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Searched refs:FreeTexture (Results 1 – 25 of 99) sorted by relevance

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/dports/games/allacrost/allacrost-1.0.2/src/engine/video/
H A Dtexture.h138 virtual void FreeTexture(BaseTexture* img) = 0;
293 void FreeTexture(BaseTexture* img);
380 void FreeTexture(BaseTexture* img) in FreeTexture() function
/dports/games/valyriatear/ValyriaTear-1.1.0/src/engine/video/
H A Dtexture.h143 virtual void FreeTexture(BaseTexture *img) = 0;
313 void FreeTexture(BaseTexture *img);
407 void FreeTexture(BaseTexture *img) { in FreeTexture() function
/dports/games/freeorion/freeorion-0.4.10.2/GG/GG/
H A DVectorTexture.h83 void FreeTexture(const boost::filesystem::path& path);
88 void FreeTexture(const std::string& name);
H A DTexture.h261 void FreeTexture(const boost::filesystem::path& path);
266 void FreeTexture(const std::string& name);
/dports/science/py-pymol/pymol-open-source-2.4.0/contrib/vr/
H A DOpenVRControllerModel.cpp81 FreeTexture(); in Free()
145 void OpenVRControllerModel::FreeTexture() { in FreeTexture() function in OpenVRControllerModel
268 vr::VRRenderModels()->FreeTexture(pTexture); in FindOrLoadRenderModel()
H A DOpenVRControllerModel.h65 void FreeTexture();
/dports/games/freeorion/freeorion-0.4.10.2/GG/src/
H A DVectorTexture.cpp220 void VectorTextureManager::FreeTexture(const boost::filesystem::path& path) in FreeTexture() function in VectorTextureManager
221 { FreeTexture(path.generic_string()); } in FreeTexture()
223 void VectorTextureManager::FreeTexture(const std::string& name) in FreeTexture() function in VectorTextureManager
/dports/devel/bullet/bullet3-3.21/examples/OpenGLWindow/
H A DGwenOpenGL3CoreRenderer.h59 virtual void FreeTexture(Gwen::Texture* pTexture) = 0;
323 virtual void FreeTexture(Gwen::Texture* pTexture) in FreeTexture() function
326 m_textureLoader->FreeTexture(pTexture); in FreeTexture()
/dports/devel/py-bullet3/bullet3-3.21/examples/OpenGLWindow/
H A DGwenOpenGL3CoreRenderer.h59 virtual void FreeTexture(Gwen::Texture* pTexture) = 0;
323 virtual void FreeTexture(Gwen::Texture* pTexture) in FreeTexture() function
326 m_textureLoader->FreeTexture(pTexture); in FreeTexture()
/dports/devel/bullet/bullet3-3.21/examples/ThirdPartyLibs/Gwen/
H A DTexture.h52 render->FreeTexture(this); in Release()
/dports/devel/py-bullet3/bullet3-3.21/examples/ThirdPartyLibs/Gwen/
H A DTexture.h52 render->FreeTexture(this); in Release()
/dports/games/shootingstar/shootingstar-1.2.0/src/engine/
H A DcTextureManager.hpp64 void FreeTexture (string filename);
/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/gpu/command_buffer/client/
H A Dclient_discardable_texture_manager.h33 void FreeTexture(uint32_t texture_id);
/dports/www/chromium-legacy/chromium-88.0.4324.182/gpu/command_buffer/client/
H A Dclient_discardable_texture_manager.h33 void FreeTexture(uint32_t texture_id);
/dports/devel/bullet/bullet3-3.21/examples/ThirdPartyLibs/Gwen/Renderers/
H A DOpenGL.h41 void FreeTexture(Gwen::Texture* pTexture);
H A DSFML.h39 void FreeTexture(Gwen::Texture* pTexture);
H A DGDIPlus.h56 void FreeTexture(Gwen::Texture* pTexture);
H A DDirectX9.h50 void FreeTexture(Gwen::Texture* pTexture);
/dports/devel/py-bullet3/bullet3-3.21/examples/ThirdPartyLibs/Gwen/Renderers/
H A DOpenGL.h41 void FreeTexture(Gwen::Texture* pTexture);
H A DSFML.h39 void FreeTexture(Gwen::Texture* pTexture);
H A DGDIPlus.h56 void FreeTexture(Gwen::Texture* pTexture);
H A DDirectX9.h50 void FreeTexture(Gwen::Texture* pTexture);
/dports/emulators/atari800/atari800-3.1.0/src/sdl/
H A Dvideo_gl.c205 static void FreeTexture(void) in FreeTexture() function
286 FreeTexture(); in SDL_VIDEO_GL_Cleanup()
590 FreeTexture(); in SDL_VIDEO_GL_SetVideoMode()
848 FreeTexture(); in SDL_VIDEO_GL_SetPixelFormat()
891 FreeTexture(); in SDL_VIDEO_GL_SetPbo()
/dports/multimedia/kodi/xbmc-19.3-Matrix/xbmc/guilib/
H A DTextureManager.cpp143 FreeTexture(); in ~CTextureMap()
189 FreeTexture(); in Flush()
193 void CTextureMap::FreeTexture() in FreeTexture() function in CTextureMap
/dports/math/vtk9/VTK-9.1.0/Rendering/OpenVR/
H A DvtkOpenVRModel.cxx120 vr::VRRenderModels()->FreeTexture(this->RawTexture); in LoadModelAndTexture()

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