Searched refs:FriendPlayer (Results 1 – 19 of 19) sorted by relevance
34 foo->FriendPlayer = self->FriendPlayer; in DEFINE_ACTION_FUNCTION()72 flash->FriendPlayer = self->FriendPlayer; in DEFINE_ACTION_FUNCTION()78 flash->FriendPlayer = self->FriendPlayer; in DEFINE_ACTION_FUNCTION()
112 spot->FriendPlayer = 0; in DEFINE_ACTION_FUNCTION()
69 foo->FriendPlayer = 0; in DEFINE_ACTION_FUNCTION()
552 other->FriendPlayer = source->FriendPlayer; in P_SpawnSubMissile()
60 return origin->FriendPlayer ? AAPTR_RESOLVE_PLAYERNUM(origin->FriendPlayer - 1) : NULL; in COPY_AAPTR()
338 arc << FriendPlayer; in Serialize()924 FriendPlayer = other->FriendPlayer; in CopyFriendliness()6133 (FriendPlayer != 0 && other->FriendPlayer != 0 && in IsFriend()6134 players[FriendPlayer-1].mo->IsTeammate(players[other->FriendPlayer-1].mo)); in IsFriend()6137 FriendPlayer == other->FriendPlayer || in IsFriend()6138 FriendPlayer == 0 || in IsFriend()6140 players[FriendPlayer-1].mo->IsTeammate(players[other->FriendPlayer-1].mo); in IsFriend()6163 !(FriendPlayer != 0 && other->FriendPlayer != 0 && in IsHostile()6167 FriendPlayer != other->FriendPlayer && in IsHostile()6168 FriendPlayer !=0 && in IsHostile()[all …]
520 FriendPlayer = 0; in SetFriendPlayer()524 FriendPlayer = int(player - players) + 1; in SetFriendPlayer()
985 if (actor->FriendPlayer != 0) in P_RandomChaseDir()987 player = players[i = actor->FriendPlayer - 1].mo; in P_RandomChaseDir()1600 if (actor->FriendPlayer == 0 && (!teamplay || actor->GetTeam() == TEAM_NONE)) return result; in P_LookForPlayers()2241 if (actor->FriendPlayer != 0) in A_DoChase()2243 player = &players[actor->FriendPlayer - 1]; in A_DoChase()2260 (deathmatch && actor->FriendPlayer != 0 && player->attacker->FriendPlayer != 0 && in A_DoChase()2261 actor->FriendPlayer != player->attacker->FriendPlayer)) in A_DoChase()
1062 if (!deathmatch && inflictor->FriendPlayer > 0) in P_DamageMobj()1067 if (inflictor->FriendPlayer == 0 && !target->IsHostile(inflictor)) in P_DamageMobj()
2333 spawned->FriendPlayer = player + 1; in Net_DoCommand()2342 spawned->FriendPlayer = 0; in Net_DoCommand()
3615 self->FriendPlayer = 0; in DoSetMaster()3638 … (deathmatch && attacker->FriendPlayer!=0 && attacker->FriendPlayer!=self->FriendPlayer)) in DoSetMaster()3653 self->FriendPlayer = 0; in DoSetMaster()3672 else if (self->FriendPlayer) in DoGetMasterTID()3674 player_t *player = &players[(self->FriendPlayer)-1]; in DoGetMasterTID()
1120 …BYTE FriendPlayer; // [RH] Player # + 1 this friendly monster works for (so 0 is no player, 1 i… variable
99 A.FriendPlayer = Owner.bIsPlayer ? Owner.Player.GetPlayerNum() + 1 : 0;
3918 return !Level.Game.deathmatch || FriendPlayer == Other.FriendPlayer ||3919 FriendPlayer == 0 || Other.FriendPlayer == 0;3940 return Level.Game.deathmatch && FriendPlayer != Other.FriendPlayer &&3941 FriendPlayer != 0 && Other.FriendPlayer != 0;4039 FriendPlayer = Src.FriendPlayer;
373 byte FriendPlayer;
2936 A.FriendPlayer = Tracer.Player.GetPlayerNum() + 1;
2461 PP.FriendPlayer = GetPlayerNum() + 1; // Players are their own friends.
454 actor->FriendPlayer = beast->FriendPlayer; in P_UndoMonsterMorph()
1033 missile->FriendPlayer = 0; in DEFINE_ACTION_FUNCTION_PARAMS()1963 (deathmatch && attacker->FriendPlayer!=0 && attacker->FriendPlayer!=mo->FriendPlayer)) in InitSpawnedItem()