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Searched refs:Float4 (Results 1 – 25 of 1461) sorted by relevance

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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/swiftshader/src/Reactor/
H A DOptimalIntrinsics.cpp49Float4 c1 = y2 * (y2 * (y2 * Float4(-0.0204391631f) + Float4(0.2536086171f)) + Float4(-1.233697792… in SinOrCos()
66 Float4 Atan_01(Float4 x) in Atan_01()
84 Float4 Sin(RValue<Float4> x) in Sin()
89 Float4 Cos(RValue<Float4> x) in Cos()
94 Float4 Tan(RValue<Float4> x) in Tan()
143 Float4 Atan(RValue<Float4> x) in Atan()
155 Float4 Atan2(RValue<Float4> y, RValue<Float4> x) in Atan2()
210 Float4 f = x0 - Float4(i); in Exp2()
246 Float4 Exp(RValue<Float4> x) in Exp()
252 Float4 Log(RValue<Float4> x) in Log()
[all …]
H A DOptimalIntrinsics.hpp24 Float4 Sin(RValue<Float4> x);
25 Float4 Cos(RValue<Float4> x);
26 Float4 Tan(RValue<Float4> x);
31 Float4 Atan(RValue<Float4> x);
32 Float4 Atan2(RValue<Float4> y, RValue<Float4> x);
33 Float4 Exp2(RValue<Float4> x);
34 Float4 Log2(RValue<Float4> x);
35 Float4 Exp(RValue<Float4> x);
36 Float4 Log(RValue<Float4> x);
37 Float4 Pow(RValue<Float4> x, RValue<Float4> y);
[all …]
H A DEmulatedIntrinsics.hpp33 RValue<Float4> Sin(RValue<Float4> x);
34 RValue<Float4> Cos(RValue<Float4> x);
35 RValue<Float4> Tan(RValue<Float4> x);
36 RValue<Float4> Asin(RValue<Float4> x);
37 RValue<Float4> Acos(RValue<Float4> x);
38 RValue<Float4> Atan(RValue<Float4> x);
45 RValue<Float4> Atan2(RValue<Float4> x, RValue<Float4> y);
46 RValue<Float4> Pow(RValue<Float4> x, RValue<Float4> y);
47 RValue<Float4> Exp(RValue<Float4> x);
48 RValue<Float4> Log(RValue<Float4> x);
[all …]
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/swiftshader/src/Pipeline/
H A DSamplerCore.hpp66 …ture, Float4 &u, Float4 &v, Float4 &w, const Float4 &a, Vector4i &offset, const Int4 &sample, Floa…
67 …ture, Float4 &u, Float4 &v, Float4 &w, const Float4 &a, Vector4i &offset, const Int4 &sample, Floa…
71Float4 &u, Float4 &v, Float4 &w, const Float4 &a, Float4 &dRef, Vector4i &offset, const Int4 &samp…
72Float4 &u, Float4 &v, Float4 &w, const Float4 &a, Float4 &dRef, Vector4i &offset, const Int4 &samp…
73 …Vector4f sampleFloat(Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, const Float4 &a, Flo…
74 …Vector4f sampleFloat2D(Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, const Float4 &a, F…
76 …void computeLod1D(Pointer<Byte> &texture, Float &lod, Float4 &u, Float4 &dsx, Float4 &dsy, Sampler…
77 …texture, Float &lod, Float &anisotropy, Float4 &uDelta, Float4 &vDelta, Float4 &u, Float4 &v, Floa…
78 …LodCube(Pointer<Byte> &texture, Float &lod, Float4 &u, Float4 &v, Float4 &w, Float4 &dsx, Float4 &…
79 … computeLod3D(Pointer<Byte> &texture, Float &lod, Float4 &u, Float4 &v, Float4 &w, Float4 &dsx, Fl…
[all …]
H A DShaderCore.cpp170 Float4 f = x0 - Float4(i); in exponential2()
218 Float4 power(RValue<Float4> x, RValue<Float4> y, bool pp) in power()
275 Float4 modulo(RValue<Float4> x, RValue<Float4> y) in modulo()
324Float4 c1 = y2 * (y2 * (y2 * Float4(-0.0204391631f) + Float4(0.2536086171f)) + Float4(-1.233697792… in sine()
422 Float4 arctan(RValue<Float4> y, RValue<Float4> x, bool pp) in arctan()
530 void transpose4x4(Float4 &row0, Float4 &row1, Float4 &row2, Float4 &row3) in transpose4x4()
543 void transpose4x3(Float4 &row0, Float4 &row1, Float4 &row2, Float4 &row3) in transpose4x3()
555 void transpose4x2(Float4 &row0, Float4 &row1, Float4 &row2, Float4 &row3) in transpose4x2()
