Searched refs:FindAnimation (Results 1 – 12 of 12) sorted by relevance
/dports/graphics/urho3d/Urho3D-1.7.1/Source/Urho3D/Graphics/ |
H A D | AnimationController.cpp | 214 FindAnimation(name, index, state); in Stop() 261 FindAnimation(name, index, state); in Fade() 275 FindAnimation(name, index, state); in FadeOthers() 334 FindAnimation(name, index, state); in SetTime() 352 FindAnimation(name, index, state); in SetSpeed() 365 FindAnimation(name, index, state); in SetWeight() 387 FindAnimation(name, index, state); in SetRemoveOnCompletion() 422 FindAnimation(name, index, state); in SetAutoFade() 435 FindAnimation(name, index, state); in IsPlaying() 455 FindAnimation(name, index, state); in IsFadingIn() [all …]
|
H A D | AnimationController.h | 201 void FindAnimation(const String& name, unsigned& index, AnimationState*& state) const;
|
/dports/games/pioneer/pioneer-20210723/src/scenegraph/ |
H A D | Model.h | 148 Animation *FindAnimation(const std::string &) const;
|
H A D | Model.cpp | 455 Animation *Model::FindAnimation(const std::string &name) const in FindAnimation() function in SceneGraph::Model
|
H A D | Loader.cpp | 616 Animation *animation = m_model->FindAnimation(def->name); in ConvertAnimations()
|
/dports/games/0ad/0ad-0.0.23b-alpha/libraries/source/fcollada/include/FCDocument/ |
H A D | FCDocument.h | 405 FCDAnimation* FindAnimation(const fm::string& daeId);
|
/dports/games/0ad/0ad-0.0.23b-alpha/libraries/source/fcollada/src/FCollada/FCDocument/ |
H A D | FCDocument.cpp | 205 FCDAnimation* FCDocument::FindAnimation(const fm::string& daeId) { return animationLibrary->FindDae… in FindAnimation() function in FCDocument
|
H A D | FCDocument.h | 405 FCDAnimation* FindAnimation(const fm::string& daeId);
|
/dports/games/pioneer/pioneer-20210723/src/ |
H A D | ModelBody.cpp | 185 m_idleAnimation = m_model->FindAnimation("idle"); in SetModel()
|
H A D | CityOnPlanet.cpp | 130 list->buildings[i].idle = (*m)->FindAnimation("idle"); in LookupBuildingListModels()
|
H A D | SpaceStation.cpp | 208 m_doorAnimation = model->FindAnimation("doors"); in InitStation()
|
H A D | Ship.cpp | 233 m_landingGearAnimation = GetModel()->FindAnimation("gear_down"); in Init()
|