/dports/games/zdoom/zdoom-2.8.1/src/g_hexen/ |
H A D | a_spike.cpp | 50 SetState (FindState ("BloodThrustRaise")); in Activate() 52 SetState (FindState ("ThrustRaise")); in Activate() 62 SetState (FindState ("BloodThrustLower")); in Deactivate() 64 SetState (FindState ("ThrustLower")); in Deactivate() 110 actor->SetState (actor->FindState ("BloodThrustInit2"), true); in DEFINE_ACTION_FUNCTION() 112 actor->SetState (actor->FindState ("ThrustInit2"), true); in DEFINE_ACTION_FUNCTION() 134 self->SetState (self->FindState ("BloodThrustInit1"), true); in DEFINE_ACTION_FUNCTION() 136 self->SetState (self->FindState ("ThrustInit1"), true); in DEFINE_ACTION_FUNCTION()
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H A D | a_fighteraxe.cpp | 45 return Ammo1->Amount ? FindState ("SelectGlow") : Super::GetUpState(); in IMPLEMENT_CLASS() 50 return Ammo1->Amount ? FindState ("DeselectGlow") : Super::GetDownState(); in GetDownState() 55 return Ammo1->Amount ? FindState ("ReadyGlow") : Super::GetReadyState(); in GetReadyState() 60 return Ammo1->Amount ? FindState ("FireGlow") : Super::GetAtkState(hold); in GetAtkState() 79 P_SetPsprite (player, ps_weapon, player->ReadyWeapon->FindState ("ReadyGlow")); in DEFINE_ACTION_FUNCTION() 103 P_SetPsprite (player, ps_weapon, player->ReadyWeapon->FindState ("Ready")); in DEFINE_ACTION_FUNCTION() 127 P_SetPsprite (player, ps_weapon, player->ReadyWeapon->FindState ("SelectGlow")); in DEFINE_ACTION_FUNCTION() 151 P_SetPsprite (player, ps_weapon, player->ReadyWeapon->FindState ("Select")); in DEFINE_ACTION_FUNCTION() 175 P_SetPsprite (player, ps_weapon, player->ReadyWeapon->FindState ("FireGlow")); in DEFINE_ACTION_FUNCTION() 274 P_SetPsprite (player, ps_weapon, player->ReadyWeapon->FindState ("Fire") + 5); in DEFINE_ACTION_FUNCTION()
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H A D | a_serpent.cpp | 101 self->SetState (self->FindState ("Hump")); in DEFINE_ACTION_FUNCTION() 123 self->SetState (self->FindState ("Attack")); in DEFINE_ACTION_FUNCTION() 129 self->SetState (self->FindState ("Walk")); in DEFINE_ACTION_FUNCTION() 135 self->SetState (self->FindState ("Walk")); in DEFINE_ACTION_FUNCTION() 139 self->SetState (self->FindState ("Attack")); in DEFINE_ACTION_FUNCTION() 270 self->SetState (self->FindState(NAME_Death)); in DEFINE_ACTION_FUNCTION()
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H A D | a_heresiarch.cpp | 269 self->SetState (self->FindState(NAME_Pain)); in DEFINE_ACTION_FUNCTION() 288 actor->SetState (actor->FindState(NAME_Pain)); in DEFINE_ACTION_FUNCTION() 335 parent->SetState (parent->FindState("Attack1")); in DEFINE_ACTION_FUNCTION() 350 parent->SetState (parent->FindState("Attack2")); in DEFINE_ACTION_FUNCTION() 527 target->SetState (target->FindState("Attack2")); in CastSorcererSpell() 761 mo->SetState (mo->FindState("Orbit")); in DEFINE_ACTION_FUNCTION() 769 mo->SetState (mo->FindState("Orbit")); in DEFINE_ACTION_FUNCTION() 800 self->SetState (self->FindState(NAME_Death)); in DEFINE_ACTION_FUNCTION() 808 self->SetState (self->FindState(NAME_Death)); in DEFINE_ACTION_FUNCTION() 896 self->SetState (self->FindState(NAME_Death)); in DEFINE_ACTION_FUNCTION() [all …]
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H A D | a_clericstaff.cpp | 88 FState * newstate = weapon->FindState("Drain"); in DEFINE_ACTION_FUNCTION() 112 P_SetPsprite (player, ps_weapon, weapon->FindState ("Drain")); in DEFINE_ACTION_FUNCTION() 193 P_SetPsprite (self->player, ps_weapon, self->player->ReadyWeapon->FindState ("Blink")); in DEFINE_ACTION_FUNCTION()
