/dports/graphics/swftools/swftools-0.9.2/lib/ |
H A D | mp3.c | 65 unsigned char FrameBuf[2048]; in mp3_read() local 66 unsigned char* hdr = FrameBuf; in mp3_read() 67 unsigned char* data = FrameBuf+4; in mp3_read() 83 if(fread(FrameBuf, 1, 6, fi) < 6) break; in mp3_read() 85 id3_size = (FrameBuf[5]) in mp3_read() 86 + (FrameBuf[4] << 7) in mp3_read() 87 + (FrameBuf[3] << 14) in mp3_read() 88 + (FrameBuf[2] << 21); in mp3_read() 150 if(framesize > sizeof(FrameBuf)) break; in mp3_read() 181 memcpy(frdata, FrameBuf, framesize); in mp3_read()
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/dports/multimedia/librespot/librespot-0.1.3/cargo-crates/tokio-proto-0.1.1/src/streaming/multiplex/ |
H A D | frame_buf.rs | 9 pub struct FrameBuf<T> { struct 43 impl<T> FrameBuf<T> { impl 45 pub fn with_capacity(capacity: usize) -> FrameBuf<T> { in with_capacity() 51 FrameBuf { inner: Rc::new(inner) } in with_capacity() 242 use super::{FrameBuf}; 246 assert_eq!(32, FrameBuf::<()>::with_capacity(0).capacity()); in test_capacity() 247 assert_eq!(32, FrameBuf::<()>::with_capacity(10).capacity()); in test_capacity() 255 let fb = FrameBuf::with_capacity(32); in test_reusing() 276 let fb = FrameBuf::with_capacity(128); in test_growing_buffer() 308 let fb = FrameBuf::with_capacity(32); in test_attempting_allocation_past_capacity() [all …]
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H A D | advanced.rs | 14 use super::frame_buf::{FrameBuf, FrameDeque}; 69 frame_buf: FrameBuf<Option<Result<T::BodyOut, T::Error>>>, 225 let frame_buf = FrameBuf::with_capacity(MAX_BUFFERED_FRAMES); in new()
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/dports/audio/spotifyd/spotifyd-0.3.0/cargo-crates/tokio-proto-0.1.1/src/streaming/multiplex/ |
H A D | frame_buf.rs | 9 pub struct FrameBuf<T> { 43 impl<T> FrameBuf<T> { 45 pub fn with_capacity(capacity: usize) -> FrameBuf<T> { 51 FrameBuf { inner: Rc::new(inner) } 242 use super::{FrameBuf}; 246 assert_eq!(32, FrameBuf::<()>::with_capacity(0).capacity()); 247 assert_eq!(32, FrameBuf::<()>::with_capacity(10).capacity()); 255 let fb = FrameBuf::with_capacity(32); 276 let fb = FrameBuf::with_capacity(128); 308 let fb = FrameBuf::with_capacity(32); [all …]
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H A D | advanced.rs | 14 use super::frame_buf::{FrameBuf, FrameDeque}; 69 frame_buf: FrameBuf<Option<Result<T::BodyOut, T::Error>>>, 225 let frame_buf = FrameBuf::with_capacity(MAX_BUFFERED_FRAMES); in new()
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/dports/games/maelstrom/Maelstrom-3.0.6/screenlib/ |
H A D | SDL_FrameBuf.cpp | 51 FrameBuf:: FrameBuf() in FrameBuf() function in FrameBuf 170 FrameBuf:: ~FrameBuf() in ~FrameBuf() 193 FrameBuf:: SetPalette(SDL_Color *colors) in SetPalette() 225 FrameBuf:: ClipBlit(SDL_Rect *cliprect) in ClipBlit() 232 FrameBuf:: Lock(void) in Lock() 244 FrameBuf:: Unlock(void) in Unlock() 252 FrameBuf:: PerformBlits(void) in PerformBlits() 268 FrameBuf:: Update(int auto_update) in Update() 534 FrameBuf:: Fade(void) in Fade() 735 FrameBuf:: FreeImage(SDL_Surface *image) in FreeImage() [all …]
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H A D | SDL_FrameBuf.h | 49 class FrameBuf { 52 FrameBuf(); 55 ~FrameBuf();
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/dports/games/maelstrom/Maelstrom-3.0.6/ |
H A D | load.h | 123 extern SDL_Surface *Load_Title(FrameBuf *screen, int title_id); 124 extern SDL_Surface *GetCIcon(FrameBuf *screen, short cicn_id);
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H A D | dialog.h | 49 virtual void Map(int Xoff, int Yoff, FrameBuf *screen, in Map() 77 FrameBuf *Screen; 118 virtual void Map(int Xoff, int Yoff, FrameBuf *screen, in Map() 229 virtual void Map(int Xoff, int Yoff, FrameBuf *screen, in Map() 305 virtual void Map(int Xoff, int Yoff, FrameBuf *screen, in Map() 421 virtual void Map(int Xoff, int Yoff, FrameBuf *screen, in Map() 612 virtual void Map(int Xoff, int Yoff, FrameBuf *screen, in Map() 816 virtual void Map(int Xoff, int Yoff, FrameBuf *screen, in Map() 909 Maclike_Dialog(int x, int y, int width, int height, FrameBuf *screen); 919 FrameBuf *Screen;
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H A D | load.cpp | 77 SDL_Surface *Load_Title(FrameBuf *screen, int title_id) in Load_Title() 96 SDL_Surface *GetCIcon(FrameBuf *screen, short cicn_id) in GetCIcon()
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H A D | Maelstrom_Globals.h | 25 extern FrameBuf *screen;
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H A D | Changelog | 80 * FrameBuf now supports video memory locking and pitch 81 * FrameBuf::ReColor() maps image pixels to screen pixels
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H A D | dialog.cpp | 113 FrameBuf *screen) in Maclike_Dialog()
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H A D | init.cpp | 19 FrameBuf *screen = NULL; 777 screen = new FrameBuf; in DoInitializations()
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/dports/games/maelstrom/Maelstrom-3.0.6/maclib/ |
H A D | README | 14 to convert text to sprites suitable for blitting to a FrameBuf.
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/dports/devel/fpc-fv/fpc-3.2.2/packages/fv/src/ |
H A D | views.pas | 505 procedure FrameLine(var FrameBuf; Y, N: Sw_Integer; Color: Byte); 2723 procedure TFrame.FrameLine(var FrameBuf; Y, N: Sw_Integer; Color: Byte); 2802 TVideoBuf(FrameBuf)[i]:=ord(p[FrameMask[i]]) or ColorMask;
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/dports/lang/fpc-source/fpc-3.2.2/packages/fv/src/ |
H A D | views.pas | 505 procedure FrameLine(var FrameBuf; Y, N: Sw_Integer; Color: Byte); 2723 procedure TFrame.FrameLine(var FrameBuf; Y, N: Sw_Integer; Color: Byte); 2802 TVideoBuf(FrameBuf)[i]:=ord(p[FrameMask[i]]) or ColorMask;
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/dports/games/maelstrom/Maelstrom-3.0.6/Docs/ |
H A D | Porting.Paper | 281 as a "FrameBuf" framebuffer graphics class. I plugged in graphics modules
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