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Searched refs:FriendPlayer (Results 1 – 19 of 19) sorted by relevance

/dports/games/zdoom/zdoom-2.8.1/src/g_strife/
H A Da_spectral.cpp34 foo->FriendPlayer = self->FriendPlayer; in DEFINE_ACTION_FUNCTION()
72 flash->FriendPlayer = self->FriendPlayer; in DEFINE_ACTION_FUNCTION()
78 flash->FriendPlayer = self->FriendPlayer; in DEFINE_ACTION_FUNCTION()
H A Da_programmer.cpp112 spot->FriendPlayer = 0; in DEFINE_ACTION_FUNCTION()
H A Da_alienspectres.cpp69 foo->FriendPlayer = 0; in DEFINE_ACTION_FUNCTION()
H A Da_strifeweapons.cpp552 other->FriendPlayer = source->FriendPlayer; in P_SpawnSubMissile()
/dports/games/zdoom/zdoom-2.8.1/src/
H A Dactorptrselect.cpp60 return origin->FriendPlayer ? AAPTR_RESOLVE_PLAYERNUM(origin->FriendPlayer - 1) : NULL; in COPY_AAPTR()
H A Dp_mobj.cpp338 arc << FriendPlayer; in Serialize()
924 FriendPlayer = other->FriendPlayer; in CopyFriendliness()
6133 (FriendPlayer != 0 && other->FriendPlayer != 0 && in IsFriend()
6134 players[FriendPlayer-1].mo->IsTeammate(players[other->FriendPlayer-1].mo)); in IsFriend()
6137 FriendPlayer == other->FriendPlayer || in IsFriend()
6138 FriendPlayer == 0 || in IsFriend()
6140 players[FriendPlayer-1].mo->IsTeammate(players[other->FriendPlayer-1].mo); in IsFriend()
6163 !(FriendPlayer != 0 && other->FriendPlayer != 0 && in IsHostile()
6167 FriendPlayer != other->FriendPlayer && in IsHostile()
6168 FriendPlayer !=0 && in IsHostile()
[all …]
H A Dd_player.h520 FriendPlayer = 0; in SetFriendPlayer()
524 FriendPlayer = int(player - players) + 1; in SetFriendPlayer()
H A Dp_enemy.cpp985 if (actor->FriendPlayer != 0) in P_RandomChaseDir()
987 player = players[i = actor->FriendPlayer - 1].mo; in P_RandomChaseDir()
1600 if (actor->FriendPlayer == 0 && (!teamplay || actor->GetTeam() == TEAM_NONE)) return result; in P_LookForPlayers()
2241 if (actor->FriendPlayer != 0) in A_DoChase()
2243 player = &players[actor->FriendPlayer - 1]; in A_DoChase()
2260 (deathmatch && actor->FriendPlayer != 0 && player->attacker->FriendPlayer != 0 && in A_DoChase()
2261 actor->FriendPlayer != player->attacker->FriendPlayer)) in A_DoChase()
H A Dp_interaction.cpp1062 if (!deathmatch && inflictor->FriendPlayer > 0) in P_DamageMobj()
1067 if (inflictor->FriendPlayer == 0 && !target->IsHostile(inflictor)) in P_DamageMobj()
H A Dd_net.cpp2333 spawned->FriendPlayer = player + 1; in Net_DoCommand()
2342 spawned->FriendPlayer = 0; in Net_DoCommand()
H A Dp_acs.cpp3615 self->FriendPlayer = 0; in DoSetMaster()
3638 … (deathmatch && attacker->FriendPlayer!=0 && attacker->FriendPlayer!=self->FriendPlayer)) in DoSetMaster()
3653 self->FriendPlayer = 0; in DoSetMaster()
3672 else if (self->FriendPlayer) in DoGetMasterTID()
3674 player_t *player = &players[(self->FriendPlayer)-1]; in DoGetMasterTID()
H A Dactor.h1120 …BYTE FriendPlayer; // [RH] Player # + 1 this friendly monster works for (so 0 is no player, 1 i… variable
/dports/games/vavoom/vavoom-1.33/progs/common/linespec/
H A DTeleporterBeacon.vc99 A.FriendPlayer = Owner.bIsPlayer ? Owner.Player.GetPlayerNum() + 1 : 0;
H A DEntityEx.Misc.vc3918 return !Level.Game.deathmatch || FriendPlayer == Other.FriendPlayer ||
3919 FriendPlayer == 0 || Other.FriendPlayer == 0;
3940 return Level.Game.deathmatch && FriendPlayer != Other.FriendPlayer &&
3941 FriendPlayer != 0 && Other.FriendPlayer != 0;
4039 FriendPlayer = Src.FriendPlayer;
H A DEntityEx.Head.vc373 byte FriendPlayer;
H A DActor.Hexen.vc2936 A.FriendPlayer = Tracer.Player.GetPlayerNum() + 1;
H A DPlayerEx.vc2461 PP.FriendPlayer = GetPlayerNum() + 1; // Players are their own friends.
/dports/games/zdoom/zdoom-2.8.1/src/g_shared/
H A Da_morph.cpp454 actor->FriendPlayer = beast->FriendPlayer; in P_UndoMonsterMorph()
/dports/games/zdoom/zdoom-2.8.1/src/thingdef/
H A Dthingdef_codeptr.cpp1033 missile->FriendPlayer = 0; in DEFINE_ACTION_FUNCTION_PARAMS()
1963 (deathmatch && attacker->FriendPlayer!=0 && attacker->FriendPlayer!=mo->FriendPlayer)) in InitSpawnedItem()