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Searched refs:FirstTex (Results 1 – 2 of 2) sorted by relevance

/dports/games/vavoom/vavoom-1.33/source/
H A Dr_tex.cpp568 int FirstTex; in AddTextures() local
581 FirstTex = Textures.Num(); in AddTextures()
582 AddTexturesLump(Lump, LumpTex1, FirstTex, true); in AddTextures()
583 AddTexturesLump(Lump, LumpTex2, FirstTex, false); in AddTextures()
600 FirstTex = Textures.Num(); in AddTextures()
601 AddTexturesLump(W_GetNumForName(NAME_pnames), LastTex1, FirstTex, true); in AddTextures()
602 AddTexturesLump(W_GetNumForName(NAME_pnames), LastTex2, FirstTex, false); in AddTextures()
613 int FirstTex, bool First) in AddTexturesLump() argument
688 patchtexlookup, nummappatches, FirstTex, IsStrife); in AddTexturesLump()
H A Dr_tex_multipatch.cpp57 VTexture** PatchLookup, int NumPatchLookup, int FirstTex, bool IsStrife) in VMultiPatchTexture() argument
82 if (GTextureManager.CheckNumForName(Name, TEXTYPE_Wall, false, false) >= FirstTex) in VMultiPatchTexture()