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/dports/games/vavoom/vavoom-1.33/progs/common/linespec/ |
H A D | Sigil.vc | 194 Player.SetViewState(ps_weapon, Wpn.FindState('Ready1')); 197 Player.SetViewState(ps_weapon, Wpn.FindState('Ready2')); 200 Player.SetViewState(ps_weapon, Wpn.FindState('Ready3')); 203 Player.SetViewState(ps_weapon, Wpn.FindState('Ready4')); 206 Player.SetViewState(ps_weapon, Wpn.FindState('Ready5')); 268 Player.SetViewState(ps_weapon, Wpn.FindState('Select1')); 302 Player.SetViewState(ps_weapon, Wpn.FindState('Fire1')); 305 Player.SetViewState(ps_weapon, Wpn.FindState('Fire2')); 308 Player.SetViewState(ps_weapon, Wpn.FindState('Fire3')); 311 Player.SetViewState(ps_weapon, Wpn.FindState('Fire4')); [all …]
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H A D | FWeapAxe.vc | 39 return Ammo1.Amount > 0 ? FindState('GlowSelect') : ::GetUpState(); 50 return Ammo1.Amount > 0 ? FindState('GlowDeselect') : ::GetDownState(); 61 return Ammo1.Amount > 0 ? FindState('GlowReady') : ::GetReadyState(); 72 return Ammo1.Amount > 0 ? FindState('GlowFire') : // Glowing axe 92 Player.SetViewState(ps_weapon, Wpn.FindState('GlowReady')); 116 Player.SetViewState(ps_weapon, Wpn.FindState('Ready')); 140 Player.SetViewState(ps_weapon, Wpn.FindState('GlowSelect')); 164 Player.SetViewState(ps_weapon, Wpn.FindState('Select'));
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H A D | ThrustFloorDown.vc | 89 SetState(FindState('BloodyUp')); 91 SetState(FindState('Up')); 125 SetState(FindState('BloodyDown')); 127 SetState(FindState('Down')); 237 SetState(FindState('BloodyRaise')); 239 SetState(FindState('Raise')); 256 SetState(FindState('BloodyLower')); 258 SetState(FindState('Lower'));
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H A D | ScriptedMarine.vc | 134 MissileState = FindState('AtkDummy'); 138 MeleeState = FindState('AtkFist'); 142 MeleeState = FindState('AtkBerserk'); 146 MeleeState = FindState('AtkChainsaw'); 150 MissileState = FindState('AtkPistol'); 154 MissileState = FindState('AtkShotgun'); 166 MissileState = FindState('AtkRocket'); 170 MissileState = FindState('AtkPlasma'); 174 MissileState = FindState('AtkRailgun'); 178 MissileState = FindState('AtkBfg'); [all …]
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H A D | CustomInventory.vc | 37 state S = FindState('Pickup'); 39 if ((IsOk || !S) && FindState('Use')) 59 return CallStateChain(Source, FindState('Drop')); 70 return CallStateChain(Owner, FindState('Use'));
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H A D | Weapon.vc | 157 state ReadyState = FindState('Ready'); 454 return FindState('Select'); 465 return FindState('Deselect'); 476 return FindState('Ready'); 490 S = FindState('Hold'); 494 S = FindState('Fire'); 510 S = FindState('AltHold'); 514 S = FindState('AltFire'); 574 if (Mode == FIRE_Secondary && !FindState('AltFire'))
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H A D | EntityEx.Damage.vc | 336 state WoundState = FindState('Wound', DmgType, false); 361 SetState(FindState('Pain', DmgType, false)); 377 SetState(FindState('Pain', DmgType, false)); 456 if (FindState('Death') || !HasSpecialStates('Death')) 464 if (FindState('Death', 'Ice', true)) 476 return FindState('Death', DmgType) ? damage : -1; 727 DeathState = FindState('Death', DamageType, true); 730 DeathState = FindState('GenericFreezeDeath'); 744 DeathState = FindState('Death', 'Extreme', true); 749 DeathState = FindState('Death'); [all …]
