/dports/games/openclonk/openclonk-release-8.1-src/planet/System.ocg/ |
H A D | Particles.c | 46 ForceX = PV_Wind(20), in Particles_Dust() 71 ForceX = PV_Wind(200 - heavy*180), in Particles_Smoke() 192 ForceX = PV_Wind(20), in Particles_SmokeTrail() 233 ForceX = PV_Wind(50), in Particles_WoodChip() 265 ForceX = PV_Wind(50), in Particles_Leaf() 294 ForceX = PV_Random(-5, 5, 30), in Particles_Air() 317 ForceX = PV_KeyFrames(0, 0, 0, 500, 0, 1000, PV_Wind(50)), in Particles_Thrust() 405 ForceX = PV_Sin(PV_Step(PV_Random(5, 10), PV_Random(0, 180)), PV_Random(5, 8), 0), in Particles_Snow()
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H A D | Explode.c | 26 ForceX = PV_Wind(20, PV_Random(-2, 2)), in ExplosionParticles_Init() 40 ForceX = PV_Random(-5,5,0), in ExplosionParticles_Init() 488 ForceX = PV_Wind(20), in FxSmokeTrailStart()
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H A D | Fire.c | 213 ForceX = PV_Wind(50), in FxFireStart() 223 …ForceX = PV_KeyFrames(10, 0, PV_Random(-6, 6), 333, PV_Random(-6, -6), 666, PV_Random(6, 6), 1000,… in FxFireStart()
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/dports/games/scummvm/scummvm-2.5.1/engines/ags/plugins/ags_waves/ |
H A D | weather.cpp | 111 PARAMS4(int, ForceX, int, ForceY, int, Transparency, int, sprite); in WindUpdate() 124 CreateParticle(dnx, dny, ForceX, ForceY); in WindUpdate() 129 if (ForceX > 0) dnx = (Random(ww + 250) - 250) - (50 + Random(100)); in WindUpdate() 133 CreateParticle2(dnx, dny, ForceX, ForceY); in WindUpdate() 141 CreateParticleF(dnx, dny, ForceX, ForceY); in WindUpdate() 269 particles[h].fx = ForceX; in WindUpdate() 357 particlesF[h].x += particlesF[h].dx + ForceX; in WindUpdate() 488 particles2[h].fx = int(float(ForceX) * 3.5); in WindUpdate() 896 WForceX[d] = ForceX; in CreateParticle() 938 WForceX[d + 200] = ForceX; in CreateParticle2() [all …]
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H A D | ags_waves.h | 143 void CreateParticle(int xx, int yy, int ForceX, int ForceY); 144 void CreateParticle2(int xx, int yy, int ForceX, int ForceY); 145 void CreateParticleF(int xx, int yy, int ForceX, int ForceY);
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/dports/games/openclonk/openclonk-release-8.1-src/planet/Defense.ocf/Windmill.ocs/System.ocg/ |
H A D | Particles.c | 9 ForceX = PV_Wind(50), in Particles_Planks()
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/dports/games/openclonk/openclonk-release-8.1-src/planet/Tutorials.ocf/Tutorial02.ocs/System.ocg/ |
H A D | Easteregg.c | 30 ForceX = PV_Wind(100), in FxIntBreathBubblesTimer()
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/dports/games/openclonk/openclonk-release-8.1-src/planet/Parkour.ocf/Boomshire.ocs/System.ocg/ |
H A D | Chest.c | 51 ForceX = PV_Random(-5, 5, 10), in DoTheConfetti()
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/dports/games/openclonk/openclonk-release-8.1-src/planet/Arena.ocf/ScorchedGardens.ocs/System.ocg/ |
H A D | Meteor.c | 54 ForceX = PV_Random(-10, 10, 10), in FxIntMeteorStart()
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/dports/games/openclonk/openclonk-release-8.1-src/planet/Objects.ocd/Environment.ocd/Disasters.ocd/Meteor.ocd/Alien.ocd/ |
H A D | Script.c | 70 ForceX = 0, in FxIntMeteorStart()
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/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/ |
H A D | i_system.h | 114 INT32 ForceX; ///< The X of the Force's Vel member
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H A D | p_local.h | 453 INT32 ForceX; ///< The X of the Force's Vel member
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H A D | p_inter.c | 42 Basicfeed.ForceX = Basicfeed.ForceY = 1; in P_ForceFeed() 55 ConstantQuake.ForceX = FFInfo->ForceX; in P_ForceConstant() 70 RampQuake.ForceX = FFInfo->ForceX; in P_RampConstant()
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/dports/games/openclonk/openclonk-release-8.1-src/planet/Objects.ocd/Items.ocd/Weapons.ocd/SmokeBomb.ocd/ |
H A D | Script.c | 58 ForceX = PV_Wind(50, PV_Random(-4, 4)), in FxIntSmokeBombStart()
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/dports/games/openclonk/openclonk-release-8.1-src/planet/Objects.ocd/Vehicles.ocd/Locomotive.ocd/ |
H A D | Script.c | 148 ForceX = PV_Random(-1, 1, 10), in DoExhaust()
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/dports/games/openclonk/openclonk-release-8.1-src/planet/Arena.ocf/HotIce.ocs/System.ocg/ |
H A D | MiamiEffects.c | 102 ForceX = PV_Wind(20), in FxSmokeTrailStart()
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/dports/games/openclonk/openclonk-release-8.1-src/planet/Objects.ocd/Vegetation.ocd/Cotton.ocd/CottonFruit.ocd/ |
H A D | Script.c | 216 ForceX = PV_Wind(10), in TryPop()
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/dports/games/openclonk/openclonk-release-8.1-src/planet/Missions.ocf/DeepSeaMining.ocs/ |
H A D | Script.c | 314 p.ForceX = -300; in Particles_Smoke()
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/dports/games/openclonk/openclonk-release-8.1-src/planet/Objects.ocd/Environment.ocd/Disasters.ocd/Rockfall.ocd/ |
H A D | Script.c | 282 ForceX = PV_Wind(20, PV_Random(-2, 2)), in SplitRock()
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/dports/games/openclonk/openclonk-release-8.1-src/planet/Worlds.ocf/Clonkomotive.ocs/ |
H A D | Script.c | 289 ForceX = PV_Random(-5, 5, 15), in FxLaunchRockFallTimer()
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/dports/games/openclonk/openclonk-release-8.1-src/planet/Arena.ocf/Hideout.ocs/ |
H A D | Script.c | 120 ForceX = PV_Random(-5, 5, 10), in OnClonkLeftRelaunch()
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/dports/games/openclonk/openclonk-release-8.1-src/planet/Missions.ocf/DeepSeaMining.ocs/CrystalCommunicator.ocd/ |
H A D | Script.c | 307 ForceX = PV_Sin(PV_Linear( ang0+90, ang0+90+360*num_cycles), a, 0), in CreateCirclingParticle()
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/dports/games/openclonk/openclonk-release-8.1-src/planet/Objects.ocd/Animals.ocd/Squid.ocd/ |
H A D | Script.c | 408 ForceX = PV_Random(-2, 2), in DoInk()
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/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/win32/ |
H A D | win_sys.c | 1573 rglDirection[0] = FF->ForceX; in SetForceTacile()
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/dports/cad/stepcode/stepcode-0.8/data/ifc2x3/ |
H A D | IFC2X3_TC1.exp | 7377 ForceX : OPTIONAL IfcForceMeasure;
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