/dports/graphics/urho3d/Urho3D-1.7.1/bin/Data/LuaScripts/ |
H A D | 39_CrowdNavigation.lua | 244 …connectionStart.worldPosition = navMesh:FindNearestPoint(boxPos + Vector3(boxHalfSize, -boxHalfSiz… 246 …connectionEnd.worldPosition = navMesh:FindNearestPoint(boxPos + Vector3(boxHalfSize, boxHalfSize, … 265 …clone.position = navMesh:FindNearestPoint(Vector3(Random(80.0) - 40.0, size * 0.5 , Random(80.0) -… 279 local pathPos = navMesh:FindNearestPoint(hitPos, Vector3.ONE) 493 …local newPos = scene_:GetComponent("DynamicNavigationMesh"):FindNearestPoint(node.position, Vector…
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/Samples/39_CrowdNavigation/ |
H A D | CrowdNavigation.cpp | 309 …connectionStart->SetWorldPosition(navMesh->FindNearestPoint(boxPos + Vector3(boxHalfSize, -boxHalf… in CreateBoxOffMeshConnections() 311 …connectionEnd->SetWorldPosition(navMesh->FindNearestPoint(boxPos + Vector3(boxHalfSize, boxHalfSiz… in CreateBoxOffMeshConnections() 334 …clone->SetPosition(navMesh->FindNearestPoint(Vector3(Random(80.0f) - 40.0f, size * 0.5f, Random(80… in CreateMovingBarrels() 351 Vector3 pathPos = navMesh->FindNearestPoint(hitPos, Vector3(1.0f, 1.0f, 1.0f)); in SetPathPoint() 597 …Vector3 newPos = scene_->GetComponent<DynamicNavigationMesh>()->FindNearestPoint(node->GetPosition… in HandleCrowdAgentFailure()
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/dports/science/xdrawchem/xdrawchem-a3f74c34eb09fa72ee16848ec6901049ca5309d5/xdrawchem/ |
H A D | curvearrow.h | 38 DPoint *FindNearestPoint(DPoint *, double &);
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H A D | arrow.h | 40 DPoint *FindNearestPoint(DPoint *, double &);
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H A D | gobject.h | 39 DPoint *FindNearestPoint(DPoint *, double &);
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H A D | symbol.h | 35 DPoint *FindNearestPoint(DPoint *, double &);
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H A D | bracket.h | 39 DPoint *FindNearestPoint(DPoint *, double &);
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H A D | bond.h | 51 DPoint *FindNearestPoint(DPoint *, double &);
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H A D | drawable.h | 42 virtual DPoint *FindNearestPoint(DPoint *, double &);
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H A D | chemdata.cpp | 214 DPoint *ChemData::FindNearestPoint(DPoint *target, double &dist) { in FindNearestPoint() function in ChemData 218 d1 = curr_draw->FindNearestPoint(target, d1dist); in FindNearestPoint()
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H A D | text.h | 42 DPoint *FindNearestPoint(DPoint *, double &);
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H A D | chemdata.h | 68 DPoint *FindNearestPoint(DPoint *, double &);
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H A D | render2d_event.cpp | 1366 nearestPoint = c->FindNearestPoint(e, dist); in mouseMoveEvent() 1624 nearestPoint = c->FindNearestPoint(endpoint, dist); in mouseMoveEvent() 1661 nearestPoint = c->FindNearestPoint(endpoint, dist); in mouseMoveEvent() 1739 nearestPoint = c->FindNearestPoint(endpoint, dist); in mouseMoveEvent() 1769 nearestPoint = c->FindNearestPoint(endpoint, dist); in mouseMoveEvent() 1799 nearestPoint = c->FindNearestPoint(endpoint, dist); in mouseMoveEvent()
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H A D | molecule.h | 53 DPoint *FindNearestPoint(DPoint *, double &);
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H A D | curvearrow.cpp | 176 DPoint *CurveArrow::FindNearestPoint(DPoint *target, double &dist) { in FindNearestPoint() function in CurveArrow
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H A D | render2d_select.cpp | 51 np = c->FindNearestPoint(&e, dist);
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H A D | arrow.cpp | 219 DPoint *Arrow::FindNearestPoint(DPoint * /*target*/, double &dist) { in FindNearestPoint() function in Arrow
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/Urho3D/Navigation/ |
H A D | CrowdManager.h | 108 Vector3 FindNearestPoint(const Vector3& point, int queryFilterType, dtPolyRef* nearestRef = 0);
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H A D | NavigationMesh.h | 160 Vector3 FindNearestPoint
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/Urho3D/LuaScript/pkgs/Navigation/ |
H A D | CrowdManager.pkg | 19 Vector3 FindNearestPoint(const Vector3& point, int queryFilterType);
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H A D | NavigationMesh.pkg | 50 Vector3 FindNearestPoint(const Vector3& point, const Vector3& extents = Vector3::ONE);
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/dports/graphics/urho3d/Urho3D-1.7.1/bin/Data/Scripts/ |
H A D | 39_CrowdNavigation.as | 120 …// Creating connections post-build here allows us to use FindNearestPoint() to procedurally set ac… 257 …connectionStart.worldPosition = navMesh.FindNearestPoint(boxPos + Vector3(boxHalfSize, -boxHalfSiz… 259 …connectionEnd.worldPosition = navMesh.FindNearestPoint(boxPos + Vector3(boxHalfSize, boxHalfSize, … 281 …clone.position = navMesh.FindNearestPoint(Vector3(Random(80.0) - 40.0, size * 0.5 , Random(80.0) -… 298 Vector3 pathPos = navMesh.FindNearestPoint(hitPos, Vector3(1.0f, 1.0f, 1.0f)); 541 …ynamicNavigationMesh>(scene_.GetComponent("DynamicNavigationMesh")).FindNearestPoint(node.position…
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/dports/editors/lazarus/lazarus/components/tachart/ |
H A D | tatools.pas | 414 procedure FindNearestPoint(APoint: TPoint); procedure 1621 procedure TDataPointTool.FindNearestPoint(APoint: TPoint); procedure 1732 FindNearestPoint(APoint); 1774 FindNearestPoint(APoint); 1856 FindNearestPoint(APoint); 2020 FindNearestPoint(APoint);
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/dports/editors/lazarus-qt5/lazarus/components/tachart/ |
H A D | tatools.pas | 414 procedure FindNearestPoint(APoint: TPoint); procedure 1621 procedure TDataPointTool.FindNearestPoint(APoint: TPoint); procedure 1732 FindNearestPoint(APoint); 1774 FindNearestPoint(APoint); 1856 FindNearestPoint(APoint); 2020 FindNearestPoint(APoint);
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/dports/editors/lazarus-qt5-devel/lazarus-6df7e8756882f7d7f28f662011ee72f21746c580/components/tachart/ |
H A D | tatools.pas | 430 procedure FindNearestPoint(APoint: TPoint); procedure 1821 procedure TDataPointTool.FindNearestPoint(APoint: TPoint); procedure 1935 FindNearestPoint(APoint); 1977 FindNearestPoint(APoint); 2059 FindNearestPoint(APoint); 2241 FindNearestPoint(APoint);
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