Searched refs:F_PUSH (Results 1 – 15 of 15) sorted by relevance
57 #define F_PUSH 415 /* push current location */ macro
61 #define F_PUSH 415 /**< push current location */ macro
902 /*QUAKED func_static (0 .5 .8) ? F_PUSH F_PULL SWITCH_SHADER CRUSHER IMPACT x PLAYER_USE INACTIVE B…903 F_PUSH Will be used when you Force-Push it
832 /*QUAKED func_static (0 .5 .8) ? F_PUSH F_PULL SWITCH_SHADER CRUSHER IMPACT x PLAYER_USE INACTIVE B…833 F_PUSH Will be used when you Force-Push it
1174 /*QUAKED func_static (0 .5 .8) ? F_PUSH F_PULL SWITCH_SHADER CRUSHER IMPACT SOLITARY PLAYER_USE INA…1175 F_PUSH Will be used when you Force-Push it