Searched refs:FindClosestAssistant (Results 1 – 5 of 5) sorted by relevance
/dports/games/spring/spring_98.0/AI/Skirmish/AAI/ |
H A D | AAIBuildTask.cpp | 56 AAIConstructor* new_builder = ai->Getut()->FindClosestAssistant(build_pos, 10, commander); in BuilderDestroyed()
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H A D | AAIUnitTable.h | 65 AAIConstructor* FindClosestAssistant(float3 pos, int importance, bool commander);
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H A D | AAIConstructor.cpp | 270 …AAIConstructor* assistant = ai->Getut()->FindClosestAssistant(ai->Getcb()->GetUnitPos(unit_id), 5,… in CheckAssistance() 321 AAIConstructor* assistant = ai->Getut()->FindClosestAssistant(build_pos, 5, commander); in CheckAssistance()
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H A D | AAIExecute.cpp | 889 AAIConstructor *assistant = ai->Getut()->FindClosestAssistant(builder->build_pos, 5, true); in BuildPowerPlant() 2525 AAIConstructor *builder = ai->Getut()->FindClosestAssistant(best_spot->pos, 10, true); in CheckMexUpgrade() 2566 …AAIConstructor *builder = ai->Getut()->FindClosestAssistant(ai->Getcb()->GetUnitPos(*recon), 10, t… in CheckRadarUpgrade() 2580 …AAIConstructor *builder = ai->Getut()->FindClosestAssistant(ai->Getcb()->GetUnitPos(*recon), 10, t… in CheckRadarUpgrade() 2626 …AAIConstructor *builder = ai->Getut()->FindClosestAssistant(ai->Getcb()->GetUnitPos(*jammer), 10, … in CheckJammerUpgrade() 2640 …AAIConstructor *builder = ai->Getut()->FindClosestAssistant(ai->Getcb()->GetUnitPos(*jammer), 10, … in CheckJammerUpgrade() 2875 assistant = ai->Getut()->FindClosestAssistant(builder->build_pos, 5, true); in AssistConstructionOfCategory()
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H A D | AAIUnitTable.cpp | 400 AAIConstructor* AAIUnitTable::FindClosestAssistant(float3 pos, int /*importance*/, bool commander) in FindClosestAssistant() function in AAIUnitTable
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