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H A D | SwitchableDecoration.vc | 41 SetState(FindState('Active')); 53 SetState(FindState('Inactive'));
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H A D | Actor.Strife.vc | 325 SetState(FindState('LookCeiling')); 329 SetState(FindState('LookFloor')); 344 SetState(FindState('SeeFloor')); 349 SetState(FindState('Drop')); 364 SetState(FindState('Drop')); 627 SetState(FindState('Grenade')); 646 SetState(FindState('Jump')); 658 SetState(FindState('Jump')); 865 if (emitter.FindState('Pain')) 867 emitter.SetState(emitter.FindState('Pain')); [all …]
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H A D | Inventory.vc | 168 SetState(FindState('Held')); 346 Copy.SetState(Copy.FindState('HoldAndDestroy')); 529 SetState(FindState('HoldAndDestroy')); 545 SetState(FindState('HideSpecial')); 554 SetState(FindState('DormantPickup')); 963 Player.SetViewState(ps_flash, Wpn.FindState('Flash')); 1470 Player.SetViewState(ps_flash, Wpn.FindState('Flash')); 1513 Player.SetViewState(ps_flash, Wpn.FindState('Flash')); 1553 Player.SetViewState(ps_flash, Wpn.FindState('Flash')); 1629 Player.SetViewState(ps_flash, Wpn.FindState('Flash')); [all …]
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/dports/games/zdoom/zdoom-2.8.1/src/g_strife/ |
H A D | a_stalker.cpp | 18 self->SetState (self->FindState("SeeFloor")); in DEFINE_ACTION_FUNCTION() 22 self->SetState (self->FindState("Drop")); in DEFINE_ACTION_FUNCTION() 31 state = self->FindState("LookCeiling"); in DEFINE_ACTION_FUNCTION() 35 state = self->FindState("LookFloor"); in DEFINE_ACTION_FUNCTION() 53 self->SetState (self->FindState("Drop")); in DEFINE_ACTION_FUNCTION()
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H A D | a_rebels.cpp | 66 drop->SetState(drop->FindState(NAME_Drop)); in IMPLEMENT_CLASS() 118 self->SetState(self->FindState(NAME_Death)); in DEFINE_ACTION_FUNCTION()
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/dports/games/ecwolf/ecwolf-1.3.3-src/src/g_shared/ |
H A D | a_inventory.cpp | 115 const Frame *hide = FindState(NAME_Hide); in GoAway() 507 if(!FindState(NAME_AltFire)) in CheckAmmo() 552 ret = FindState(NAME_Hold); in GetAtkState() 554 ret = FindState(NAME_Fire); in GetAtkState() 559 ret = FindState(NAME_AltHold); in GetAtkState() 561 ret = FindState(NAME_AltFire); in GetAtkState() 568 return FindState(NAME_Select); in GetUpState() 573 return FindState(NAME_Deselect); in GetDownState() 578 return FindState(NAME_Ready); in GetReadyState() 583 return FindState(NAME_Reload); in GetReloadState() [all …]
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/dports/games/zdoom/zdoom-2.8.1/src/g_heretic/ |
H A D | a_dsparil.cpp | 102 self->SetState (self->FindState("Missile2")); in DEFINE_ACTION_FUNCTION() 121 mo->SetState (mo->FindState("Rise")); in DEFINE_ACTION_FUNCTION() 154 actor->SetState (actor->FindState("Teleport")); in P_DSparilTeleport() 271 self->SetState (self->FindState(NAME_Death)); in DEFINE_ACTION_FUNCTION() 302 self->SetState (self->FindState("DeathLoop")); in DEFINE_ACTION_FUNCTION()
