged& b);
132 friend FXAPI FXRanged intersect(const FXRanged& a,const FXRanged& b);
142 extern FXAPI FXbool overlap(const FXRanged& a,const FXRanged& b);
143 extern FXAPI FXRanged unite(const FXRanged& a,const FXRanged& b);
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H A DFXSphered.h31 class FXRanged; variable
54 FXSphered(const FXRanged& bounds);
72 FXbool contains(const FXRanged& box) const;
84 FXSphered& include(const FXRanged& box);
96 friend FXAPI FXbool overlap(const FXRanged& a,const FXSphered& b);
99 friend FXAPI FXbool overlap(const FXSphered& a,const FXRanged& b);
112 extern FXAPI FXbool overlap(const FXRanged& a,const FXSphered& b);
113 extern FXAPI FXbool overlap(const FXSphered& a,const FXRanged& b);
H A DMakefile.am151 FXRanged.h \
/dports/audio/gogglesmm/gogglesmm-1.2.2/cfox/include/
H A DFXRanged.h32 class FXAPI FXRanged {
39 FXRanged(){} in FXRanged() function
42 FXRanged(const FXRanged& bounds):lower(bounds.lower),upper(bounds.upper){} in FXRanged() function
57 FXRanged(const FXSphered& sphere);
60FXRanged& operator=(const FXRanged& bounds){ lower=bounds.lower; upper=bounds.upper; return *this;…
63 FXRanged& set(const FXRanged& bounds){ lower=bounds.lower; upper=bounds.upper; return *this; } in set()
142 FXRanged& include(const FXRanged& box);
163 ~FXRanged(){} in ~FXRanged()
168 extern FXAPI FXbool overlap(const FXRanged& a,const FXRanged& b);
171 extern FXAPI FXRanged unite(const FXRanged& a,const FXRanged& b);
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H A DFXSphered.h27 class FXRanged; variable
51 FXSphered(const FXRanged& bounds);
88 FXbool contains(const FXRanged& box) const;
106 FXSphered& include(const FXRanged& box);
109 FXSphered& includeInRadius(const FXRanged& box);
135 extern FXAPI FXbool overlap(const FXRanged& a,const FXSphered& b);
138 extern FXAPI FXbool overlap(const FXSphered& a,const FXRanged& b);
/dports/x11-toolkits/fox17/fox-1.7.77/include/
H A DFXRanged.h32 class FXAPI FXRanged {
39 FXRanged(){} in FXRanged() function
42 FXRanged(const FXRanged& bounds):lower(bounds.lower),upper(bounds.upper){} in FXRanged() function
57 FXRanged(const FXSphered& sphere);
60FXRanged& operator=(const FXRanged& bounds){ lower=bounds.lower; upper=bounds.upper; return *this;…
63 FXRanged& set(const FXRanged& bounds){ lower=bounds.lower; upper=bounds.upper; return *this; } in set()
142 FXRanged& include(const FXRanged& box);
163 ~FXRanged(){} in ~FXRanged()
168 extern FXAPI FXbool overlap(const FXRanged& a,const FXRanged& b);
171 extern FXAPI FXRanged unite(const FXRanged& a,const FXRanged& b);
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H A DFXSphered.h27 class FXRanged; variable
51 FXSphered(const FXRanged& bounds);
88 FXbool contains(const FXRanged& box) const;
106 FXSphered& include(const FXRanged& box);
109 FXSphered& includeInRadius(const FXRanged& box);
135 extern FXAPI FXbool overlap(const FXRanged& a,const FXSphered& b);
138 extern FXAPI FXbool overlap(const FXSphered& a,const FXRanged& b);
/dports/x11-toolkits/fox16/fox-1.6.57/src/
H A DFXRanged.cpp48 FXRanged::FXRanged(const FXSphered& sphere): in FXRanged() function in FX::FXRanged
94 FXVec3d FXRanged::center() const { in center()
100 bool FXRanged::empty() const { in empty()
118 bool FXRanged::contains(const FXRanged& bounds) const { in contains()
130 FXRanged& FXRanged::include(FXdouble x,FXdouble y,FXdouble z){ in include()
139 FXRanged& FXRanged::include(const FXVec3d& v){ in include()
145 FXRanged& FXRanged::include(const FXRanged& box){ in include()
154 FXRanged& FXRanged::include(const FXSphered& sphere){ in include()
165 bool overlap(const FXRanged& a,const FXRanged& b){ in overlap()
171 FXRanged unite(const FXRanged& a,const FXRanged& b){ in unite()
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H A DFXSphered.cpp52 FXSphered::FXSphered(const FXRanged& bounds):center(bounds.center()),radius(bounds.diameter()*0.5){ in FXSphered()
69 bool FXSphered::contains(const FXRanged& box) const { in contains()
147 FXSphered& FXSphered::include(const FXRanged& box){ in include()
168 FXSphered& FXSphered::includeInRadius(const FXRanged& box){ in includeInRadius()
274 bool overlap(const FXSphered& a,const FXRanged& b){ in overlap()
300 bool overlap(const FXRanged& a,const FXSphered& b){ in overlap()
/dports/math/reduce/Reduce-svn5758-src/csl/fox/src/
H A DFXRanged.cpp48 FXRanged::FXRanged(const FXSphered& sphere): in FXRanged() function in FX::FXRanged
94 FXVec3d FXRanged::center() const { in center()
100 bool FXRanged::empty() const { in empty()
118 bool FXRanged::contains(const FXRanged& bounds) const { in contains()
130 FXRanged& FXRanged::include(FXdouble x,FXdouble y,FXdouble z){ in include()
139 FXRanged& FXRanged::include(const FXVec3d& v){ in include()
145 FXRanged& FXRanged::include(const FXRanged& box){ in include()