564 void transpose4x1(Float4 &row0, Float4 &row1, Float4 &row2, Float4 &row3) in transpose4x1()
572 void transpose2x4(Float4 &row0, Float4 &row1, Float4 &row2, Float4 &row3) in transpose2x4()
[all …]
/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/swiftshader/src/Pipeline/
H A DSamplerCore.hpp65 …tor4f sampleTexture(Pointer<Byte> &texture, Float4 uvw[4], Float4 &q, Float &&lodOrBias, Float4 &d…
69Float4 &u, Float4 &v, Float4 &w, Vector4f &offset, const Float4 &cubeArrayCoord, const Int4 &sampl…
70Float4 &u, Float4 &v, Float4 &w, Vector4f &offset, const Float4 &cubeArrayCoord, const Int4 &sampl…
74Float4 &u, Float4 &v, Float4 &w, Float4 &q, Vector4f &offset, const Float4 &cubeArrayCoord, const …
75Float4 &u, Float4 &v, Float4 &w, Float4 &q, Vector4f &offset, const Float4 &cubeArrayCoord, const …
76 …4f sampleFloat(Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, Float4 &q, Vector4f &offse…
77 … sampleFloat2D(Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, Float4 &q, Vector4f &offse…
81 …texture, Float &lod, Float &anisotropy, Float4 &uDelta, Float4 &vDelta, Float4 &u, Float4 &v, Floa…
82 …LodCube(Pointer<Byte> &texture, Float &lod, Float4 &u, Float4 &v, Float4 &w, Float4 &dsx, Float4 &…
83 … computeLod3D(Pointer<Byte> &texture, Float &lod, Float4 &u, Float4 &v, Float4 &w, Float4 &dsx, Fl…
[all …]
H A DShaderCore.cpp127 Float4 f = x0 - Float4(i); in exponential2()
175 Float4 power(RValue<Float4> x, RValue<Float4> y, bool pp) in power()
230 Float4 modulo(RValue<Float4> x, RValue<Float4> y) in modulo()
279Float4 c1 = y2 * (y2 * (y2 * Float4(-0.0204391631f) + Float4(0.2536086171f)) + Float4(-1.233697792… in sine()
377 Float4 arctan(RValue<Float4> y, RValue<Float4> x, bool pp) in arctan()
485 void transpose4x4(Float4 &row0, Float4 &row1, Float4 &row2, Float4 &row3) in transpose4x4()
498 void transpose4x3(Float4 &row0, Float4 &row1, Float4 &row2, Float4 &row3) in transpose4x3()
510 void transpose4x2(Float4 &row0, Float4 &row1, Float4 &row2, Float4 &row3) in transpose4x2()
519 void transpose4x1(Float4 &row0, Float4 &row1, Float4 &row2, Float4 &row3) in transpose4x1()
527 void transpose2x4(Float4 &row0, Float4 &row1, Float4 &row2, Float4 &row3) in transpose2x4()
[all …]
/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/swiftshader/src/Shader/
H A DSamplerCore.hpp53 …Vector4s sampleTexture(Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, Float4 &q, Float4
54 …Vector4f sampleTexture(Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, Float4 &q, Float4
58 …Vector4s sampleTexture(Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, Float4 &q, Float4
63 …Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, Vector4f &offset, Float &lod, Float &anis…
64 …Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, Vector4f &offset, Float &lod, Float &anis…
68 …er<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, Float4 &q, Vector4f &offset, Float &lod, Float…
69 …er<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, Float4 &q, Vector4f &offset, Float &lod, Float…
70 …Vector4f sampleFloat(Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, Float4 &q, Vector4f …
71 …Vector4f sampleFloat2D(Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, Float4 &q, Vector4…
76 …er<Byte> &texture, Float &lod, Float4 &u, Float4 &v, Float4 &w, const Float &lodBias, Vector4f &ds…
[all …]
H A DPixelPipeline.hpp45 Float4 du;
46 Float4 dv;
63 …Vector4s sampleTexture(int sampler, Float4 &u, Float4 &v, Float4 &w, Float4 &q, bool project = fal…
