Searched refs:FirstTex (Results 1 – 2 of 2) sorted by relevance
/dports/games/vavoom/vavoom-1.33/source/ |
H A D | r_tex.cpp | 568 int FirstTex; in AddTextures() local 581 FirstTex = Textures.Num(); in AddTextures() 582 AddTexturesLump(Lump, LumpTex1, FirstTex, true); in AddTextures() 583 AddTexturesLump(Lump, LumpTex2, FirstTex, false); in AddTextures() 600 FirstTex = Textures.Num(); in AddTextures() 601 AddTexturesLump(W_GetNumForName(NAME_pnames), LastTex1, FirstTex, true); in AddTextures() 602 AddTexturesLump(W_GetNumForName(NAME_pnames), LastTex2, FirstTex, false); in AddTextures() 613 int FirstTex, bool First) in AddTexturesLump() argument 688 patchtexlookup, nummappatches, FirstTex, IsStrife); in AddTexturesLump()
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H A D | r_tex_multipatch.cpp | 57 VTexture** PatchLookup, int NumPatchLookup, int FirstTex, bool IsStrife) in VMultiPatchTexture() argument 82 if (GTextureManager.CheckNumForName(Name, TEXTYPE_Wall, false, false) >= FirstTex) in VMultiPatchTexture()
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