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Searched refs:ForceX (Results 1 – 25 of 29) sorted by relevance

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/dports/games/openclonk/openclonk-release-8.1-src/planet/System.ocg/
H A DParticles.c46 ForceX = PV_Wind(20), in Particles_Dust()
71 ForceX = PV_Wind(200 - heavy*180), in Particles_Smoke()
192 ForceX = PV_Wind(20), in Particles_SmokeTrail()
233 ForceX = PV_Wind(50), in Particles_WoodChip()
265 ForceX = PV_Wind(50), in Particles_Leaf()
294 ForceX = PV_Random(-5, 5, 30), in Particles_Air()
317 ForceX = PV_KeyFrames(0, 0, 0, 500, 0, 1000, PV_Wind(50)), in Particles_Thrust()
405 ForceX = PV_Sin(PV_Step(PV_Random(5, 10), PV_Random(0, 180)), PV_Random(5, 8), 0), in Particles_Snow()
H A DExplode.c26 ForceX = PV_Wind(20, PV_Random(-2, 2)), in ExplosionParticles_Init()
40 ForceX = PV_Random(-5,5,0), in ExplosionParticles_Init()
488 ForceX = PV_Wind(20), in FxSmokeTrailStart()
H A DFire.c213 ForceX = PV_Wind(50), in FxFireStart()
223ForceX = PV_KeyFrames(10, 0, PV_Random(-6, 6), 333, PV_Random(-6, -6), 666, PV_Random(6, 6), 1000,… in FxFireStart()
/dports/games/scummvm/scummvm-2.5.1/engines/ags/plugins/ags_waves/
H A Dweather.cpp111 PARAMS4(int, ForceX, int, ForceY, int, Transparency, int, sprite); in WindUpdate()
124 CreateParticle(dnx, dny, ForceX, ForceY); in WindUpdate()
129 if (ForceX > 0) dnx = (Random(ww + 250) - 250) - (50 + Random(100)); in WindUpdate()
133 CreateParticle2(dnx, dny, ForceX, ForceY); in WindUpdate()
141 CreateParticleF(dnx, dny, ForceX, ForceY); in WindUpdate()
269 particles[h].fx = ForceX; in WindUpdate()
357 particlesF[h].x += particlesF[h].dx + ForceX; in WindUpdate()
488 particles2[h].fx = int(float(ForceX) * 3.5); in WindUpdate()
896 WForceX[d] = ForceX; in CreateParticle()
938 WForceX[d + 200] = ForceX; in CreateParticle2()
[all …]
H A Dags_waves.h143 void CreateParticle(int xx, int yy, int ForceX, int ForceY);
144 void CreateParticle2(int xx, int yy, int ForceX, int ForceY);
145 void CreateParticleF(int xx, int yy, int ForceX, int ForceY);
/dports/games/openclonk/openclonk-release-8.1-src/planet/Defense.ocf/Windmill.ocs/System.ocg/
H A DParticles.c9 ForceX = PV_Wind(50), in Particles_Planks()
/dports/games/openclonk/openclonk-release-8.1-src/planet/Tutorials.ocf/Tutorial02.ocs/System.ocg/
H A DEasteregg.c30 ForceX = PV_Wind(100), in FxIntBreathBubblesTimer()
/dports/games/openclonk/openclonk-release-8.1-src/planet/Parkour.ocf/Boomshire.ocs/System.ocg/
H A DChest.c51 ForceX = PV_Random(-5, 5, 10), in DoTheConfetti()
/dports/games/openclonk/openclonk-release-8.1-src/planet/Arena.ocf/ScorchedGardens.ocs/System.ocg/
H A DMeteor.c54 ForceX = PV_Random(-10, 10, 10), in FxIntMeteorStart()
/dports/games/openclonk/openclonk-release-8.1-src/planet/Objects.ocd/Environment.ocd/Disasters.ocd/Meteor.ocd/Alien.ocd/
H A DScript.c70 ForceX = 0, in FxIntMeteorStart()
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/
H A Di_system.h114 INT32 ForceX; ///< The X of the Force's Vel member
H A Dp_local.h453 INT32 ForceX; ///< The X of the Force's Vel member
H A Dp_inter.c42 Basicfeed.ForceX = Basicfeed.ForceY = 1; in P_ForceFeed()
55 ConstantQuake.ForceX = FFInfo->ForceX; in P_ForceConstant()
70 RampQuake.ForceX = FFInfo->ForceX; in P_RampConstant()
/dports/games/openclonk/openclonk-release-8.1-src/planet/Objects.ocd/Items.ocd/Weapons.ocd/SmokeBomb.ocd/
H A DScript.c58 ForceX = PV_Wind(50, PV_Random(-4, 4)), in FxIntSmokeBombStart()
/dports/games/openclonk/openclonk-release-8.1-src/planet/Objects.ocd/Vehicles.ocd/Locomotive.ocd/
H A DScript.c148 ForceX = PV_Random(-1, 1, 10), in DoExhaust()
/dports/games/openclonk/openclonk-release-8.1-src/planet/Arena.ocf/HotIce.ocs/System.ocg/
H A DMiamiEffects.c102 ForceX = PV_Wind(20), in FxSmokeTrailStart()
/dports/games/openclonk/openclonk-release-8.1-src/planet/Objects.ocd/Vegetation.ocd/Cotton.ocd/CottonFruit.ocd/
H A DScript.c216 ForceX = PV_Wind(10), in TryPop()
/dports/games/openclonk/openclonk-release-8.1-src/planet/Missions.ocf/DeepSeaMining.ocs/
H A DScript.c314 p.ForceX = -300; in Particles_Smoke()
/dports/games/openclonk/openclonk-release-8.1-src/planet/Objects.ocd/Environment.ocd/Disasters.ocd/Rockfall.ocd/
H A DScript.c282 ForceX = PV_Wind(20, PV_Random(-2, 2)), in SplitRock()
/dports/games/openclonk/openclonk-release-8.1-src/planet/Worlds.ocf/Clonkomotive.ocs/
H A DScript.c289 ForceX = PV_Random(-5, 5, 15), in FxLaunchRockFallTimer()
/dports/games/openclonk/openclonk-release-8.1-src/planet/Arena.ocf/Hideout.ocs/
H A DScript.c120 ForceX = PV_Random(-5, 5, 10), in OnClonkLeftRelaunch()
/dports/games/openclonk/openclonk-release-8.1-src/planet/Missions.ocf/DeepSeaMining.ocs/CrystalCommunicator.ocd/
H A DScript.c307 ForceX = PV_Sin(PV_Linear( ang0+90, ang0+90+360*num_cycles), a, 0), in CreateCirclingParticle()
/dports/games/openclonk/openclonk-release-8.1-src/planet/Objects.ocd/Animals.ocd/Squid.ocd/
H A DScript.c408 ForceX = PV_Random(-2, 2), in DoInk()
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/win32/
H A Dwin_sys.c1573 rglDirection[0] = FF->ForceX; in SetForceTacile()
/dports/cad/stepcode/stepcode-0.8/data/ifc2x3/
H A DIFC2X3_TC1.exp7377 ForceX : OPTIONAL IfcForceMeasure;

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