82 void TEXCOORD(Vector4s &dst, Float4 &u, Float4 &v, Float4 &s, int coordinate);
83 void TEXCRD(Vector4s &dst, Float4 &u, Float4 &v, Float4 &s, int coordinate, bool project);
84 void TEXDP3(Vector4s &dst, Float4 &u, Float4 &v, Float4 &s, Vector4s &src);
85 void TEXDP3TEX(Vector4s &dst, Float4 &u, Float4 &v, Float4 &s, int stage, Vector4s &src0);
86 void TEXKILL(Int cMask[4], Float4 &u, Float4 &v, Float4 &s);
88 void TEX(Vector4s &dst, Float4 &u, Float4 &v, Float4 &s, int stage, bool project);
90 void TEXBEM(Vector4s &dst, Vector4s &src, Float4 &u, Float4 &v, Float4 &s, int stage);
[all …]
H A DShaderCore.cpp132 Float4 f = x0 - Float4(i); in exponential2()
180 Float4 power(RValue<Float4> x, RValue<Float4> y, bool pp) in power()
244 Float4 modulo(RValue<Float4> x, RValue<Float4> y) in modulo()
293Float4 c1 = y2 * (y2 * (y2 * Float4(-0.0204391631f) + Float4(0.2536086171f)) + Float4(-1.233697792… in sine()
391 Float4 arctan(RValue<Float4> y, RValue<Float4> x, bool pp) in arctan()
499 void transpose4x4(Float4 &row0, Float4 &row1, Float4 &row2, Float4 &row3) in transpose4x4()
512 void transpose4x3(Float4 &row0, Float4 &row1, Float4 &row2, Float4 &row3) in transpose4x3()
524 void transpose4x2(Float4 &row0, Float4 &row1, Float4 &row2, Float4 &row3) in transpose4x2()
533 void transpose4x1(Float4 &row0, Float4 &row1, Float4 &row2, Float4 &row3) in transpose4x1()
541 void transpose2x4(Float4 &row0, Float4 &row1, Float4 &row2, Float4 &row3) in transpose2x4()
[all …]
H A DShaderCore.hpp63 Float4 power(RValue<Float4> x, RValue<Float4> y, bool pp = false);
66 Float4 modulo(RValue<Float4> x, RValue<Float4> y);
75 Float4 arctan(RValue<Float4> y, RValue<Float4> x, bool pp = false);
89 void transpose4x4(Float4 &row0, Float4 &row1, Float4 &row2, Float4 &row3);
90 void transpose4x3(Float4 &row0, Float4 &row1, Float4 &row2, Float4 &row3);
91 void transpose4x2(Float4 &row0, Float4 &row1, Float4 &row2, Float4 &row3);
92 void transpose4x1(Float4 &row0, Float4 &row1, Float4 &row2, Float4 &row3);
93 void transpose2x4(Float4 &row0, Float4 &row1, Float4 &row2, Float4 &row3);
94 void transpose4xN(Float4 &row0, Float4 &row1, Float4 &row2, Float4 &row3, int N);
378 void cmp0(Float4 &dst, const Float4 &src0, const Float4 &src1, const Float4 &src2);
[all …]
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/swiftshader/src/Shader/
H A DSamplerCore.hpp53 …Vector4s sampleTexture(Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, Float4 &q, Float4
54 …Vector4f sampleTexture(Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, Float4 &q, Float4
58 …Vector4s sampleTexture(Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, Float4 &q, Float4
63 …Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, Vector4f &offset, Float &lod, Float &anis…
64 …Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, Vector4f &offset, Float &lod, Float &anis…
68 …er<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, Float4 &q, Vector4f &offset, Float &lod, Float…
69 …er<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, Float4 &q, Vector4f &offset, Float &lod, Float…
70 …Vector4f sampleFloat(Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, Float4 &q, Vector4f …
71 …Vector4f sampleFloat2D(Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, Float4 &q, Vector4…
76 …er<Byte> &texture, Float &lod, Float4 &u, Float4 &v, Float4 &w, const Float &lodBias, Vector4f &ds…
[all …]
H A DPixelPipeline.hpp45 Float4 du;
46 Float4 dv;
