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Searched refs:FindAnimation (Results 1 – 12 of 12) sorted by relevance

/dports/graphics/urho3d/Urho3D-1.7.1/Source/Urho3D/Graphics/
H A DAnimationController.cpp214 FindAnimation(name, index, state); in Stop()
261 FindAnimation(name, index, state); in Fade()
275 FindAnimation(name, index, state); in FadeOthers()
334 FindAnimation(name, index, state); in SetTime()
352 FindAnimation(name, index, state); in SetSpeed()
365 FindAnimation(name, index, state); in SetWeight()
387 FindAnimation(name, index, state); in SetRemoveOnCompletion()
422 FindAnimation(name, index, state); in SetAutoFade()
435 FindAnimation(name, index, state); in IsPlaying()
455 FindAnimation(name, index, state); in IsFadingIn()
[all …]
H A DAnimationController.h201 void FindAnimation(const String& name, unsigned& index, AnimationState*& state) const;
/dports/games/pioneer/pioneer-20210723/src/scenegraph/
H A DModel.h148 Animation *FindAnimation(const std::string &) const;
H A DModel.cpp455 Animation *Model::FindAnimation(const std::string &name) const in FindAnimation() function in SceneGraph::Model
H A DLoader.cpp616 Animation *animation = m_model->FindAnimation(def->name); in ConvertAnimations()
/dports/games/0ad/0ad-0.0.23b-alpha/libraries/source/fcollada/include/FCDocument/
H A DFCDocument.h405 FCDAnimation* FindAnimation(const fm::string& daeId);
/dports/games/0ad/0ad-0.0.23b-alpha/libraries/source/fcollada/src/FCollada/FCDocument/
H A DFCDocument.cpp205 FCDAnimation* FCDocument::FindAnimation(const fm::string& daeId) { return animationLibrary->FindDae… in FindAnimation() function in FCDocument
H A DFCDocument.h405 FCDAnimation* FindAnimation(const fm::string& daeId);
/dports/games/pioneer/pioneer-20210723/src/
H A DModelBody.cpp185 m_idleAnimation = m_model->FindAnimation("idle"); in SetModel()
H A DCityOnPlanet.cpp130 list->buildings[i].idle = (*m)->FindAnimation("idle"); in LookupBuildingListModels()
H A DSpaceStation.cpp208 m_doorAnimation = model->FindAnimation("doors"); in InitStation()
H A DShip.cpp233 m_landingGearAnimation = GetModel()->FindAnimation("gear_down"); in Init()