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Searched refs:FrameBuf (Results 1 – 18 of 18) sorted by relevance

/dports/graphics/swftools/swftools-0.9.2/lib/
H A Dmp3.c65 unsigned char FrameBuf[2048]; in mp3_read() local
66 unsigned char* hdr = FrameBuf; in mp3_read()
67 unsigned char* data = FrameBuf+4; in mp3_read()
83 if(fread(FrameBuf, 1, 6, fi) < 6) break; in mp3_read()
85 id3_size = (FrameBuf[5]) in mp3_read()
86 + (FrameBuf[4] << 7) in mp3_read()
87 + (FrameBuf[3] << 14) in mp3_read()
88 + (FrameBuf[2] << 21); in mp3_read()
150 if(framesize > sizeof(FrameBuf)) break; in mp3_read()
181 memcpy(frdata, FrameBuf, framesize); in mp3_read()
/dports/multimedia/librespot/librespot-0.1.3/cargo-crates/tokio-proto-0.1.1/src/streaming/multiplex/
H A Dframe_buf.rs9 pub struct FrameBuf<T> { struct
43 impl<T> FrameBuf<T> { impl
45 pub fn with_capacity(capacity: usize) -> FrameBuf<T> { in with_capacity()
51 FrameBuf { inner: Rc::new(inner) } in with_capacity()
242 use super::{FrameBuf};
246 assert_eq!(32, FrameBuf::<()>::with_capacity(0).capacity()); in test_capacity()
247 assert_eq!(32, FrameBuf::<()>::with_capacity(10).capacity()); in test_capacity()
255 let fb = FrameBuf::with_capacity(32); in test_reusing()
276 let fb = FrameBuf::with_capacity(128); in test_growing_buffer()
308 let fb = FrameBuf::with_capacity(32); in test_attempting_allocation_past_capacity()
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H A Dadvanced.rs14 use super::frame_buf::{FrameBuf, FrameDeque};
69 frame_buf: FrameBuf<Option<Result<T::BodyOut, T::Error>>>,
225 let frame_buf = FrameBuf::with_capacity(MAX_BUFFERED_FRAMES); in new()
/dports/audio/spotifyd/spotifyd-0.3.0/cargo-crates/tokio-proto-0.1.1/src/streaming/multiplex/
H A Dframe_buf.rs9 pub struct FrameBuf<T> {
43 impl<T> FrameBuf<T> {
45 pub fn with_capacity(capacity: usize) -> FrameBuf<T> {
51 FrameBuf { inner: Rc::new(inner) }
242 use super::{FrameBuf};
246 assert_eq!(32, FrameBuf::<()>::with_capacity(0).capacity());
247 assert_eq!(32, FrameBuf::<()>::with_capacity(10).capacity());
255 let fb = FrameBuf::with_capacity(32);
276 let fb = FrameBuf::with_capacity(128);
308 let fb = FrameBuf::with_capacity(32);
[all …]
H A Dadvanced.rs14 use super::frame_buf::{FrameBuf, FrameDeque};
69 frame_buf: FrameBuf<Option<Result<T::BodyOut, T::Error>>>,
225 let frame_buf = FrameBuf::with_capacity(MAX_BUFFERED_FRAMES); in new()
/dports/games/maelstrom/Maelstrom-3.0.6/screenlib/
H A DSDL_FrameBuf.cpp51 FrameBuf:: FrameBuf() in FrameBuf() function in FrameBuf
170 FrameBuf:: ~FrameBuf() in ~FrameBuf()
193 FrameBuf:: SetPalette(SDL_Color *colors) in SetPalette()
225 FrameBuf:: ClipBlit(SDL_Rect *cliprect) in ClipBlit()
232 FrameBuf:: Lock(void) in Lock()
244 FrameBuf:: Unlock(void) in Unlock()
252 FrameBuf:: PerformBlits(void) in PerformBlits()
268 FrameBuf:: Update(int auto_update) in Update()
534 FrameBuf:: Fade(void) in Fade()
735 FrameBuf:: FreeImage(SDL_Surface *image) in FreeImage()
[all …]
H A DSDL_FrameBuf.h49 class FrameBuf {
52 FrameBuf();
55 ~FrameBuf();
/dports/games/maelstrom/Maelstrom-3.0.6/
H A Dload.h123 extern SDL_Surface *Load_Title(FrameBuf *screen, int title_id);
124 extern SDL_Surface *GetCIcon(FrameBuf *screen, short cicn_id);
H A Ddialog.h49 virtual void Map(int Xoff, int Yoff, FrameBuf *screen, in Map()
77 FrameBuf *Screen;
118 virtual void Map(int Xoff, int Yoff, FrameBuf *screen, in Map()
229 virtual void Map(int Xoff, int Yoff, FrameBuf *screen, in Map()
305 virtual void Map(int Xoff, int Yoff, FrameBuf *screen, in Map()
421 virtual void Map(int Xoff, int Yoff, FrameBuf *screen, in Map()
612 virtual void Map(int Xoff, int Yoff, FrameBuf *screen, in Map()
816 virtual void Map(int Xoff, int Yoff, FrameBuf *screen, in Map()
909 Maclike_Dialog(int x, int y, int width, int height, FrameBuf *screen);
919 FrameBuf *Screen;
H A Dload.cpp77 SDL_Surface *Load_Title(FrameBuf *screen, int title_id) in Load_Title()
96 SDL_Surface *GetCIcon(FrameBuf *screen, short cicn_id) in GetCIcon()
H A DMaelstrom_Globals.h25 extern FrameBuf *screen;
H A DChangelog80 * FrameBuf now supports video memory locking and pitch
81 * FrameBuf::ReColor() maps image pixels to screen pixels
H A Ddialog.cpp113 FrameBuf *screen) in Maclike_Dialog()
H A Dinit.cpp19 FrameBuf *screen = NULL;
777 screen = new FrameBuf; in DoInitializations()
/dports/games/maelstrom/Maelstrom-3.0.6/maclib/
H A DREADME14 to convert text to sprites suitable for blitting to a FrameBuf.
/dports/devel/fpc-fv/fpc-3.2.2/packages/fv/src/
H A Dviews.pas505 procedure FrameLine(var FrameBuf; Y, N: Sw_Integer; Color: Byte);
2723 procedure TFrame.FrameLine(var FrameBuf; Y, N: Sw_Integer; Color: Byte);
2802 TVideoBuf(FrameBuf)[i]:=ord(p[FrameMask[i]]) or ColorMask;
/dports/lang/fpc-source/fpc-3.2.2/packages/fv/src/
H A Dviews.pas505 procedure FrameLine(var FrameBuf; Y, N: Sw_Integer; Color: Byte);
2723 procedure TFrame.FrameLine(var FrameBuf; Y, N: Sw_Integer; Color: Byte);
2802 TVideoBuf(FrameBuf)[i]:=ord(p[FrameMask[i]]) or ColorMask;
/dports/games/maelstrom/Maelstrom-3.0.6/Docs/
H A DPorting.Paper281 as a "FrameBuf" framebuffer graphics class. I plugged in graphics modules