63 …Vector4s sampleTexture(int sampler, Float4 &u, Float4 &v, Float4 &w, Float4 &q, bool project = fal…
82 void TEXCOORD(Vector4s &dst, Float4 &u, Float4 &v, Float4 &s, int coordinate);
83 void TEXCRD(Vector4s &dst, Float4 &u, Float4 &v, Float4 &s, int coordinate, bool project);
84 void TEXDP3(Vector4s &dst, Float4 &u, Float4 &v, Float4 &s, Vector4s &src);
85 void TEXDP3TEX(Vector4s &dst, Float4 &u, Float4 &v, Float4 &s, int stage, Vector4s &src0);
86 void TEXKILL(Int cMask[4], Float4 &u, Float4 &v, Float4 &s);
88 void TEX(Vector4s &dst, Float4 &u, Float4 &v, Float4 &s, int stage, bool project);
90 void TEXBEM(Vector4s &dst, Vector4s &src, Float4 &u, Float4 &v, Float4 &s, int stage);
[all …]
H A DShaderCore.cpp132 Float4 f = x0 - Float4(i); in exponential2()
180 Float4 power(RValue<Float4> x, RValue<Float4> y, bool pp) in power()
244 Float4 modulo(RValue<Float4> x, RValue<Float4> y) in modulo()
280 static RValue<Float4> clamp(const Float4 &x, const Float4 &min, const Float4 &max) in clamp()
299Float4 c1 = y2 * (y2 * (y2 * Float4(-0.0204391631f) + Float4(0.2536086171f)) + Float4(-1.233697792… in sine()
513 void transpose4x4(Float4 &row0, Float4 &row1, Float4 &row2, Float4 &row3) in transpose4x4()
526 void transpose4x3(Float4 &row0, Float4 &row1, Float4 &row2, Float4 &row3) in transpose4x3()
538 void transpose4x2(Float4 &row0, Float4 &row1, Float4 &row2, Float4 &row3) in transpose4x2()
547 void transpose4x1(Float4 &row0, Float4 &row1, Float4 &row2, Float4 &row3) in transpose4x1()
555 void transpose2x4(Float4 &row0, Float4 &row1, Float4 &row2, Float4 &row3) in transpose2x4()
[all …]
H A DShaderCore.hpp63 Float4 power(RValue<Float4> x, RValue<Float4> y, bool pp = false);
66 Float4 modulo(RValue<Float4> x, RValue<Float4> y);
75 Float4 arctan(RValue<Float4> y, RValue<Float4> x, bool pp = false);
89 void transpose4x4(Float4 &row0, Float4 &row1, Float4 &row2, Float4 &row3);
90 void transpose4x3(Float4 &row0, Float4 &row1, Float4 &row2, Float4 &row3);
91 void transpose4x2(Float4 &row0, Float4 &row1, Float4 &row2, Float4 &row3);
92 void transpose4x1(Float4 &row0, Float4 &row1, Float4 &row2, Float4 &row3);
93 void transpose2x4(Float4 &row0, Float4 &row1, Float4 &row2, Float4 &row3);
94 void transpose4xN(Float4 &row0, Float4 &row1, Float4 &row2, Float4 &row3, int N);
378 void cmp0(Float4 &dst, const Float4 &src0, const Float4 &src1, const Float4 &src2);
[all …]
/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/swiftshader/src/Reactor/
H A DEmulatedReactor.hpp33 RValue<Float4> Sin(RValue<Float4> x);
34 RValue<Float4> Cos(RValue<Float4> x);
35 RValue<Float4> Tan(RValue<Float4> x);
36 RValue<Float4> Asin(RValue<Float4> x);
37 RValue<Float4> Acos(RValue<Float4> x);
38 RValue<Float4> Atan(RValue<Float4> x);
45 RValue<Float4> Atan2(RValue<Float4> x, RValue<Float4> y);
46 RValue<Float4> Pow(RValue<Float4> x, RValue<Float4> y);
47 RValue<Float4> Exp(RValue<Float4> x);
48 RValue<Float4> Log(RValue<Float4> x);
[all …]
/dports/databases/pg_tileserv/pg_tileserv-1.0.8/vendor/github.com/jackc/pgtype/
H A Dfloat4.go13 type Float4 struct { struct
20 *dst = Float4{Status: Null}
94 *dst = Float4{Status: Null}
100 *dst = Float4{Status: Null}
106 *dst = Float4{Status: Null}
112 *dst = Float4{Status: Null}
118 *dst = Float4{Status: Null}
124 *dst = Float4{Status: Null}
130 *dst = Float4{Status: Null}
197 *dst = Float4{Status: Null}
[all …]
H A Dfloat4_test.go13 &pgtype.Float4{Float: -1, Status: pgtype.Present},
14 &pgtype.Float4{Float: 0, Status: pgtype.Present},
