Searched refs:FinishSpawningItem (Results 1 – 25 of 35) sorted by relevance
12
48 THINKCASE( FinishSpawningItem ) in GEntity_ThinkFunc()
340 void FinishSpawningItem( gentity_t *ent );
342 FinishSpawningItem( it_ent ); in GunRackAddItem()
286 FinishSpawningItem(it_ent ); in G_Give()
145 extern void FinishSpawningItem ( gentity_t *ent );
807 void FinishSpawningItem( gentity_t *ent ) { in FinishSpawningItem() function
650 void FinishSpawningItem( gentity_t *ent ) { function892 ent->think = FinishSpawningItem;
452 void FinishSpawningItem( gentity_t *ent );
45 THINKCASE( FinishSpawningItem ) in GEntity_ThinkFunc()
340 FinishSpawningItem( it_ent ); in GunRackAddItem()
296 FinishSpawningItem( newItem ); in G_DropSaberItem()1099 void FinishSpawningItem( gentity_t *ent ) { in FinishSpawningItem() function
393 void FinishSpawningItem( gentity_t *ent );
154 extern void FinishSpawningItem ( gentity_t *ent );
265 FinishSpawningItem(it_ent ); in G_Give()
935 void FinishSpawningItem( gentity_t *ent ) { in FinishSpawningItem() function1177 ent->think = FinishSpawningItem; in G_SpawnItem()
768 void FinishSpawningItem( gentity_t *ent );
1013 void FinishSpawningItem( gentity_t *ent ) { in FinishSpawningItem() function1264 ent->think = FinishSpawningItem; in G_SpawnItem()
801 void FinishSpawningItem( gentity_t *ent );
1065 void FinishSpawningItem( gentity_t *ent );