154 FXRanged& FXRanged::include(const FXSphered& sphere){ in include()
165 bool overlap(const FXRanged& a,const FXRanged& b){ in overlap()
171 FXRanged unite(const FXRanged& a,const FXRanged& b){ in unite()
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H A DFXSphered.cpp52 FXSphered::FXSphered(const FXRanged& bounds):center(bounds.center()),radius(bounds.diameter()*0.5){ in FXSphered()
69 bool FXSphered::contains(const FXRanged& box) const { in contains()
147 FXSphered& FXSphered::include(const FXRanged& box){ in include()
168 FXSphered& FXSphered::includeInRadius(const FXRanged& box){ in includeInRadius()
274 bool overlap(const FXSphered& a,const FXRanged& b){ in overlap()
300 bool overlap(const FXRanged& a,const FXSphered& b){ in overlap()
/dports/audio/gogglesmm/gogglesmm-1.2.2/cfox/lib/
H A DFXRanged.cpp48 FXRanged::FXRanged(const FXSphered& sphere): in FXRanged() function in FX::FXRanged
100 FXbool FXRanged::empty() const { in empty()
118 FXbool FXRanged::contains(const FXRanged& bounds) const { in contains()
130 FXRanged& FXRanged::include(FXdouble x,FXdouble y,FXdouble z){ in include()
142 FXRanged& FXRanged::include(const FXVec3d& v){ in include()
148 FXRanged& FXRanged::include(const FXRanged& box){ in include()
160 FXRanged& FXRanged::include(const FXSphered& sphere){ in include()
174 FXbool overlap(const FXRanged& a,const FXRanged& b){ in overlap()
180 FXRanged unite(const FXRanged& a,const FXRanged& b){ in unite()
186 FXRanged intersect(const FXRanged& a,const FXRanged& b){ in intersect()
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H A DFXSphered.cpp50 FXSphered::FXSphered(const FXRanged& bounds):center(bounds.center()),radius(bounds.diameter()*0.5){ in FXSphered()
67 FXbool FXSphered::contains(const FXRanged& box) const { in contains()
143 FXSphered& FXSphered::include(const FXRanged& box){ in include()
164 FXSphered& FXSphered::includeInRadius(const FXRanged& box){ in includeInRadius()
272 FXbool overlap(const FXSphered& a,const FXRanged& b){ in overlap()
285 FXbool overlap(const FXRanged& a,const FXSphered& b){ in overlap()
/dports/x11-toolkits/fox17/fox-1.7.77/lib/
H A DFXRanged.cpp48 FXRanged::FXRanged(const FXSphered& sphere): in FXRanged() function in FX::FXRanged
100 FXbool FXRanged::empty() const { in empty()
118 FXbool FXRanged::contains(const FXRanged& bounds) const { in contains()
130 FXRanged& FXRanged::include(FXdouble x,FXdouble y,FXdouble z){ in include()
142 FXRanged& FXRanged::include(const FXVec3d& v){ in include()
148 FXRanged& FXRanged::include(const FXRanged& box){ in include()
160 FXRanged& FXRanged::include(const FXSphered& sphere){ in include()
174 FXbool overlap(const FXRanged& a,const FXRanged& b){ in overlap()
180 FXRanged unite(const FXRanged& a,const FXRanged& b){ in unite()
186 FXRanged intersect(const FXRanged& a,const FXRanged& b){ in intersect()
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H A DFXSphered.cpp50 FXSphered::FXSphered(const FXRanged& bounds):center(bounds.center()),radius(bounds.diameter()*0.5){ in FXSphered()
67 FXbool FXSphered::contains(const FXRanged& box) const { in contains()
143 FXSphered& FXSphered::include(const FXRanged& box){ in include()
164 FXSphered& FXSphered::includeInRadius(const FXRanged& box){ in includeInRadius()
272 FXbool overlap(const FXSphered& a,const FXRanged& b){ in overlap()
285 FXbool overlap(const FXRanged& a,const FXSphered& b){ in overlap()
/dports/x11-toolkits/fox14/fox-1.4.35/src/
H A DFXRanged.cpp48 FXRanged::FXRanged(const FXSphered& sphere): in FXRanged() function in FX::FXRanged
88 FXVec3d FXRanged::center() const { in center()
94 FXbool FXRanged::empty() const { in empty()
111 FXbool FXRanged::contains(const FXRanged& bounds) const { in contains()
123 FXRanged& FXRanged::include(FXdouble x,FXdouble y,FXdouble z){ in include()
132 FXRanged& FXRanged::include(const FXVec3d& v){ in include()
138 FXRanged& FXRanged::include(const FXRanged& box){ in include()
147 FXRanged& FXRanged::include(const FXSphered& sphere){ in include()
158 FXbool overlap(const FXRanged& a,const FXRanged& b){ in overlap()
164 FXRanged unite(const FXRanged& a,const FXRanged& b){ in unite()
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H A DFXSphered.cpp52 FXSphered::FXSphered(const FXRanged& bounds):center(bounds.center()),radius(bounds.diameter()*0.5){ in FXSphered()
70 FXbool FXSphered::contains(const FXRanged& box) const { in contains()
127 FXSphered& FXSphered::include(const FXRanged& box){ in include()
208 FXbool overlap(const FXSphered& a,const FXRanged& b){ in overlap()
234 FXbool overlap(const FXRanged& a,const FXSphered& b){ in overlap()
H A DMakefile.dmc249 FXRanged.cpp \
496 FXRanged.obj \
H A DMakefile.dmc.resp145 +FXRanged.obj &
H A DMakefile.bc.resp145 +FXRanged.obj &

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