15 &pgtype.Float4{Float: 0.00001, Status: pgtype.Present},
16 &pgtype.Float4{Float: 1, Status: pgtype.Present},
17 &pgtype.Float4{Float: 9999.99, Status: pgtype.Present},
18 &pgtype.Float4{Float: 0, Status: pgtype.Null},
25 result pgtype.Float4
46 var r pgtype.Float4
78 src pgtype.Float4
110 src pgtype.Float4
[all …]
/dports/net-mgmt/promscale/promscale-0.6.2/vendor/github.com/jackc/pgtype/
H A Dfloat4.go13 type Float4 struct { struct
20 *dst = Float4{Status: Null}
94 *dst = Float4{Status: Null}
100 *dst = Float4{Status: Null}
106 *dst = Float4{Status: Null}
112 *dst = Float4{Status: Null}
118 *dst = Float4{Status: Null}
124 *dst = Float4{Status: Null}
130 *dst = Float4{Status: Null}
197 *dst = Float4{Status: Null}
[all …]
H A Dfloat4_test.go13 &pgtype.Float4{Float: -1, Status: pgtype.Present},
14 &pgtype.Float4{Float: 0, Status: pgtype.Present},
15 &pgtype.Float4{Float: 0.00001, Status: pgtype.Present},
16 &pgtype.Float4{Float: 1, Status: pgtype.Present},
17 &pgtype.Float4{Float: 9999.99, Status: pgtype.Present},
18 &pgtype.Float4{Float: 0, Status: pgtype.Null},
25 result pgtype.Float4
46 var r pgtype.Float4
78 src pgtype.Float4
110 src pgtype.Float4
[all …]
/dports/net/storj/storj-1.45.3/vendor/github.com/jackc/pgtype/
H A Dfloat4.go13 type Float4 struct { struct
20 *dst = Float4{Status: Null}
94 *dst = Float4{Status: Null}
100 *dst = Float4{Status: Null}
106 *dst = Float4{Status: Null}
112 *dst = Float4{Status: Null}
118 *dst = Float4{Status: Null}
124 *dst = Float4{Status: Null}
130 *dst = Float4{Status: Null}
197 *dst = Float4{Status: Null}
[all …]
/dports/net/cloudquery/cloudquery-0.16.0/vendor/github.com/jackc/pgtype/
H A Dfloat4.go13 type Float4 struct { struct
20 *dst = Float4{Status: Null}
94 *dst = Float4{Status: Null}
100 *dst = Float4{Status: Null}
106 *dst = Float4{Status: Null}
112 *dst = Float4{Status: Null}
118 *dst = Float4{Status: Null}
124 *dst = Float4{Status: Null}
130 *dst = Float4{Status: Null}
197 *dst = Float4{Status: Null}
[all …]
/dports/games/automuteus/automuteus-6.15.2/vendor/github.com/jackc/pgtype/
H A Dfloat4.go13 type Float4 struct { struct
20 *dst = Float4{Status: Null}
94 *dst = Float4{Status: Null}
100 *dst = Float4{Status: Null}
106 *dst = Float4{Status: Null}
112 *dst = Float4{Status: Null}
118 *dst = Float4{Status: Null}
124 *dst = Float4{Status: Null}
130 *dst = Float4{Status: Null}
197 *dst = Float4{Status: Null}
[all …]
/dports/security/vault/vault-1.8.2/vendor/github.com/joyent/triton-go/vendor/github.com/jackc/pgx/pgtype/
H A Dfloat4_test.go13 &pgtype.Float4{Float: -1, Status: pgtype.Present},
14 &pgtype.Float4{Float: 0, Status: pgtype.Present},
15 &pgtype.Float4{Float: 0.00001, Status: pgtype.Present},
16 &pgtype.Float4{Float: 1, Status: pgtype.Present},
17 &pgtype.Float4{Float: 9999.99, Status: pgtype.Present},
18 &pgtype.Float4{Float: 0, Status: pgtype.Null},
25 result pgtype.Float4
46 var r pgtype.Float4
78 src pgtype.Float4
110 src pgtype.Float4
[all …]
/dports/security/vault/vault-1.8.2/vendor/github.com/jackc/pgx/pgtype/
H A Dfloat4_test.go13 &pgtype.Float4{Float: -1, Status: pgtype.Present},
14 &pgtype.Float4{Float: 0, Status: pgtype.Present},
15 &pgtype.Float4{Float: 0.00001, Status: pgtype.Present},
16 &pgtype.Float4{Float: 1, Status: pgtype.Present},
17 &pgtype.Float4{Float: 9999.99, Status: pgtype.Present},
18 &pgtype.Float4{Float: 0, Status: pgtype.Null},
25 result pgtype.Float4
46 var r pgtype.Float4
78 src pgtype.Float4
110 src pgtype.Float4
[all …]

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