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H A D | a_ironlich.cpp | 110 baseFire->SetState (baseFire->FindState("NoGrow")); in DEFINE_ACTION_FUNCTION() 155 self->SetState (self->FindState(NAME_Death)); in DEFINE_ACTION_FUNCTION() 210 self->SetState (self->FindState("NoGrow")); in DEFINE_ACTION_FUNCTION()
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/dports/games/zdoom/zdoom-2.8.1/src/ |
H A D | p_states.cpp | 275 FState *FActorInfo::FindState (int numnames, FName *names, bool exact) const in FindState() function in FActorInfo 317 return FindState(namelist.Size(), &namelist[0], exact); in FindStateByString() 421 FState * FStateDefinitions::FindState(const char * name) in FindState() function in FStateDefinitions 489 FState *state = FindState("Spawn"); in InstallStates() 505 defaults->SpawnState = info->FindState(NAME_Spawn); in InstallStates() 506 defaults->SeeState = info->FindState(NAME_See); in InstallStates() 509 defaults->MeleeState = info->FindState(NAME_Melee); in InstallStates() 510 defaults->MissileState = info->FindState(NAME_Missile); in InstallStates() 692 if (type==mytype) state = FindState (label); in ResolveGotoLabel()
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H A D | info.h | 248 FState *FindState (int numnames, FName *names, bool exact=false) const; 250 FState *FindState (FName name) const in FindState() function 252 return FindState(1, &name); in FindState()
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/dports/games/zdoom/zdoom-2.8.1/src/thingdef/ |
H A D | thingdef.cpp | 256 FState * ready = ti->ActorInfo->FindState(NAME_Ready); in FinishActor() 257 FState * select = ti->ActorInfo->FindState(NAME_Select); in FinishActor() 258 FState * deselect = ti->ActorInfo->FindState(NAME_Deselect); in FinishActor() 259 FState * fire = ti->ActorInfo->FindState(NAME_Fire); in FinishActor()
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/dports/games/zdoom/zdoom-2.8.1/src/g_doom/ |
H A D | a_doomweaps.cpp | 81 P_SetPsprite (self->player, ps_flash, weapon->FindState(NAME_Flash)); in DEFINE_ACTION_FUNCTION() 257 P_SetPsprite (player, ps_flash, weapon->FindState(NAME_Flash)); in DEFINE_ACTION_FUNCTION() 288 P_SetPsprite (player, ps_flash, weapon->FindState(NAME_Flash)); in DEFINE_ACTION_FUNCTION() 400 FState *flash = weapon->FindState(NAME_Flash); in DEFINE_ACTION_FUNCTION() 404 FState * atk = weapon->FindState(NAME_Fire); in DEFINE_ACTION_FUNCTION() 487 FState *flash = weapon->FindState(NAME_Flash); in DEFINE_ACTION_FUNCTION() 516 FState *flash = weapon->FindState(NAME_Flash); in FireRailgun()
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/dports/games/zdoom/zdoom-2.8.1/src/g_shared/ |
H A D | a_pickups.cpp | 666 SetState (FindState("HoldAndDestroy")); in GoAwayAndDie() 765 SetState (FindState("Held")); in BecomeItem() 919 HideSpecialState = FindState("HideSpecial"); in Hide() 922 HideDoomishState = FindState("HideDoomish"); in Hide() 927 HideDoomishState = FindState("HideDoomish"); in Hide() 930 HideSpecialState = FindState("HideSpecial"); in Hide() 1396 copy->SetState (copy->FindState("HoldAndDestroy")); in TryPickup() 1575 return CallStateChain (dropper, FindState(NAME_Drop)); in IMPLEMENT_CLASS() 1586 return CallStateChain (Owner, FindState(NAME_Use)); in Use() 1597 FState *pickupstate = FindState(NAME_Pickup); in TryPickup() [all …]
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