Searched refs:Fetch_object_integer_variable (Results 1 – 2 of 2) sorted by relevance
226 inline uint32 Fetch_object_integer_variable(const char *pcName, const char *pcVar) const;1183 inline uint32 _game_session::Fetch_object_integer_variable(const char *pcName, const char *pcVar) c… in Fetch_object_integer_variable() function
1438 if (MS->Fetch_object_integer_variable(pGameObject->GetName(), "locked_in_place") == 1) { in DrawM08DoorLocks()