/dports/games/zdoom/zdoom-2.8.1/src/ |
H A D | v_draw.cpp | 836 FlatFill (0, 0, Width, bordtop, img); // Top in FillBorder() 837 FlatFill (0, bordtop, bordleft, Height - bordbottom, img); // Left in FillBorder() 839 FlatFill (0, Height - bordbottom, Width, Height, img); // Bottom in FillBorder() 1422 screen->FlatFill(left, top - p->GetHeight(), right, top, p, true); in V_DrawFrame() 1424 screen->FlatFill(left, bottom, right, bottom + p->GetHeight(), p, true); in V_DrawFrame() 1428 screen->FlatFill(left - p->GetWidth(), top, left, bottom, p, true); in V_DrawFrame() 1430 screen->FlatFill(right, top, right + p->GetWidth(), bottom, p, true); in V_DrawFrame() 1460 screen->FlatFill (x1, y1, x2, y2, TexMan(picnum)); in V_DrawBorder() 1526 screen->FlatFill(viewwindowx, viewwindowy - p->GetHeight(), in V_DrawTopBorder() 1530 screen->FlatFill(viewwindowx - p->GetWidth(), viewwindowy, in V_DrawTopBorder() [all …]
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H A D | v_video.h | 177 …virtual void FlatFill (int left, int top, int right, int bottom, FTexture *src, bool local_origin=…
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H A D | v_video.cpp | 270 void DCanvas::FlatFill (int left, int top, int right, int bottom, FTexture *src, bool local_origin) in FlatFill() function in DCanvas
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H A D | wi_stuff.cpp | 657 screen->FlatFill(0, 0, SCREENWIDTH, SCREENHEIGHT, background); in WI_drawBackground()
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/dports/games/ecwolf/ecwolf-1.3.3-src/src/ |
H A D | v_draw.cpp | 852 FlatFill (0, 0, Width, bordtop, img); // Top in FillBorder() 853 FlatFill (0, bordtop, bordleft, Height - bordbottom, img); // Left in FillBorder() 855 FlatFill (0, Height - bordbottom, Width, Height, img); // Bottom in FillBorder() 1444 screen->FlatFill(left, top - p->GetHeight(), right, top, p, true); 1446 screen->FlatFill(left, bottom, right, bottom + p->GetHeight(), p, true); 1450 screen->FlatFill(left - p->GetWidth(), top, left, bottom, p, true); 1452 screen->FlatFill(right, top, right + p->GetWidth(), bottom, p, true); 1482 screen->FlatFill (x1, y1, x2, y2, TexMan(picnum)); 1548 screen->FlatFill(viewwindowx, viewwindowy - p->GetHeight(), 1552 screen->FlatFill(viewwindowx - p->GetWidth(), viewwindowy, [all …]
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H A D | id_vh.cpp | 337 screen->FlatFill(ix, iy, ix2, iy2, tex, local); in VWB_DrawFill()
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H A D | v_video.h | 203 …virtual void FlatFill (int left, int top, int right, int bottom, FTexture *src, bool local_origin=…
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H A D | v_video.cpp | 122 void DCanvas::FlatFill (int left, int top, int right, int bottom, FTexture *src, bool local_origin) in FlatFill() function in DCanvas
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/dports/games/zdoom/zdoom-2.8.1/src/win32/ |
H A D | win32iface.h | 263 void FlatFill (int left, int top, int right, int bottom, FTexture *src, bool local_origin);
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H A D | fb_d3d9.cpp | 2961 void D3DFB::FlatFill(int left, int top, int right, int bottom, FTexture *src, bool local_origin) in FlatFill() function in D3DFB 2965 Super::FlatFill(left, top, right, bottom, src, local_origin); in FlatFill()
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/dports/games/odamex/odamex-src-0.7.0/client/src/ |
H A D | f_finale.cpp | 191 screen->FlatFill (0,0, screen->width, screen->height, in F_TextWrite()
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H A D | v_video.cpp | 143 void DCanvas::FlatFill (int left, int top, int right, int bottom, const byte *src) const in FlatFill() function in DCanvas
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H A D | r_draw.cpp | 1484 screen->FlatFill (x1 & ~63, y1, x2, y2, in R_DrawBorder()
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/dports/games/zdoom/zdoom-2.8.1/src/g_shared/ |
H A D | shared_sbar.cpp | 1097 screen->FlatFill(0, y, x, y + p->GetHeight(), p, true); in RefreshBackground() 1098 screen->FlatFill(x2, y, SCREENWIDTH, y + p->GetHeight(), p, true); in RefreshBackground()
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/dports/games/zdoom/zdoom-2.8.1/src/intermission/ |
H A D | intermission.cpp | 189 screen->FlatFill (0,0, SCREENWIDTH, SCREENHEIGHT, TexMan[mBackground]); in Drawer()
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/dports/games/odamex/odamex-src-0.7.0/common/ |
H A D | v_video.h | 173 void FlatFill (int left, int top, int right, int bottom, const byte *src) const;
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